
Slowmotion, gravitation control, destructible terrain, blackhole and much more! Destroy a small (huuge) building, using different types of weapons (even custom). When you get tired of exploding prepared structures, you can always visit the map editor to build whatever you want.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has some very good potential, but there is a few bugs with this version that annoy me a little. Some things I have noticed while playing, in no particular order. [list] [*] 1. The physics of the destruction is different depending on the time setting. for example, load the map for a building with multiple floors. and shoot the ball (set to max speed) from inside the first floor strait up through the other floors at the minimum time setting and the real time one. For the minimum time flow, the whole building blasts apart, while real time only a hole is made. [*] 2. In not sure if I am just doing it wrong but after you load a level and break it, the reset button in the menu doesn't work. It brings me to the default map every single time. I have to reset by finding the build in the "map" tab every single time. [*] 3. Sometimes when using the ball (not sure if this happens with others but the 3 times it happened to me, i was using the ball), when opening the menu using the escape key, the camera gets locked and I can no longer look around freely at all, (like an unplugged mouse almost). When this happens I have to fully restart the game. [*] 4. Please let me set my own mouse settings, swapping to an FPS game to this game, during the same gaming session, always makes me have to pause a second and re learn how to use this inverted camera control in flying mode. I would much rather just keep my mouse settings the same throughout different games. [/list] Some pros are that this game runs very well in my opinion. I have played lots of destruction games and simulators over the years, and this game runs the physics very good from what I've seen so far. But I do plan to test this more once i figure out how to use the editor. Some suggestions for more content [list] [*] 1. Cars that can drive, and be squashed/ damaged by debris. [*] 2. A delete tool added to the inventory, used to clear debris or remove specific tiles. [*] 3. A hammer tool which only cracks what it hits, no force applied. [*] 4. Thermite cutting tool that can be added to a surface. "Enough of it" will melt through anything in the game, lights near bye flammable materials on fire. [/list] Thanks for reading!
Ооооочень залипательно
its a massively fun game i think they need to add working cars you can crash into stuff
Takes some serious PC power, but you can definitely build some epic skyscrapers and demolish them through the editor. The included buildings are cool but building your own structures is the best, if your PC can handle it; The parts count maxes out at 15,000 for context (as of 11/15/21). You can mess with the settings to make structural components stronger or weaker as a whole making your structures more or less realistic, or just make them stand without collapsing. Building a stable 40+ story building on stock settings has proven to be quite the challenge, but a lot of fun. I'd recommend this game if you have an interest in building structures and blowing them up, or if you like making skyscrapers and seeing if they can survive gravity itself, or seeing how they react to a bomb blowing out a main support and the ensuing tumbling or imploding. Also, just as a pointer, with a 5900X, 980Ti, and 32GB-3600 ram on an ROG X570 board the frame rate does dip far below 1 FPS when the parts counter is maxed (15,000) and parts are being actively destroyed/set into motion but things tend to be relatively smooth up to about 3500-4000 build parts (40-60 FPS), and only get really choppy past 7000-8000 parts (5-15 FPS). I say this because if you build a tall structure out of thousands of pieces and it falls in on itself as you load - which tends to happen when going directly from the build editor into play mode - you'll have to wait for things to settle before pausing or exiting the simulation; found that out myself the hard way lol Even if you have a less than capable PC, you can still build multi story buildings and play around with explosives, just not massive 50+ story skyscrapers without having to wait an eternity for things to settle. Hope this helps. Maybe the architecture community can have a blast with this game, and it's still early on so I'm sure things will get interesting as long as development is kept up. I'd love more pieces to work with besides just a flat slab made of different materials (as of 11/15/21) but it does the trick for now. I'll update this review as time goes on potentially, if anything exciting is added, etc.
Good enough fun for the price of the game. [h2]My Experience[/h2] https://www.youtube.com/watch?v=u3y69RPBaS4
Why do it in real life when you can do it in a game?
извините но это очень скучно
Every time i open up that game i go to the menu and clicked on the random thing and it won't work.
arkadaşlar çimen ayarlarıyla sakın oynamayın yoksa oyuna bidaha giremezsiniz walla giremiyom lütfen yardim edin
is cool
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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