
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏不错,章节很多,虽然跟其他修仙游戏一样,主角还是从炼气-筑基-结丹-元婴-化神-飞升这样成长路线,但游戏更多聚焦于剧情。主角从一个苦苦寻找下等丹药救治亲人的小虾米,成长为睥睨天下的一代天骄,整个故事逻辑通顺,细节丰富,剧情完整。而且跟《职场浮生记》一样,量大管饱,我普通难度正常通关一周目就花了17h左右。玩法很精简,轻松上手。剧情偏爽剧风格,还自带系统外挂,正反馈拉满。战斗和养成也很有意思,点出功法术法融合后,build挺有深度的,从一堆平平无奇的低阶功法中融合搭配出永动机,越级pk胜利的感觉非常爽。最值得称赞的地方是,整部游戏里没遇到过剧情杀,只要战斗打赢了就是坐看主角装B,非常舒服。 目前最大的缺点就是细节内容还太少,剧情外的角色互动几乎没有,看似大地图上一堆人,实际上都是人型宝箱,连个对话选项都没有,只能送东西切磋加好感,然后换功法和道具,非常鸡肋。每个章节就是几个支线加一条主线,做完清理大地图上的标记,进入下一章,重复上述内容。跟日常剧情极多,代入感极强的职场浮生记比有很大差距;玩前者更像是在细品一部长连续剧,而造化仙缘玩起来就更像是匆匆忙忙地看一部爽剧,通关后我甚至记不全游戏里包括女主在内的任何一个NPC的名字。整个游戏中,我只有在面对搜集来的庞杂的功法。思考如何融合搭配,构筑最优build的时候,才会静下心来品味。 希望制作组能持续更新,补充更多的支线和角色互动,增加代入感。另外也求你多给几个女主吧。
這絕對是我近期玩過 搶先體驗完成度最高的遊戲 最近一堆糞GAME 顯得這個遊戲作者很有心 內容配價格值得購入 推薦
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,很有意思,就是大地图比较刷
也是美美飞升了,好玩但仍需打磨的作品。个人觉得的问题在于剧情上可以说是非常的传统修仙和传统网文,虽然我觉得大部分人压根不看剧情,但毕竟也只有主线内容有得玩,多多少少还是会看一点。然后就是符箓和炼器目前还未开放,获取除开丹药之外的装备还是比较的难凑。最后个人觉得修炼还是太快了,灵根真的可有可无,杂灵根30岁化神,寿元还剩1w年,说出去真是天之骄子了。 以及希望早日正式版之后开创意工坊。
玩了一周目,说下我的感想:1、丹田应该改成扩增或者缩减,不然新增错一个格子,就要重塑;2、王依宁的剧情线太少了,我很喜欢这个建模,但是没有后续;3、最好和女性道友好感度够了可以结为道侣,可以攻略喜欢的女性NPC;4、剧情有点单薄,感觉内容还是太少了;5、还有一个就是很痛苦的,每个地图都有类似王炎霸这样的修士,你想SL他的高阶功法和装备,要SL半个小时一个小时,有点痛苦,不知道能不能改善下。
好玩 簡單爽快
如果想找款消磨时间的游戏,那么值得入库。整体有着鬼谷的画风,功法术法的技能格子搭配也有着一定可玩性。功法搭配成体系后每章节升级更新一次能顺利通关,但技能只能融合单一词条,缺少一种多词条融合然后随便搭配来乱杀的爽感。目前只有一条线性主线内容,后续长期游玩内容欠缺,游戏一周目游玩体验总归还不错,期待更多的内容更新。
修仙框架很好,正常情况大境界数值差距也很有感觉。希望制作组不要浪费这个优秀的底子。 剧情需要打磨,修仙不能光修仙了,人物塑造起来更有意思。 法宝急需优化,数量这么多有用的太少了。法宝就得机制为主。而且伤害和功法差距太大了。要不就都没有精力要求全使用限制。 功法学习该设置境界需求,高阶术法没用的有点多,数值给太低了,因为平衡问题我玄阶双水用到化神,要不加个低等级术法强行减伤吧。但高阶术法数值真的给太低了。高阶上位术法算下来一发两精力八百,玄阶合成术法能两精力一千多。
好玩是好玩, 功法搭配很好不会太无敌, 就是没啥自由感感觉一直被拉着手做任务。
构架整体是好玩的。 但是—— 剧情方面,南线这个剧情中后期太糟糕了,就不多说了。 战斗方面,感觉融合和炼丹把深度全干没了,没有什么好探讨的了。 探索方面,就全在薅NPC了,也得想想办法把? 加油吧,路还长着。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $110.3K | 255 | 84% | $13.99 | |
| $31.3K | 90 | 96% | $11.99 | |
| $5.5K | 19 | 37% | $11.99 | |
| $528 | 0 | 100% | $19.99 | |
| — | 518 | 74% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 9.1K | 95% | $6.99 | |
| $1.2M | 6.9K | 88% | $9.99 | |
| $1.2M | 6.2K | 84% | $5.99 | |
| $1.2M | 10.1K | 82% | $6.24 | |
| $1.2M | 5K | 93% | $7.49 | |
| $1.2M | 1.5K | 83% | $24.99 |