
Menace from the Deep is an enthralling Roguelike Deckbuilding card game that unfolds in a dark world, drawing inspiration from Howard Lovecraft and the Cthulhu Mythos.Set against the backdrop of 1920s USA, the narrative revolves around a clandestine occult society.
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About
Three unique playable heroes, each with their own deck of battle cards and fighting style
3 types of inventory items: Relics, Equipment, Consumables. Most relics can be assembled into powerful collections
Collect and upgrade numerous unique cards
Unique travel system based on travel cards
Participate in various events of the grim world and visit different locations
Gather building materials and construct upgrades to make subsequent journeys significantly easier
Grim and tragic story of a secret society and the mystery of the strange monolith called the Heart of the Sea
Find allies for battles or summon help through magical rituals, items, or cards
Each member of the secret society hides their own secret. Discover them by collecting memory fragments together
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French, German, Spanish - Spain, Polish, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Turkish +1 more
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is fine. I don't regret playing it, but I think I'm done already. The travel deck mechanic is cool, but that's about the only original idea I see brought to the table. There's also a lot of opportunity to customize your deck at the start of a run, which is neat. That functionality is progressively unlocked through meta progression, so if I kept going then perhaps things would get more interesting eventually. At this point I'd rather just move on to a more interesting game, which is why I'm giving a thumbs down. The game's not bad, but you can do better with your money. Maybe give it a try if you really like the Lovecraftian theme.
затягуюча гра, для цікавого проведення часу саме те
While the gameplay's roots are clearly Slay the Spire, it does enough unique things to carve itself a purpose to exist. There's a story mode, meta progression, equipments, and an interesting way to handle traveling the map among many other things. In the endless sea of lovecraftian games, this one actually nails the atmosphere and the [/]Pulp Cthulhu[/i] fantasy. Banger soundtrack too, shame it's not streaming anywhere.
Solid deckbuilder that challenges but rarely seems unfair, with a decent roguelike power arc (very zero to hero) and card-based exploration mechanic. All four classes feel different and interesting to play. Despite being less animated than even Darkest Dungeon (which has its DNA here), art is very solid. (English) voice acting not as much, but the story isn't what should bring you to this game.
Игра ИМБА для любителей Лавкрафта. Хорошая озвучка на украинском, оч. качественная. Игра по духу настолок Ужас Аркхема и прочие. Сделана качественно с интересным сюжетом. Советую тем кто в теме настолок и играет в карточные игры.
Приємно грати коли є озвучка. Поєднання похмурої стилю, ігрового процесу та високої реграбельності. Хоч сам не люболю рогалики, але в це було приємно грати
Cool game, but gets frustrating fast. Too many unwinnable fights. Too much grind. If you have patience and get it cheap, go for it.
dlc的第四章给人玩笑了,无法想象什么构筑能通过,第一个小怪是三个100血的星之彩加72血免疫火的火蛆,星之彩每三个回合永久降级两张牌,并且从第一回合开始。也就是说前三个回合你不能秒怪,那么直接永久降级6张牌,直接气笑了,构筑本来就烂,联动少,升级要靠留怪开刷,怪更是一坨,实在谈不上什么好玩的卡牌游戏,设计真得给美工磕两个
我真的服了,第四章大半的怪是全降级卡片的怪,打完点那卡就全白板去了,结果熬到BOSS那里直接一次性就降级四张卡,你说临时降级不说什么,结果是永久降级,再配合后面基本无法删牌和必须拿牌,一堆的低级牌和废牌在手上。本来成型的牌组打到BOSS成了废品堆
Edit: Después de jugar bastante mas horas y desbloquear prácticamente todo, veo más profundidad en el juego. De nuevo, como crítica constructiva, las cartas podrían tener algo más de complejidad como se ve en otros juegos del género. Y los buffs y debuffs generalmente son simples, no hay forma de usarlos de manera combera o consistente, y los buffs con mecánicas más divertidas se consiguen practicamente al azar. El juego lo compensa con reliquias y eventos que le dan algo de alegría y variedad al run. Pero de nuevo, las cartas podrían haber sido más ambiciosas como las hay en otros juegos del genero.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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