
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
差点意思
玩到筑基了,感觉修炼功能有点鸡肋,不如刷小怪来的快,剧情非常平淡,玩法跟刷刷刷没什么区别,玩法太单调了。现阶段不建议人入坑
感觉这个价位这个完成度还可以接受,BUG基本上比绝大多数EA的游戏要少,非常期待接下来两条线的退出了,炼丹真的有觅长生那味了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 20.3K | 98% | $1.99 | |
| $1.2M | 2K | 88% | $34.99 | |
| $1.2M | 10.7K | 76% | $6.99 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 4.5K | 89% | $19.99 | |
| $1.2M | 2K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $108.5K | 251 | 83% | $13.99 | |
| $6.1K | 90 | 96% | $2.99 | |
| $5.5K | 19 | 37% | $11.99 | |
| $3.3K | 6 | 100% | $19.99 | |
| — | 518 | 74% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
完成度很低 ,数值乱来 前面坐牢 后面见谁秒谁,剧情更是不忍直视。。。
一个10级用木棍打小龙虾的游戏,60级用无敌木棍打霸总小龙虾的游戏。 目前最大的缺点是剧情普通的和流水账小白文一样,很难想象每到一个新地图都要经历一堆差不多的剧情。暂时只能不推荐。
垃圾游戏,废物公司
几个月了剧情新功法不更新的,功法数值是喜欢瞎改的,改的一点可玩性没有,还在加你那破伤害阈值
不确定现在第九章是不是最后一章(现在最高境界是化神,后面炼虚之后境界不知道会不会有后续) 就内容来说属于 初次试玩 -> 有点上头 -> 刚刚爽到 然后就没有后续了 = =0 觉得内容有点意犹未尽。 更新内容看起来没有后续境界的内容,暂且观望。
又一个开始限制玩家的来了,直接砍玩法,限制合成。然后说想要不被限制就去玩简单难度,为了不同水平的玩家。意思就是你水平低,自己去玩宝宝难度。不想承认水平低就去玩限制了玩法的模式。
一周目家庭库离线玩的,所以steam没统计时长,总时长大概在20+小时,不到30小时,一周目造化混沌珠地狱难度一存档通关。 说说缺点。 1.剧情太迷惑,神人男主,神人配角,一股AI味 首先不必多谈的是,剧情肯定是用了AI辅助的,其实其他美术资源应该也用了一大堆AI,这个我不评价,但用AI之前能不能找个好点的文案工作者来审查一下? 男主纯粹双标大王来的,从头到尾的剧情都典的要死,尤其是目前唯一线路还是魔修线的情况下。男主一边给自己标榜正义,一边魔修的事干的又不少,简直彻头彻尾的伪君子,但从结尾和各种描述来看,都是不断夸赞男主多么伟光正,简直给人恶心完了,我后面剧情甚至都懒得细看,一直在快进。 世界观里配角全员神人,正道修士表现出来的就是全员地痞流氓,通过正道修士不是好人来标榜主角有多正义,这种逻辑简直糖丸了;就连后期化神修士也好不到哪去,那化神之前的化凡是在感悟什么,走个过场吗? 综合看下来全篇行为逻辑最通畅的居然是最后那个决战的青云宗主角。 要写邪恶线就写纯粹点,当个纯粹的恶人;写善线也写纯粹点,写伪善线就标明这是伪善,这种类似分线的剧情类游戏数不胜数,搞双标是绝对不可取的。 2.剧情量的问题 既然用了AI辅助文本,就把支线的量多做一点,多给一些变化和选择,堆量,现在的任务量别说用了AI辅助了,就算说是手搓也嫌少。毕竟这种游戏类型又不需要你为支线做太多额外美术资源,起码给出现过的配角都按一两个能参与其中的支线任务吧?一大堆地图上的配角压根没啥存在意义。当然这也是现在游戏还没做完的原因。 女主线除了那个蝶妈被坑害在秘境画符的之外,完全没正常的剧情线(以及,我没记错的话这家伙明明是地狱难度,但跟我下副本的时候强度完全跟不上地狱难度的对手,对面两招就能给她杀了,我还得花丹药给她回血,按理来说女主不应该也是地狱难度的属性吗,这个我不确定是女主本来就菜还是属性问题) 3.功法和术法系统 背包管理想法不错,但实际玩起来烂完了,后期背包格子大量溢出,甚至扩展背包的丹药还用不完,低阶功法和高阶功法除了一点数值差异外,机制完全是乱填,很多意义不明的功法,天阶术法说不定还没最低级的术法好用,而且一大堆功法和术法之间也很难联动形成构筑,大部分都是摆设,能用的就那么几个。 你设计背包给我设计好了啊。 4.法宝系统 如上,基本就是不同数值,法宝几乎没有机制。唯一的就是有个套装,但套装难凑,通常在凑齐之前我都有更高阶装备了,所以套装大部分情况用不上,有点意义不明。 以及法宝属性有点崩坏,拿飞剑举例,高阶飞剑和低阶飞剑之间攻击次数相差不多(除了某把红色品质的剧情剑),如果玩法宝流的话,其实不缺那初始的几十点甚至几点伤害差距。 5.妙手空空和搜魂系统 这个有很明显的BUG。 前期切磋妙手空空和搜魂的时候,会掉好感度,但后期不知道为什么莫名其妙就不会掉好感度了。 以及在触发剧情之前,可以提前切磋把所有人身上东西偷完。 法宝类修士身上装备被偷完之后就不会攻击。因为没有默认的徒手攻击术法(这个是最难绷的,对面法宝扣了就摆烂原地挂机了)。 6.剧情触发逻辑问题 结合上一条,剧情触发逻辑有点问题,必须得主动触发,所以我可以在战斗之前把这个剧情节点的人身上所有东西切磋然后偷走。 以及结局的时候,我已经结局统一所有大陆宗门,然后发现地图边上有个魔修宗门的小任务,过去触发任务那个魔修化神还敢对我动手。明明我才刚刚把他打了一顿,有点难绷。 7.炼药系统也没多大意义 虽然也是背包管理,但绝大部分情况下压根不需要管理,只需要用个稍微好点的炉子凑够属性就行了,也不缺那点多的丹药,稍微注意一下品质就行 我之所以这样说是因为我第一章完全没炼丹,第二章底甚至第三章才开始碰炼丹,在这种情况下还是能在地狱难度轻松渡过前期,甚至当时还没怎么构筑,就放了一堆雷霆宝炎术配合飞剑。 这个炼药后续主线几乎都不沾边,没有炼药师相关主要支线,也就前期有点关联。 8.部分剧情NPC不能杀 比如某个化神的孙女,开局我想夺基大法来着,先切磋然后刷好感把她身上装备扒光就能打过,结果不能袭杀 自由度被有所限制 暂时只想到这些,另外还有一些疑惑的点是有没有御兽及队友系统,明明女主下副本的时候以及其他NPC在部分任务都能加入队伍,其他时候队伍里就主角一个人有点难绷。 独行大王来的。 以及气血回复太快,只要休息几天就能满状态,哪怕后期元婴甚至化神也是这样,花费时间太少,导致寿元设定几乎无意义。(寿元太宽裕也是问题之一,我地狱难度一周目四十多年就打到结局了,还是前期在第一章反复刷了十几年为了打那个化神孙女的情况) 虽然也有我没怎么修炼,都是杀怪刷经验的原因,但哪怕是玩种田流应该也能有几千年的寿元富余。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.