
Find out how it all started in this enticing Visual Novel prequel for "Lair of the Clockwork God". Join heroes Dan and Ben as they navigate a rough first school day stuffed with flirting, demons, a vast conspiracy and all manner of compromising personal information.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 109reviews | 71% | — | $1.6K |
| Free | 21ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Devil’s Kiss, developed and published by Size Five Games, is a short-form visual novel that serves as both a standalone comedic narrative and a prelude to the larger universe explored in Lair of the Clockwork God. Rather than aiming for sprawling branching paths or deep gameplay systems, the title focuses almost entirely on dialogue-driven storytelling, character chemistry, and self-aware humor. It introduces players to the eccentric duo Dan and Ben in a setting filled with supernatural oddities, awkward social encounters, and playful meta-commentary about video game tropes. The story unfolds during what appears to be an ordinary first day at a peculiar school, though it quickly becomes clear that the environment is anything but typical. Demonic undertones, mysterious forces, and exaggerated personalities dominate the narrative space. Dan, enthusiastic and impulsive, contrasts sharply with Ben’s more cynical and grounded demeanor. Their dynamic is the driving force of the experience, with much of the appeal stemming from witty exchanges and comedic timing rather than dramatic plot twists. The supernatural elements act more as a backdrop for satire and absurd situations than as the focus of intense narrative drama. Gameplay is minimalistic by design. As a visual novel, progression primarily involves reading dialogue and occasionally making choices that influence how scenes unfold. These decisions can alter character reactions and lead to slight variations in events, but they do not drastically reshape the overarching storyline. The emphasis is on flavor rather than branching complexity. The experience is concise, typically completed in under an hour, making it approachable for players looking for a quick narrative session rather than a lengthy commitment. Replayability exists in revisiting dialogue choices and exploring alternate conversational outcomes, but the scope remains intentionally compact. Visually, Devil’s Kiss adopts a clean 2D presentation with stylized character portraits and simple backgrounds that support the tone without overshadowing it. The art direction complements the humor, favoring expressive character poses and exaggerated reactions that enhance the comedic writing. While there is no voice acting, the dialogue carries enough personality to maintain engagement. The soundtrack and sound cues are subtle, functioning primarily to maintain atmosphere rather than becoming a defining feature of the experience. The writing is the game’s strongest asset. It leans heavily into irreverence, poking fun at genre conventions and embracing self-aware commentary. Fans of Size Five Games’ broader catalog will likely appreciate the references and tonal continuity, while newcomers can still enjoy the humor on its own merits. The script balances absurdity with character-driven warmth, ensuring that the protagonists feel more than just caricatures despite the comedic exaggeration. Because of its brevity and simplicity, Devil’s Kiss is best viewed as a narrative vignette rather than a full-scale adventure. It does not attempt to innovate within the visual novel genre or introduce complex mechanics. Instead, it offers a focused dose of personality-driven storytelling. For players who value sharp writing, quirky characters, and a short but entertaining story, it succeeds in delivering an engaging experience. Those seeking extensive branching paths or interactive systems may find it limited, but within its intended scope, Devil’s Kiss stands as a concise and charming addition to the Size Five Games universe. Rating: 6/10
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know how to feel about a game that is so insanely self-aware, yet mediocre to the bone. Ignoring the prequel aspect, this game really makes me think about those Newgrounds-era VNs that explore specific scenarios like an upset customer wanting to return an item despite the store policy not allowing such a return, or getting pulled over by a police officer for speeding and the goal is not to get arrested or a ticket. I do gotta appreciate the multiple prompts to kick Ben in the nuts, though.
интересная игра, не жалко провести и потратить на нее время..попробуйте) рекомендую
Demons...destroying the education system... ball kicking.. it has it all
Quick little game, very wacky but funny :)
I have no idea how i got this, it appeared in my steam library without me noticing, it's funny i guess?
Well, that was weird experience and way too short. Worth only if you get it for free
ein kurzes lesespiel für zwischendurch. kann es empfehlen speziell für errungenschaftsjäger. einige antwortmöglichkeiten zur auswahl. der preiß für dieses spiel ist etwas zu hoch aber im angebot in ordnung. die eine errungenschaft funktioniert.
도전과제 1개 잘얻고 갑니다.. 게임 추천은 못합니다...
An intentionally over-the-top visual novel where the only gameplay is some making choices to progress the story. It’s fun, quippy, and short.
Players by region
Where this game's players are, estimated from review languages.
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