
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神農鼎開局無法修煉妖修的技能,限制了bd的玩法,選擇了慢節奏不代表上限要受到限制,付出了時間比較多上限應該更高,這有點不爽.建議在小世界的時候能夠修行煉丹並且時間不跳,迷宮內獲得物品能夠像戰鬥般跳過.劇情還有很多要填補,但現有劇情數量比我剛買時想像的多,願意打磨的話能夠超越覓長生,我選擇了神農鼎開局所以要給你不推薦,買了遊戲記住不要神農鼎開局!!!
构筑还没做好,我轮回商店带一个扣血回精力的功法,再带一个黄阶扣血打伤害的术法,再带个回血的法宝,后面功法再融合一下,电表直接倒转,筑基杀穿化神
玩的是真恼火,走地图容易点错点到打不过的敌人,直接被先手打死,走都走不了。他妈的能不能弄个对战确认啊
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不赖
真心无聊啊 玩不下去了我
轮回商店最好做个搜索功能,还有炼器制符快点上线,如果能设计阵法师那就更好了,再做个家族开荒线
功法融合与偷偷带来的正反馈确实令人上瘾,但游戏的故事部分尚且薄弱,没有让人印象深刻的故事内容,角色塑造偏脸谱化 PS:妙手空空跟搜魂偷到的东西能不能不要偷一个提示一次,一个回合提示一次会更好一些,不然提示一次就点点一次太麻烦了。
好玩的,就是剧情太短了,分支路线也没有做完整,其实应该将精力更注重在人物刻画尤其是女主角,分支路线和各种配料系统做太多反而花费太多精力,例如其实一路过关主要就是靠武器而不是功法,到了最后遇到神剑靠妙手空空和学习技能方式才搞了一套剑修剑神连招,你说花费这么多时间去做哪些华而不实的辅助系统和技能做什么,我们玩家玩的也不痛快因为要花费很多垃圾时间去摸索怎么攻略,结果所有法术系统都是垃圾只有体修和妖修是靠谱的,最后弄了个最强的剑修也是靠技能学的,技能合成什么的一点用都没有!有这个功夫还不如多点刻画三个魔教的女主角和两个女配和主角的感情线,反派都是龙套脸根本记不住,稍微美型或者黑化一点都可以。分支路线和乱七八糟的辅助系统搞这么多还不如学传统武侠和现在流行的像素武侠游戏就好好做好一条路线,剧情才是王道呀!
可玩性和开放性都很棒,兼顾逆长生的炼丹和技能搭配基础上剧情也可以,但是完成度还不够,还有待进一步开发优化,目前只有魔道路线比较完整,但是魔道玩起来像正道剧情还是不够自由啊
好玩,优点是流派多样,并且武学融合挺有意思的,缺点就是中后期重复度高,没啥剧情
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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