
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 394 reviews with recorded playtime.
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
你的剧情确实挺屎的,但你的游戏性和更新勤快程度又很好的弥补了这一切,你让我爽我就给你好评。顺便希望你早日找个正经写手重置一下剧情,哪怕是有点成绩的网文写手外包一下也不错,你都有世界观和大概剧情大纲了,找个文笔好的润色一下就好了。
底子不错,期待正式版
还挺不错的吧,不过在npc互动选项跟npc的行动逻辑ai上还可以在打磨打磨,跟觅长生还有鬼谷八荒还是有着明显差距,不过主线很爽,好评
剧情方面:现在这EA版主线剧情个人觉得伪人味太重了,基本只想快进。支线也比较单薄套路,全点了,纯是因为那里有个问号。体验是比较差的。 玩法方面:内容还是少了点,合成功法这块还是有点意思的,炼丹也还行。地图探索基本是0,目前一点修仙探索的感觉都没。 这版给我感觉就不像个修仙游戏,门派剧情搞的跟帮派一样,探索自由度,玩法花样也不多,一点代入感都没。希望好好再完善打磨下,鼓励式好评吧!
进了第二章就开始遇到接了悬赏打完目标以后大概率触发对话无限循环的恶性bug,玩不成
现在虽然只有一条线,但是上头玩20小时没啥问题,至少要比那些半条线都没做完的EA要强的多,给个推荐
快速战斗如果拍空格跳过动画,经验会丢失,修一下吧
和
其实还可以,更新还勤快,依旧有小问题,最大的问题是同质化,最大的优点是自由度高,有创意,爽
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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