
Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 9.5Kreviews | 95% | — | $2.3M |
| $9.99 | 124ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grinding to 500 seconds is worth it.
Me hace sentir como Sísifo empujando una piedra... en el infierno. Recomendado.
es un juego dificil? si es adictivo? si lo recomiendo? totalmente
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Edit: I was able to get help from the developer and have changed my review to positive. Thank you Matt!!! It pains me to write a negative review for a game that I enjoyed so much for the first majority of my playtime that was so up my alley that I couldn't put down for multiple days but it feels like my time as a player is not valued. With the main purpose of the game to go for PBs and high scores and/or to get the "Devil Dagger" achievement by staying alive for a soul crushing 500 seconds. So I set out to achievement hunt this game and do exactly that. After about 34 hours of playtime when I finally got my first and only run above 500s (just barely and not perfectly but hey that's not important) I was so thrilled and excited as I finally did it only to see a crushing message "score not submitted error". I saved my replay and closed my game thinking a relaunch would help as I have never had a problem submitting scores before. I learned from the Discussion pages and the DD Discord that it turns out as I was using practice tools (which are permitted) and spent most of my time grinding it section by section to try and see how fast I could get the achievement. However this caused me to not have enough playtime in non-practice submitted runs. You need roughly 666 minutes or 40k seconds of approved scores for a score over 500 to submit to the leader board and for the achievement to pop (of which I had about 34k seconds). I have heard this is done to stop alts and smurf accounts from filling up the leader board. Of which I can totally understand why these measures exist to protect the integrity of the game. However that does not change the fact that as a regular player these limits are obfuscated and not clear. How was I supposed to know I needed an arbitrary amount of playtime for my score to submit? It feels like a punishment rather than a accomplishment for beating it earlier than expected. I have reached out to the development team to try and get some help with submitting my score and fixing the achievment (as I have heard and seen they have helped people in the past with similar issues). If that does happen I will happily change my review but until then I will leave this up and negative as a warning to others. I loved playing this game but this issue has left me frustrated.
dying a lot (skill issue)
jogo filho da puta
Слишком хороша, чтобы не играть. Слишком плоха, чтобы играть. По итогу выбрал золотую середину и смотрю как чувачки фармят на фермах и пробуют различные тактики. Это как спорт, которым ты никогда не займешься, но который тебе очень нравиться.
This is what people named Marko go through on a daily basis
Nice game. Thanks for native GNU/Linux support.
I think they are behind me, I think they are behind me, I think they are behind me... 10/10 is fuhnny
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $931 | 10 | 40% | $4.99 | |
| $919 | 4 | 100% | $9.99 | |
| — | 0 | — | — | |
| $2.3K | 24 | 88% | $4.99 | |
| $493 | 4 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.7K | 82% | $24.99 | |
| $2.3M | 2.6K | 88% | $24.99 | |
| $2.3M | 6.8K | 90% | $14.99 | |
| $2.3M | 4.6K | 91% | $19.99 | |
| $2.3M | 1.7K | 97% | $39.99 | |
| $2.3M | 5.4K | 90% | $14.99 |