
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个10级用木棍打小龙虾的游戏,60级用无敌木棍打霸总小龙虾的游戏。 目前最大的缺点是剧情普通的和流水账小白文一样,很难想象每到一个新地图都要经历一堆差不多的剧情。暂时只能不推荐。
Phenomenal rpg. This game will be even better once there is an official english translation available, as the translation mod I have cannot make sense of all the buffs in game. Would love to see how the other story branches play out however the blood cult run was very fun and just like a web novel. There is tons of build variety, and this game being in such early access but having this much content to check out I really recommend it. My computer I play on is a toaster but I was able to play it just fine.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情玩法上的问题我就不赘述了,demo时期的大地图bgm怎么没了,全挪到秘境里了,新加的大地图bgm也远不如原来好听
有点坑,不知道好好评为什么这么多。我玩了两次开局,第一次是因为没办法筑基,买不到筑基丹(选择了一些剧情不能进城,就不能买),第二次是不能结丹,因为再主角老家,来来回回找了N遍,也没有看到卖结丹的丹药的(在那个魔教的船上也没有结丹的丹药),但是这里的很多都是结丹期的,包括结束这一章,需要打败结丹期的人。 玩半天玩个寂寞。
从第三章开始,主角一股浓浓的装逼犯味道,你修的是仙,不是当闯王,当皇帝。还有那股子网文风,真给这游戏丢人。整个修仙界没有一丝修仙的味道,无法让人身临其境,没有和NPC的互动,没有养成,没有代入感。灵根压根没用,练气就能学金丹功法术法。。。。。。。。。
游戏剧情需要好好打磨,很多地方不合理,女性角色不要再做花瓶了,已经做完的剧情应该优化,群众的意见不要只听不取
垃圾游戏,
近几年最好玩的修仙的游戏,希望能持续不断完善。
完成度很低 ,数值乱来 前面坐牢 后面见谁秒谁,剧情更是不忍直视。。。
感觉这个价位这个完成度还可以接受,BUG基本上比绝大多数EA的游戏要少,非常期待接下来两条线的退出了,炼丹真的有觅长生那味了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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