
Dante's past is now revealed as Devil May Cry returns to its roots. Master Dante's multiple fighting styles while battling never before seen demons and new characters as you fight your way towards a brutal confrontation with Dante's mysterious twin brother, Vergil.
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Languages: English*, French, German, Spanish - Spain, Italian*languages with full audio support
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sadece 3.oyun için Devil May Cry HD Collection almanız gerekiyor. Bunu almayın, berbat bir port en basit şeyleri bile düzeltmemişler. ayrıca adi shankar denen dallamanın g0tunu s1ke1m
Un juegazo, pero no recomiendo para nada jugar esta versión. El port original a PC de la Special Edition es tan choto, pero tan choto, que cuando lo abrís por primera vez se abre como una ventana del Buscaminas. Tenés que meterle parches para poder jugarlo en condiciones, especialmente el Style Switcher, que arregla prácticamente todas las cagadas de esta versión. Era la época en la que a CRAPCOM le chupaba un huevo el PC, y ahora los forros se vanaglorian de ganar millonadas en esta plataforma, jaja. Quitando lo chotísimo del port y teniendo en cuenta que ya existe una versión mejor, como la incluida en la HD Collection, no deja de ser uno de los mejores hack and slash de la historia y el juego que definió la identidad moderna de la saga.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just buy the HD collection version. Controller support is unfortunately terrible, Made the mistake of buying this version of the game during a sale in 2014. Bad and absolutely abysmal port. I'm glad this port ended up being delisted
Не уверен, что даже 6/10 не завышено. Сначала шло хорошо, потом стало понятно, что в игре невыносимо однообразная боевка, отвратительная камера, херовый левел дизайн, а повторяемость начинает бесить еще сильнее, учитывая, что постоянно возвращаешься в одни и те же локации, еще и разнообразие монстров очень скудное. Боссы тоже могут повторяться. Паззлы просто ♥♥♥♥♥♥. Бесполезная возможность возвращаться в часть ненужных старых локаций жутко сбивает с толку. Сюжет и диалоги довольно простенькие. Под конец я задолбался проходить эту игру в конец, откровенно надоело. Нормальный саундтрек и дизайн, но даже саундтрек довольно быстро приедается, потому что треков мало. В общем, бесконечное повторение одного и того же на 12 часов, глорят эту хрень, судя по всему, какие-то упоротые анимешники-сониебы с синдромом утенка. Я еще молчу про то, сколько пришлось наебаться с отвратительнейшим портом игры для ПК, настраивая его для нормальной работы и управления даже на геймпаде. 6/10
unplayable without fixes and even then its iffy gamepad functionality
Посмотрел парашный второй сезон адаптации и захотелось в сотый раз вернутся.
El peor port de la historia de pc, he tenido que hacer malabares para poder jugarlo bien, normal que eliminaran esta version hecha como no por Ubisoft y la reemplazaran por la HD collection, lo unico mejor de esta version que la HD, son los modelos, son algo mejores y en gameplay casi no tiene input lag, no como la HD collection que si tiene y se nota mucho, esta version es mucho mejor para hacer speedrun. Aparte de eso, el juego en si es una obra maestra atemporal, da igual las vezes que lo rejuege, no ha envejecido nada y NO necesita ningun remake. Es uno de los mejores hack and slash de la historia. Banda sonora de 10, banger tras banger
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Devil May Cry 3: Special Edition is widely regarded as one of the defining character-action games ever made, and even years after its original release it remains a benchmark for stylish combat design. Developed and published by Capcom, this enhanced version of Devil May Cry 3: Dante’s Awakening serves as both a prequel to the series and a refinement of everything the franchise set out to achieve. It introduces a younger, cockier Dante at the beginning of his journey while laying the emotional and thematic groundwork for the rivalry that defines the series, all wrapped in a gameplay system that rewards creativity, precision, and mastery like few others. The story centers on Dante’s first major confrontation with his twin brother Vergil, whose cold, disciplined philosophy stands in stark contrast to Dante’s reckless bravado. Set largely within the demonic tower Temen-ni-gru, the narrative unfolds through stylish cutscenes that balance melodrama, humor, and escalating tension. While the plot itself is relatively straightforward, it is the dynamic between the brothers that gives the story its weight. Their ideological clash—power gained through human emotion versus power pursued through pure strength—adds emotional context to every encounter, especially during their repeated duels throughout the campaign. Combat is the core reason Devil May Cry 3 is so revered. The game’s defining feature is its style system, which allows players to choose different combat disciplines that dramatically alter how Dante moves, attacks, and defends. Trickster emphasizes mobility and evasion, Swordmaster expands melee options, Gunslinger enhances firearm use, and Royal Guard introduces high-risk, high-reward defensive timing. These styles fundamentally reshape encounters and encourage experimentation, making combat feel endlessly expressive. Success is not measured solely by survival, but by how skillfully and stylishly enemies are dispatched, with the iconic style meter constantly pushing players to vary attacks and maintain momentum. The Special Edition elevates this already deep system by adding Vergil as a fully playable character. Vergil’s gameplay is more focused and lethal, built around precision, rapid strikes, and overwhelming offense. His moveset, centered on the Yamato katana and spectral swords, feels dramatically different from Dante’s more flexible toolkit, offering a sharper, more aggressive playstyle. Playing as Vergil not only extends replay value but also provides a fresh perspective on familiar encounters, reinforcing the game’s emphasis on mastery and experimentation. Level and mission design strike a balance between intense combat encounters and light puzzle-solving. Each mission is graded based on performance, encouraging replay to improve rankings and optimize strategies. Progression is tied directly to player skill, as higher style ranks reward more currency for upgrades, creating a satisfying loop where improvement feels earned rather than granted. Difficulty is unapologetically high, especially for newcomers, but it is carefully tuned to push players toward learning enemy patterns, refining timing, and understanding the deeper mechanics rather than relying on button-mashing. Visually, Devil May Cry 3 leans heavily into gothic architecture and demonic imagery, with exaggerated designs that complement its over-the-top tone. While the graphics clearly reflect their era, strong art direction and bold character designs help the game retain its visual identity. The soundtrack plays a crucial role in shaping the experience, blending heavy rock, industrial tones, and dramatic orchestration that intensifies combat and reinforces the game’s aggressive rhythm. Voice acting and sound effects further cement the game’s personality, giving every taunt, strike, and transformation a memorable impact. The Special Edition also adds extra modes that extend longevity, most notably Bloody Palace, a gauntlet-style endurance challenge that tests players’ limits over hundreds of increasingly difficult enemy waves. Turbo Mode, which slightly increases game speed, offers an even more demanding experience for veteran players, pushing reflexes and execution to their extremes. These additions reinforce the game’s identity as one built for replayability and self-improvement rather than a one-and-done experience. While some aspects show their age—such as fixed camera angles that can occasionally obscure enemies or early difficulty spikes that may feel punishing—the overall design remains remarkably resilient. These elements are often seen less as flaws and more as part of the game’s demanding nature, reinforcing its reputation as a title that respects the player enough to challenge them relentlessly. Ultimately, Devil May Cry 3: Special Edition stands as a cornerstone of the action genre. Its combination of deep combat systems, memorable characters, and an uncompromising commitment to stylish play has influenced countless games that followed. It is not merely an excellent entry in its own series, but a defining example of how action games can balance spectacle with substance. For players willing to invest time and effort into mastering its systems, it offers an experience that remains as exhilarating and rewarding today as it was at release. Rating: 7/10
I wish most other DMC installments also understood how the novelty of bringing punk autistic flamboyant sensibilities to the gothic Victorian reality is the series' main aesthetic appeal.
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