
The smash-hit stylish action game DMC4 is back and better than ever, boasting new playable characters and game modes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.5Kreviews | 87% | — | $12.5M |
| $24.99 | 30.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't played DMC5 yet but this is my fav. DMC game right now. I liked 1,2,3 too (yes, 2 as well, the hate is kinda forced), but the character designs, the graphics and I think the writing as well improved compared to the other games. I know some people won't agree with me, this is just my personal opinion. For anyone wanting to try the Devil May Cry games, I'd still recommend to either start with the first one and play it from 1 to 5 or play at least 1 and 3. All that aside, DMC4 is really fun, I liked the enemies too and it is way easier to navigate because of the graphical improvement.
absolutely terrible port. won't quit crashing no matter what I do. I've looked up all the possible fixes and it still crashes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.49−70% |
| 4.3Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《鬼泣4:特别版》:一碟炒了七年的冷饭,却是ACT爱好者最丰盛的盛宴 2015年,当卡普空宣布要将七年前的《鬼泣4》搬上次世代平台时,几乎所有人的第一反应都是——“卡普空又来炒冷饭了”。毕竟,在那个HD重制泛滥的年代,把老游戏拉高分辨率再卖一次,早已不是什么新鲜事。然而当《鬼泣4:特别版》真正发售之后,这种先入为主的印象被彻底击碎了。这不是一碟敷衍了事的冷饭,这是一场精心烹制的盛宴——一道献给所有动作游戏爱好者的饕餮大餐。 三位新角色,三把打开新世界的钥匙 《鬼泣4:特别版》最大的卖点,也是它最令人惊喜的地方,就是加入了三位原作中无法使用的角色:维吉尔、翠西和蕾蒂。游戏也因此从原版的两位可操作角色,一举扩充至五位。 维吉尔——但丁的双胞胎哥哥,冷若冰霜的蓝衣剑客——无疑是本作最大的王牌。他拥有独一无二的集中力系统:通过攻击、闪避、行走甚至站立不动来积攒集中力槽,受到攻击或跑动则会扣除。集中力的高低直接决定攻击力,满槽状态下才能施展拳套的三段蓄力升龙和魔人化后的强力技能“次元斩·绝”。这套机制迫使玩家抛弃无脑乱砍,转而追求精准、优雅、充满仪式感的战斗节奏——正如IGN所言,这是一种“强调动作经济性的战斗风格”,在鬼泣系列中独树一帜。有玩家评价维吉尔“是非常强大的技术型角色,新手可以轻松使用,经验丰富的老手更能在掌握他的动作时进一步提高技能”——这句话精准地概括了维吉尔“易上手、难精通”的设计精髓。 蕾蒂则是首次以玩家角色的身份登场。这位以狩猎恶魔为生的人类女性,战斗风格与系列其他角色截然不同——专精远程火力压制。她的招牌武器是以母亲命名的火箭发射器“卡丽娜·安”,附有钩爪让她在复杂地形中自由穿梭。与但丁和尼禄的近战核心打法相比,蕾蒂带来了完全不同的游戏体验——在敌人逼近之前就用漫天炮火将其撕碎,这种“让战场变成烟花秀”的爽快感,是其他角色无法提供的。 翠西——手持恶魔之剑Sparda的女恶魔猎人——则走出了一条介于两者之间的路线。Sparda可以自动配合她的攻击向敌人发起追击,让她在近战与中距离之间游刃有余。她的风格快速而流畅,“直接碾压对手”,是力量与速度的完美结合。 三位新角色不仅在战斗风格上各具特色,更重要的是,卡普空为他们都设计了独立的剧情线——维吉尔拥有单独的剧本,翠西与蕾蒂合并于另一个剧本。玩家不需要通关原作中尼禄和但丁的剧情,就可以直接以新角色开始游戏。这种设计让老玩家可以直接品尝到最期待的新内容,也大大降低了重复游玩的枯燥感。 传奇黑暗骑士模式:当屏幕被恶魔填满 除了三位新角色,《鬼泣4:特别版》还将原PC版独占的 “传奇黑暗骑士模式” 带到了主机平台。这个模式的核心简单粗暴——海量敌人。屏幕上的敌人数量有时会超过一百个,玩家需要在恶魔的汪洋大海中杀出一条血路。正如GameSpot所描述的:“没有什么比劈开一波又一波二十多个敌人更史诗的了,如果你能活下来,那种满足感是无与伦比的”。 这个模式不仅仅是在堆怪——它彻底改变了战斗的逻辑。面对单个BOSS时,你可以从容地策划连段、追求华丽评分;但当几十个恶魔同时向你涌来时,你需要重新思考每一个走位、每一次出招的时机。生存本身就成了最高级的连段。 高清化与Turbo模式:让经典焕发新生 《鬼泣4:特别版》在画面和技术层面同样诚意十足。游戏实现了1080p分辨率与60帧每秒的流畅体验。对于一款动作游戏来说,60帧意味着更精准的输入判定、更流畅的连段衔接、更爽快的战斗反馈。 而 Turbo模式则进一步将游戏的节奏推向疯狂。整个游戏速度提升,连段以更快的频率倾泻而出。有玩家形容那种感觉“简直像在演一场摇滚舞台剧”——每一个动作都在加速,每一次打击都在燃烧。 更令人惊喜的是,游戏的优化堪称典范——即便被大量恶魔围攻,画面也能保持流畅。在那个优化稀烂的游戏层出不穷的年代,《鬼泣4:特别版》用扎实的技术功底证明了卡普空作为老牌大厂的底蕴。 一碟有瑕疵但无法拒绝的盛宴 当然,《鬼泣4:特别版》并非十全十美。IGN在评测中指出了它最大的问题——原版中恼人的元素被“完好无损”地继承了下来。重复的跑路、令人厌烦的谜题、来回折返的关卡设计——这些2008年的瑕疵在七年后的特别版中依然存在。 然而,正如IGN自己也承认的:“硬核ACT玩家不会太在意这些,他们很可能会忙于重玩关卡追求最高评价”。对于真正热爱动作游戏的玩家来说,战斗本身已经足够弥补一切。新角色的加入让即便重复的关卡也能带来新鲜感。当你操控维吉尔用次元斩撕裂空间、操控蕾蒂用火箭弹幕覆盖战场、操控翠西用Sparda碾压一切时,你不会在意刚刚是不是又跑了一遍同样的路——你只会想再来一遍,打出更华丽的连段,拿到更高的评价。 结语 《鬼泣4:特别版》的全球累计销量已突破360万份,Steam平台销量估计约68.35万份,Steam评价为 “特别好评” 。首批媒体评分最低8分、最高9.5分。这些数字背后,是玩家和媒体对一个事实的共同认可——这是一次品质优良的重制。 卡普空本可以像许多厂商一样,简单拉高分辨率就拿出来卖。但他们选择了更有野心的道路——为七年前的老游戏注入真正有分量的新内容。三位全新角色、独立的剧情线、传奇黑暗骑士模式、Turbo模式、1080p/60帧——这些加在一起,让《鬼泣4:特别版》远远超出了“HD重制”的定义。 有人说它是一碟冷饭。没错,它确实是。但这是一碟用七年时间慢火细炖、加入了顶级食材的冷饭——它不是用来填饱肚子的,它是用来让你回味无穷的。 如果你热爱动作游戏,如果你享受在刀光剑影中追求极致的快感,那么《鬼泣4:特别版》不容错过。正如一位玩家所说:“承载了无数老玩家青春回忆的经典之作”。七年过去了,它依然是那个让你手心冒汗、心跳加速的《鬼泣4》——只是这一次,它给了你更多理由,再打一遍。
Peak game but weird technical issues should be fine unless you're picky about your monitor settings (which is most people, so be cautious before you buy.) If you dont feel like messing with a game from 2008 I wouldn't see the harm in buying a console port.
겜 샀는데 윈11에서는 안되서 실행을 못해봄
what the hell is this 🗣️
on my mothers soul dmc2 is unironically a better and more finished product
nice
мы идём есть кашу и искать фулл
Пацан и Дантес ищут POWER, но есть одно НО
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 25.8K | 93% | $29.99 | |
| — | 4K | 62% | — | |
| — | 2.3K | 91% | — | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $5.2K | 27 | 52% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.5M | 15.1K | 88% | $29.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.4M | 12K | 87% | $39.99 | |
| $12.4M | 13.6K | 96% | $24.99 |