
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They don't make em like this anymore
I enjoyed it. Grab it on the cheap.
+Incredible story line +Great level design +Gameplay loop that stays interesting throughout the entire game +Skill tree is fun to upgrade and translates very well into the gameplay. The only issue with this game is how poorly it runs on High End pcs as of now. The game stutters, lags and crashes at various occasions. Even when im rendering at 500fps... Ive tried limiting the frames but it has no effect. Meanwhile its running perfect on the steam deck... probably a windows compatibilty issue.... nothing new eh.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.89/day in the week to Aug 4 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pq ninguém nunca me falou que Deus Ex(2011) é uma obra-prima dos stealth? GAMEPLAY Stealth: Tô impressionado com a física desse jogo e quão estratégico são os embates furtivos. Pode desde passar totalmente batido como uma sombra, desarcordar todos ou eliminar qualquer um Minha estratégia tem sido neutralizar todos de forma rápida e não letal. Uso a granada de luz igual em uma investida da SWAT, bato em pelo menos dois com golpes de judô e derrubo o resto com armas não letais (é um recurso limitado). Upgrades: Aqui você pode aprimorar teu personagem através de biotecnología, trazendo alterações fisiológicas e cibernéticas. Mecânicas de gameplay: Você pode fazer várias coisas desde interagir profundamente com NPCs(aqui a lore brilha), fazer missões de neutralizar inimigos, hackear sistemas e várias outras coisas. Uma coisa que me impressionou é quão inventivo você pode ser ao manipular todo objeto do cenário ao seu favor. Por exemplo você pode colocar uma caixa em frente a uma torreta e ela não te verá. A interação de NPCs é complexa e vai desde conversas normais a convencer um terrorista de não matar um civil. O hack serve para invadir terminais, manipular robôs e até mesmo desarmar bombas HISTÓRIA A história começa com Jensen que é um ex-combatente da swat e que opera como um dos cabeças na segurança de Sarif(o maior nome em biotecnologia do mundo). Por motivos políticos a empresa de Sarif sofre um ataque terrorista levando o protagonista quase a morte e no rapto da cientista Megan (ex so prota). Eu não tô ligando tanto pra história geral, mas os diálogos isolados com NPCs são outro nível. As conversas te preende e te fazem ver aquele universo como algo vivo de verdade Gráficos São perfeitos e não há o quê reclamar. Para a época, levando em conta a quantidade de recursos que esse jogo carrega. Nota: 9/10
Умели же раньше делать игры
It doesn't run as smooth as the original Deus Ex Human Revolution Non Directors Cut, I love the game but recommend try to buy a copy of the original. Common issues are the stuttering and lag.
I play this game once or twice every year because I loved it so much when it was first released. It is the game that got me into the cyberpunk genre, with Cyberpunk 2077 being the game that reinforced that interest. It has everything I like to play in a science fiction futuristic rpg. While the graphics are definitely showing its age by 2026 standards, it still is impressive to play for its story, characters, and gameplay mechanics. It doesn't come close to the numerous alternate paths, possibilities and destructible items that Deus Ex: The Conspiracy had, but it is still a solid reboot/prequel in the series that makes up for it in various ways.
Overall grade: B++ Enjoyable? Yes Recommended? To cyberpunk/conspiracy fans who wouldn’t mind an almost 15 year old game with decent gameplay and a better story Replayability: Medium-Low +cyberpunk themed FPS with RPG / stealth-ish elements +good story with great ending(s); extremely interesting dialogue/options and philosophical themes presented throughout +choose your approach—sneak past enemies or blast them; huge levels with multiple paths and solutions +hacking mechanics; augmentation upgrades that impact gameplay; weapon variety (lethal/nonlethal) and inventory management +impressive OST, good voice acting and overall atmosphere and design +/-my first and only playthrough was stealth-based. And though these stealth mechanics aren’t really sophisticated, they’re still serviceable. (Note: for this reason, I cannot comment on a lethal or overt approach) +/-boss fights were abit odd primarily because the OP typhoon would easily two-shot them, ending battles in seconds +/-though the gameplay was decently entertaining, the story and dialogue were what kept me playing Minor gripes: -an annoying character (Pritchard) talks in your ear for the first 2/3 of the game; few likable characters -even in populated areas, the city streets didn’t feel “alive.” Most NPCs (civilians, specifically) felt like props rather than people -too many emails to sift through with only the minority being significant/interesting imo. I eventually ignored most of them unless they were locked behind a high security system Gripes: -some gameplay and story bloat I could’ve done without, especially with the DLC plopped in there Steam Deck compatibility: ✅ Runs smoothly with no issues at all ~6hrs at full battery with max video settings @60fps Widescreen ✔️ Offline playable ✔️
I've played through this a few times over the years, both on Steam as well as when I first got it on the PS3...every single time I try to come back to it, though, leaves me wondering how I ever finished it. It's...rough. Like, extremely rough. I don't mean graphically which, despite it's age, I think largely still holds up. Part of that is how stylized everything is. It's no Viewtiful Joe in that department, but it's just enough so that it's lack of realism doesn't shoot it in the foot a few console generations down the line. I'm talking in terms of gameplay. I don't want this to be CoD nor does it need to be...but it should at least be functional and I just don't get that when I come back to it. It's an RPG, sure, but with a heavy, HEAVY, emphasis on combat and you'd think that it would have the tools and feedback needed to make that a decent experience. Right? Except no, because I promise I shoot some of these guys with my reticule over their head, which should be an instant kill/knock out, so I'd like to know why they are not only still up but also now shooting at me. I do not know what happened and that is a problem, game. Likewise, as I save scum through an introductory level, a good sign of quality right there, why can I knock out a guy 3 times in a row and no alert, but then the fourth try, he's seen by another guy in the room, a guy who doesn't move, so his perspective isn't the issue. I do not know what happened and that is a problem, game. If I don't know what is happening, as a player, how do I correct my actions? How do I even know the problem is my actions? I am not, I promise, asking for omniscient code to explicitly tell me what is happening...but I'd like the basics of game design and those seem to be absent... Further, I know from past playthroughs that even were I to overlook the gameplay, progression is fundamentally flawed. For that point, what I mean is that I shouldn't be able to talk to two friends who played the same game but have different playstyles and yet all three of us have almost identical builds. You have done something wrong in your game design if that's the case... I value the time and memories I have of the game, but looking back with an honest and critical eye, I can safely say that this is not "must play gaming" and you do not need to add it to your library.
TR oyun çok laglı almayın değmez ben çok sevdim açık dünya ama ben daha fazla dayanamadım EN The game is very laggy, don't buy it, it's not worth it. I really liked the open world, but I couldn't stand it anymore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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