
Approximately 20 years after Deus Ex, the world is only beginning to recover from a catastrophic worldwide depression. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Approximately 20 years after the events depicted in Deus Ex, the world is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could determine the shape of human society for decades - even centuries - to come. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Havent played it since it came out Still bad
— Как нам переплюнуть Deus Ex 1? — Давайте сделаем сюжет, где ТЕБЯ ВСЕ ОБМАНЫВАЮТ, а игроку дадим ОДНИ патроны на всё оружие. — Гениально! A консольные ограничения сделают карты размером с собачью будку!
So yes, I recommend it for the bravest and most open-minded fans of the Deus Ex series. It's the weakest of them all, but it's playable if you're a fan of the cyberpunk genre and old-school FPS games. I still love the univers of Deus Ex, with its global conspiracy; the game is sometimes captivating. I suggest installing an interface mod that removes the cluttered HUD to make things clearer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deus Ex: Invisible War is a decent sequel, but it sits in the shadow of its predecessor. Built from the ground up for the original Xbox, the shift to a more streamlined and narrow design does end up damaging the core formula. Player choice in both gameplay and story is still present, but this has taken a big step backwards. On top of that, this sequel is far shorter in length, dampening the replayability. Taking place twenty years after Deus Ex, the city of Chicago is destroyed by a bioterrorist attack. As Alex Denton, a male or female clone of JC and Paul from the first game, it's up to you to unravel another dystopian conspiracy, this time with even more factions with their own personal interests. Right from the start, the story, characters and themes are less memorable. The graphics and in-game models are an improvement on Deus Ex, but the depth of the characters and wider themes is lacking. Invisible War takes steps into full-blooded sci-fi which lessens the impact of the narrative. Deus Ex: Invisible War does offer the same RPG components, but it is much more of a shooter this time around. The HUD has more visual elements, the inventory size has been cut down and the levels are heavily condensed, often relying on corridors and less wide-open space. Vents, breakable doors and hackable machines are still present, but overall your options do feel more limited, especially when you run low on ammo, multitools or power cells. Some annoying glitches and frequent loading screens between areas also affect the immersion; I recommend downloading the Visible Upgrade mod to help with this. The most egregious change for me was to the augmentations and the removal of the skill system. Alex can only install five biomods at a time and changing to a different one for each body part overwrites your previous choice. It's incredibly frustrating that computer hacking, a major piece of the first game's design, has been restricted to a black market biomod. If you swap to different tools mid-playthrough, you won't be able to fully upgrade any of them. Where Invisible War does succeed is its tuned-up combat and more dynamic objectives. The former, likely a concession for console gamers, makes the frontal assault a fully viable option from the get-go, even if the enemy AI is rather weak. On top of this, the game succeeds at blending the various factions and their respective objectives into each mission. Until the last couple of levels, Alex is open to change their allegiance at any time with interconnected options that will have ramifications further down the line. Siding with one faction at the expense of others can make late combat encounters much more difficult, but if you play tactically and keep multiple groups on-side, this will pay off in the final mission and multiple endings. Ultimately, Invisible War doesn't come close to the original and as a result, I can only recommend this entry to hardcore fans of the series. On occasion, it does take a step forward, mainly where gunplay and gameplay consequences are concerned, but the many regressions in level design, complexity and technical performance can't be overlooked.
Worth playing if you want to play all the Deus Ex games. It adds a good next step/spin on to the first game though lacks character compared. Gameplay is meh but mostly because of clunkiness(it's old). The writing is good but the voice acting is bad, which is an annoying combo in a game so narrative driven, I used the visible upgrade mod to get it to work good widescreen. All in all, the lowest ranking compared to the other three games (apart from the awful app game) but still good and worth playing.
O pior problema desse jogo é ser uma péssima sequência para um dos melhores jogos de todos os tempos.
Zacznijmy od plusów, bo jakieś tam są - ulepszona grafika względem poprzedniego, pierwszego Deus Exa, gra nie jest też aż tak niemożliwie ciemna. No i mamy wartość edukacyjną, bo w przeciwieństwie do każdej innej gry, tutaj alkohol i papierosy obniżają zdrowie a nie podwyższają (podwyższa normalne jedzenie i picie). A teraz minusy: - klimat, muzyka - zero. Oryginalny Deus Ex daje ciarki do dzisiaj, podobnie jak Human Revolution, tutaj klimatu brak, soundtracku zapadającego w ucho również - fabuła - znowu - jak wyżej, kiepsko - straszne uproszczenie rozgrywki - nie mamy w ogóle rozwijania umiejętności, a wszczepy też zostały tak uproszczone, że szok. No i największa bzdura, czyli jeden rodzaj amunicji do każdej broni - technikalia - gra minimalizuje się przy każdym wczytaniu lub przejściu do kolejnej lokacji. Do tego steam nie nalicza czasu Słowem - to nie jest prawdziwy Deus Ex.
A very strange game, but if you like the strangeness, it's a good time. Janky as hell on the software end, though.
If you go into this with the right mindset that this isnt deus ex 1. That its smaller in scale then I think you will like it At least now I can say I have finished all the main line deus ex games too. I think this game is allright. The areas or hubs are smaller, but there are still usaully multiple paths, some hidden path, some side quest and the journal does a good thing telling you what is a main quet and what is not. The hubs still got their own feels somewhat. And I like that you visit different countries. I found the skill system find in that you have think about what two resources you want , and you have enough that you can change a choice if you want too. I found some of them good The gameplay is fine. Is not to hard to stealth, and if you decide to shot everyone there really isnt that much consquence of doing that either. You get so much health items. And you even get a ammo mod that makes ammo a bit easier even if I didnt use it. Health items is plenty , so I had so much by the end that I didnt have to worry about that I found the quest fine The story is also allright , with some faction, witch do you want to join. Some allright twist. The endings I got was ok. I found the characters fine too. Is probably the weakest of the deus ex games in story department , but yeah it still works, and still ask some questions about consensus how information is treated and so on. Netiher the fps nor the stealth is to hard, and both just sort of works. I found the wepaon variety fine and like that some of them have alternate firing mod. All the weapon also work fine. I also like that emp here have a really use and that hacking is simple but, quiet good to have. The setting and atmosphere is queit good and the music well you notice is so, it works. Is if you go into it with a little more linear experince and allright game. The story themes is also quiet good.
underrated
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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