
Find out how it all started in this enticing Visual Novel prequel for "Lair of the Clockwork God". Join heroes Dan and Ben as they navigate a rough first school day stuffed with flirting, demons, a vast conspiracy and all manner of compromising personal information.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Start dumb, but oh boy it goes sideways really fast
Una visual novel molto tranquilla, a mio parere con un inizio debole un centro forte e una fine da buttare nel pattume, davvero indifferente. Perdete tempo in un altro modo
No me preguntes sobre el juego, el logro solo decía "haz click hasta el final de la aventura".
Uuh...
Goodness me, do these dinguses write expressly for my dumb ass? It's Ben years since I played Time Gentlemen, Please!, but Dan does it feel good to hang out with them again. This bonus visual novel takes us back to the day the duo met. It's not a point-and-click adventure, but it is similarly spiked with absurd and referential humour. There are a few issues, mostly related to text boxes, but nothing to really sour the experience.
Devil's Kiss is a micro visual novel about the early days of Ben and Dan, two adventure game creators/protagonists. You can expect 30-ish minutes of good writing, nice art, and a plot that makes little sense, but in a fun kind of way.
I don't know how to feel about a game that is so insanely self-aware, yet mediocre to the bone. Ignoring the prequel aspect, this game really makes me think about those Newgrounds-era VNs that explore specific scenarios like an upset customer wanting to return an item despite the store policy not allowing such a return, or getting pulled over by a police officer for speeding and the goal is not to get arrested or a ticket. I do gotta appreciate the multiple prompts to kick Ben in the nuts, though.
Devil’s Kiss, developed and published by Size Five Games, is a short-form visual novel that serves as both a standalone comedic narrative and a prelude to the larger universe explored in Lair of the Clockwork God. Rather than aiming for sprawling branching paths or deep gameplay systems, the title focuses almost entirely on dialogue-driven storytelling, character chemistry, and self-aware humor. It introduces players to the eccentric duo Dan and Ben in a setting filled with supernatural oddities, awkward social encounters, and playful meta-commentary about video game tropes. The story unfolds during what appears to be an ordinary first day at a peculiar school, though it quickly becomes clear that the environment is anything but typical. Demonic undertones, mysterious forces, and exaggerated personalities dominate the narrative space. Dan, enthusiastic and impulsive, contrasts sharply with Ben’s more cynical and grounded demeanor. Their dynamic is the driving force of the experience, with much of the appeal stemming from witty exchanges and comedic timing rather than dramatic plot twists. The supernatural elements act more as a backdrop for satire and absurd situations than as the focus of intense narrative drama. Gameplay is minimalistic by design. As a visual novel, progression primarily involves reading dialogue and occasionally making choices that influence how scenes unfold. These decisions can alter character reactions and lead to slight variations in events, but they do not drastically reshape the overarching storyline. The emphasis is on flavor rather than branching complexity. The experience is concise, typically completed in under an hour, making it approachable for players looking for a quick narrative session rather than a lengthy commitment. Replayability exists in revisiting dialogue choices and exploring alternate conversational outcomes, but the scope remains intentionally compact. Visually, Devil’s Kiss adopts a clean 2D presentation with stylized character portraits and simple backgrounds that support the tone without overshadowing it. The art direction complements the humor, favoring expressive character poses and exaggerated reactions that enhance the comedic writing. While there is no voice acting, the dialogue carries enough personality to maintain engagement. The soundtrack and sound cues are subtle, functioning primarily to maintain atmosphere rather than becoming a defining feature of the experience. The writing is the game’s strongest asset. It leans heavily into irreverence, poking fun at genre conventions and embracing self-aware commentary. Fans of Size Five Games’ broader catalog will likely appreciate the references and tonal continuity, while newcomers can still enjoy the humor on its own merits. The script balances absurdity with character-driven warmth, ensuring that the protagonists feel more than just caricatures despite the comedic exaggeration. Because of its brevity and simplicity, Devil’s Kiss is best viewed as a narrative vignette rather than a full-scale adventure. It does not attempt to innovate within the visual novel genre or introduce complex mechanics. Instead, it offers a focused dose of personality-driven storytelling. For players who value sharp writing, quirky characters, and a short but entertaining story, it succeeds in delivering an engaging experience. Those seeking extensive branching paths or interactive systems may find it limited, but within its intended scope, Devil’s Kiss stands as a concise and charming addition to the Size Five Games universe. Rating: 6/10
интересная игра, не жалко провести и потратить на нее время..попробуйте) рекомендую
Well, got the game for free and its... a click through game to read. Its the prequel for "Lair of the Clockwork God" so maybe its worth if you liked it. The only part that wasnt nice was a green timer that i had to wait for just to tick down for awhile that feeled off.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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