
The smash-hit stylish action game DMC4 is back and better than ever, boasting new playable characters and game modes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.5Kreviews | 87% | — | $12.5M |
| $24.99 | 30.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love kyrie
DAORA
Si no fuese por la segunda parte seria le mejor juego de toda la franquicia sin dudarlo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.49−70% |
| 4.3Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NERO!
老是闪退
a very fun and engaging, hack N slash game, with Nero feeling smooth to play as and his boss fights being challenging and very exhilarating, dante also feeling like a blast to play as as well and feeling more complex than in dmc 3, however the game starts to fall apart once you take control of dante, despite how great he is to play, his style doesn't feel like they are meant for some of these enemies, they are my catered to Nero's style, and in the second half of the game makes it feel unfinished since you're just back tracking through the game as dante (dmc 2 reference). the level design as well feels gimmicky with things I just don't care about such as the grim grips, and some of these gimmicks feel frustrating such as the torture chamber where you have to use the grim grips with the spikes on the roof, which took me ages to figure out, and overall, for a campaign, is is pretty weak for a dmc game, where dmc 1, 3 and 5 feel like it has a way better campaign However, the combat more than makes up for it because of how fun it is to play. there'll be no doubt that I'll end up syncing hours and hours into bloody palace and playing through the game again as lady & Trish and vergil. overall, it's still a very good but flawed game and I'd still recommend playing through it because it's still a good time regardless.
I'm conflicted on this one. First, it must be said that, until recently, this game did not work on PC. That is, if you bought Devil May Cry 4: Special Edition on Steam, you were buying a broken executable that did not launch. I was beginning to lose hope that CAPCOM would ever patch this game, but now that it's finally been fixed, I can play it and provide my thoughts. Now, performance is great: I turned up all the visual dials in the settings menu, and played at nearly 500fps in 1440p for about the entirety of my playthrough. This title did originally release in 2008, but the port is well-done. Now, on to the game. In gross oversimplification, you play as new teenage protagonist Nero, equipped with his "Devil's Arm," who, after witnessing the elusive Dante violently interrupt Easter Mass in search of a lost sword, is commissioned by the Pope to eliminate him. Combat as Nero feels great: it's weighty, comparatively fast-paced, and gives the player unprecedented agency with their attack combos, allowing you to seamlessly close the distance between you and your enemies. That is, until about halfway through the game. Little about the setting or characters is explained to you until this point. In the meantime, you're mindlessly making your way between combat encounters and platforming sections in search of the vigilante. Then, you take control of Dante, and play through all the same sections of the game again, but in reverse order, as you make your way back to where everything began. If you've played the preceding games in the franchise, which you should have done at this point, this series tradition probably wouldn't come as a shock to you. What's jarring about it in Devil May Cry 4 is that, despite having all the combat styles and things that made Dante so engaging to play as in the previous game, none of the combat encounters feel that great to play though again. This is because enemy, boss, and level design feel clearly built around Nero's unique combat style. Encountering these things as Dante sometimes feels frustratingly slow, as the tight and aggressive action experience of playing as Nero is now completely absent, and the game's pace grinds to a screeching halt because your options are comparatively limited. This isn't objectively true, rather, the difference between their design philosophies in practice just felt to me like a disappointing gameplay oversight. The final string of bosses didn't feel markedly better to me either. Instead of a single, final boss, you get a sequence of boss encounters, which includes a gauntlet of everyone you've faced thus far. This felt sort of lazy to me, and the ending seemed anticlimactic. This title's runtime is not very long; while I've been quite negative about it so far, there are definitely things to enjoy. Again, combat feels the best it ever has in this title, and the level design is quite fun, even though you effectively have to play everything twice. The "Special Edition" part of this game includes extra modes and playable characters, some of which are overpowered as a gimmick, but nothing substantive such as narrative content. Devil May Cry 4: Special Edition is, obviously, worth playing for fans who have enjoyed the preceding titles. Given the relative stand-alone nature of this game's story, it could also be played by itself, for someone just getting into Devil May Cry. It's got some obvious flaws, but none that dramatically overstayed their welcome, and the whole package therefore feels like it was worth my time investment. Jump in and see what you think! I'm not your dad.
Fun game with a weird ass port. I would check the forums to see if this is one of those weeks were Capcom drops a random death patch for the game before buying. All the added content to this edition make it a steal if you want to just do combo. I did run into some weird bugs using Lady and Trish but overall an okay port and great game all around. Protip: just look up how to cheat the dice minigame and save your time
Самый ♥♥♥♥♥♥♥♥ 7 уровень в моей жизни
666
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.5M | 15.1K | 88% | $29.99 | |
| $12.6M | 40.7K | 92% | $12.49 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.4M | 25.2K | 94% | $19.99 | |
| $12.6M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 19.5K | 94% | $29.99 | |
| — | 4K | 62% | — | |
| — | 2.3K | 91% | — | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $5.2K | 27 | 52% | $9.99 | |
| — | 0 | — | — |