
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 394 reviews with recorded playtime.
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还可以,如果内容再多点就好了,刚把药吃满就通关了 很遗憾
还行,值得期待
玩了几遍,整体来说还是还不错的,现在是测试阶段也还算可以接受,功法融合还是挺有意思的。觉得有待改进的地方有几个。 1.功法的获取有点太过廉价,虽然这也是融合功法爽快的来源,有些纠结 2.融合功法虽然还算有意思,但是实际上没什么可选项,一方面速度收益太大,基本都会死磕速度,另一方面前期功法给的数值一般跟不上了。比如基本上必融的凌波,之后我一般都会用水镜替换。而且相关词条就那几样,叠层加数值的,加百分比数值的。玩融合功法实际上很大一部分是喜欢构筑之后1+1>2的感觉 3.剧情一坨,人物立不住,NPC的崇敬让我感觉莫名其妙,还有那几个后宫完全没有想收的欲望,也不理解为什么会收他们当后宫,那个魔教大小姐收了甚至觉得有点恶心。 4.炼丹系统之类的后续应该会改吧,毕竟那个升级进度感觉完全不合理。 5.地图上实际上很大一部分都是没有什么实际意义的,可玩的部分还是太少,功法构筑之后也没有给爽一爽的地方 6.珠子和鼎的功能解锁有点太过粗放了,还是需要进行一定的控制, 7.修炼境界还是需要进行一定的规划,毕竟在没有时间限制的情况先感觉有点空虚,不过在内容还比较少的情况下感觉也只能这样了。而且数值感觉会比较难控制。 8.部分功法实际上感觉有点微妙,比如有个杀人+1血的功法,完全没有去刷的欲望,毕竟这游戏也没什么值得刷的东西 总的来说流程还是应该适当控制,毕竟如果真的完全追求无敌的话我为什么不去开挂呢。在体验了一把气运寻宝之后的强度之后我自己就把这个功能禁了,有点太强了。游戏感觉还是挺有意思的。不过后续的调整感觉会很难。毕竟数值这东西牵涉的太多了。
终于找到一款对味的修仙游戏了,当拿到减速度的法宝时就已经无敌于天下了
玩了好多年游戏,这是第一次买游戏和评价游戏,目前为止,给我的体验很好,制作组加油,千万别跑路。
好游戏 玩的很爽 但就是真的角色互动太单调了 费尽心思刷上去的几个后宫好感度感觉好像除了学点东西也没啥用 关键也不是很用得上 某长生还能结为道侣呢 这游戏的互动真的太少了 就是一路杀杀杀碾过去。
缺点比较明显,优点也很明显的游戏。功法搭配和build构筑很有意思,炼丹很有意思(就是找药草有点麻烦),融合了类似《背包英雄》的功法在包里互相影响融合增加属性的玩法,左脚踩右脚螺旋升天很容易数据爆炸(已经在社区看到21亿血量变成负数的玩家了),然后就变成练气吊打元婴的爽文剧情……缺点就是剧情太小白了,境界升级太容易了,可能以后更新多条线,剧情可以继续打磨吧。 我在盗版玩了几个小时觉得不错的情况下补了正版,希望继续打磨,持续更新吧
願望表: 請把碎片地圖拼起來, 加人物互動(加個AI對話), 還有飛升後的故事線(直接進沙盒模式都可以)。 至於劇情...這個慢慢來吧,先把結構地基弄好。
个人还是十分喜爱其炼药和术法、功法体系的。 不过其他很多方面都有待改善: 游戏性: 1,地图上的任务、玩法、剧情、奇遇,感觉还是很少。绝大部分都是战斗。 2,后期(二阶上品极其以上的药草等)在至宝空间中的成熟时间太漫长了(单纯的挂机提升修为,个人感觉是很无聊的事情,如果不是剧情要求根本不会去提升它),其次杂属性药材感觉比不过纯属性药材,综合数值和同阶一样。 3,目前还缺少对矿石材料的利用。 4,炼药体系和自由组合功法和术法效果个人感觉良好。 5,战力提升单一,整个修炼体系都是同样的战力系统,缺少境界的提升引入新的战力系统 剧情: 1,剧情(目前完整的主线,只有一条),主线剧情给人的感觉(没有特别的印象)。 2,支线的剧情都是简单和单调的(遇到仇敌杀人夺宝、给予他人机缘导致他人遇到灭顶之灾等等)。 3,配角和女主极其反派的塑造都很缺乏深度
说点什么呢,是冲着职场更新的劲头,游戏一出朋友一说就买了。第一周目通关,很多东西貌似都不完善,不多说什么了,速度更新吧。剧情相对于职场确实太弱了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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