
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
Modeled estimate, not a reported figure. How we estimate →
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About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devil Spire Falls is one of those games that is simultaneously easy to recommend and difficult to recommend. It is very clearly an Early Access title, and I don't just mean that because of the label on the store page. The world is still fairly empty, many towns look almost identical, and after a while both settlements and dungeons can begin to feel repetitive. If you're expecting a polished, feature-complete RPG today, you will probably leave disappointed. Beneath the unfinished presentation lies an incredible foundation. Almost everywhere you look there is another interesting system to discover or mechanic to experiment with. Character progression, exploration, equipment, and the various gameplay systems all hint at something much larger than what currently exists. Even in its unfinished state, I found myself constantly thinking, "Imagine what this will be like in a year or two." Despite its rough edges, there is already a surprising amount of content. I was able to spend many enjoyable hours exploring, experimenting with different builds, and simply seeing what the game had to offer. Yes, you'll eventually notice the repetitive environments and unfinished areas, but by that point I had already gotten more than enough entertainment out of the current version to justify my purchase. Another reason I'm optimistic is the developer. They are very active, communicate with the community, and clearly have ambitious plans for the game. That's important for a project like this. Early Access lives or dies based on continued development, and from everything I've seen, Devil Spire Falls is heading in the right direction. For me, buying this game feels less like purchasing a finished product and more like investing in a vision. That's not something I would normally recommend lightly, but in this case I genuinely believe the potential is there. The core gameplay is already fun, the systems are surprisingly deep, and the direction of development gives me confidence that the game can grow into something truly special. If you're looking for a polished RPG, I'd recommend waiting for future updates. But if you enjoy following ambitious indie projects, don't mind some rough edges, and like seeing a game evolve over time, Devil Spire Falls is already capable of providing dozens of enjoyable hours. It may be unfinished today, but it's one of the most promising Early Access RPGs I've played in quite some time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recomendado
I can forgive a lot in a game that lets you murder every NPC you meet.
I can't wait to see how much further Ithiro can push this game to the limit because even after an hour or so of playing i can tell that this is something special
I seriously don't understand why this game doesn't get more popular, this game is actually really damn fun.
Люблю этого разраба, желаю развития игре.
Primeiro jogo no estilo que me prendeu
in short? it's literally 3d daggerfall. it's buggy and jank af, just like daggerfall was. but the amount of funny situations that occur emergently will make you laugh your lungs out and makes this game worth every penny of it's price. also, it has a lot of systems to keep you occupied for several dozen hours, from building to custom magic.
F****** AWESOME RPG, most playstyles are not only viable, but encouraged. Replayed 5 times so far and diving back in for a 6th
Very good game. Virtual crack. If you like kenshi you will like this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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