
The smash-hit stylish action game DMC4 is back and better than ever, boasting new playable characters and game modes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.5Kreviews | 87% | — | $12.5M |
| $24.99 | 30.1Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I took way to many screenshots*, but not that I'm complaining. Nero and Dante are too cute/hot to not do so. *For the record, 386 at 3.2h. Will keep updating.
dead weight simulator
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.49−70% |
| 4.3Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
если мой будущий парень не будет говорить что мы как неро и кирие я его бросаю нхуй
7.1/10 Still good but suffers a lot in the second half with the annoying backtracking and a pretty ♥♥♥♥ final boss BUT Nero's half is really strong
VIDEO TO FIX THE GAME SO YOU CAN ACTUALLY PLAY: https://www.youtube.com/watch?v=K05bxhMkd3c&t=17s&pp=ygUIZG1jNCBmaXg%3D releasing in a state where you literally cant play without fixing it is definitely unexcusable, but when it takes like 5 minutes max with a tutorial it's not a biggie for me personally honestly overhated, while there's definitely a lot of gaps that are questionable in the story [spoiler] how the ♥♥♥♥ did they get yamato? when the ♥♥♥♥ did trish hand over DSS? [/spoiler] and kyrie kinda just, exists. i still had a blast coming from DMC3:SE and did enjoy the story overall (dante/nero and agnus carried, I wish credo got more time) dmc4 is WAY easier than dmc3 and i find that it's not even close, but that's mostly a result of nero being inherently easy (snatch :heart:) or the fact you're just faster compared to DMC3, so take this as you will doing it in reverse is a little boring, but it's not really the worst 5 is up next on the chopping block, so i'll see if my thoughts on this game change whatsoever
yes
its a good good game
[h1] Had Potential [/h1] [u] 5/10 [/u] I was really enjoying a DMC game for the first time. Everything was going great. A captivating story with interesting characters for the first time in the series. Nero's gameplay was also very smooth and enjoyable. Everything was going great. And then you take control of Dante in the twelfth mission, and everything falls apart. From mission twelve, all the way to the last mission, mission twenty, literally nothing happens. You just backtrack all the way to the beginning of the game, going through every single level you just went through, killing all the bosses you just killed, however now you play as Dante. No story beats, no plot twists, nothing. You litterally just backtrack to the very beginning of the game, having a mandatory enemy spam consisting of the same four enemies you have been killing the whole game, around every corner. The game could have easily ended at mission twelve and literally nothing would have changed. Roughly speaking, I would consider 40% of the game to be just dragging out. Not to mention that Dante's gameplay isn't fun in the first place. When you finally switch back to playing as Nero, you have to kill every single boss in the game AGAIN, for the third time, before you finally face the terrible final boss. Shame, I was actually enjoying a DMC game for once, but of course they had to ruin it.
隐藏任务恶心到我了,怪物也很恶心,整个流程恶心,比鬼泣3恶心,除了战斗系统都很恶心,disgusting,くそ,Scheiße
the saviour hit so hard it crashed my game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 25.7K | 93% | $29.99 | |
| — | 4K | 62% | — | |
| — | 1.9K | 91% | — | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $5.2K | 27 | 52% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5M | 15.8K | 55% | $39.99 | |
| $12.4M | 12K | 87% | $39.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $12.4M | 12.3K | 96% | $24.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.4M | 37.2K | 94% | $14.99 |