
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
暂时不推荐,我花四十块钱不是来看一个剧情不完整的小说的。剧情的过于线性和游戏性的无比匮乏让这个游戏完全不值得他目前的价格。甚至就连剧情前后逻辑都有明显的ai生成痕迹,后期剧情十分赶而且同质化严重。玩这个游戏最大的感觉就是在被剧情推着一步步走,甚至连回头看一眼走过的地图的时间都没有。亟待大改
好玩 上头 就是剧情还是太少 世界自由度也不够 赶紧更新啊
挺不错,支持,期待后续更新。。
试玩的时候觉得还挺好玩 本来挺期待的 但是你也不能把试玩内容无限套娃啊 npc没有交互 更高的功法基本就是加了更加高的数值 有一些新流派但不多 可以接受筑基前锁地图毕竟这时候对游戏不熟悉 你这个剧情不能说没有 又是无限套娃 还有每个门派建议加上专属的技能 通关以后根本没有玩第二次的欲望
第一次玩,种田流,64岁元婴。目前玩了28个小时。没什么动力玩下去。 吐槽地方,玩法和地图和怪物,剧情。基本没什么变化,从炼气到元婴,基本都是一个样。 剧情推动境界,想突破就不得不换个地图。 数据基本锁死,没有什么很牛逼的流派或者玩法让你结丹干元婴,基本得靠吃药,把属性拉满,才能继续推剧情。 炼药是很痛苦的事,杂乱,重复。没有一键自动放药。难受。 换地图-吃药-跟着垃圾剧情走-换地图-吃药-垃圾剧情 一些循环。 打也怪没卵用,种植收获微乎其微,基本都是蹲商店。 中药有个好处就是玩水灵根,可以吃水莲子,可以吃到100灵根都可以,然后呢? 不玩很无聊,玩了也无聊。
还行,整体流程20小时左右,不包含另外两条支线。相比于觅长生和鬼谷,更像鬼谷, 优点是战斗有策略性,玩起来很爽;缺点是剧情差点意思,非常线性,而且难以体会到修仙的那种感觉,更多的是侠的感觉。修仙,修的是长生,长生之道,最是无情。但是这里面恰好缺乏了时间概念,没有那种“一句道友道尽沧桑”的感觉。(其实有一个小插曲,包含了这种感觉,但是插曲太小了。)总体来说,架子还行,填充物终归中距。如果接下来的两个主线能做的好一点就很好了。
其實就是個RPG小說,披著修仙的外皮,並沒有修仙的沉浸感。幾乎線性的劇情,就當小說看看。
功法术法自由搭配挺有玩头的,希望可以早点开创意工坊,迫不及待的要攻略沈师妹了!
能快速击杀的怪能不能直接别停下来弹选项了?直接给奖励不好吗?重复操作消磨耐心,商店的功法筛选也不好用,明明都能做到显示已悟的功法,为什么不能给个隐藏已悟功法的选项呢? 炼制丹药的要诀也大部分都左右脑互搏,根本无法实现,炼丹丹方的筛选更是愚蠢至极,丹方品阶筛选二阶,点到了我想要的丹方,切换去炼制界面,品阶筛选依然保留,问题是你的丹方很多都不是x阶丹药就只需要x阶灵草,这就导致了切换去炼制页面还要自己去取消品阶筛选,你就不能改成选了某个丹方后,自动跳去炼制界面并且所需灵草置顶在最上面吗? 各种能显示地方自己背包物品的地方,物品排序也意义不明,每次都要自己点排序,反正这个游戏目前就是有各种让你玩的不舒服的小细节,有种制作组根本不玩自己游戏的感觉
好玩
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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