
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,一边和npc切磋一边偷空对方仓库的感觉很爽
这是一个碾压觅长生的爽游,偷东西那叫一个爽,炼丹致富也很爽,我是个不在意剧情的玩家,游戏内容要是再庞大一些会更爽,所以我建议后续内容扩大游戏体量,最好还能扩大2倍,4倍,直接打到仙界。
本来挺好玩的,但是各种电表倒流,和无限输出的套路,就感觉索然无味,不要求你平衡吧,但是最基本的这些无限输出套路要能阻止住吧
有点意思,但不推荐,这个内容量 价格配不上
背包乱斗版觅长生,游戏好玩更新还勤快,好评
需要进一步完善但是框架还不错
整体来说还行
潜力不错,但目前并不完整
(普通难度下)爽是绝对爽的,研术和悟功给了很多流派的可能与数值膨胀的机会,丹药更是数值中的数值,但这本身就是一个爽游,一周目的体验会比较平滑,二周目开始就是数值爆炸了,直接药都没吃满就能练气斩结丹,丹药与术法这两块体验很不错,炼器和制符在做,目前期待能加一手钓鱼,我这种钓鱼佬会狂喜的
游戏性上的问题都可以接受,这个Ai文案真是太恶心了,完全没有阅读的欲望,为了不错过剧情,全程狂点鼠标跳过囫囵吞枣,稍微停下来仔细看一眼文案都得恶心的不行。 玩得我死死锁住屏幕,红着眼眶,眼里闪过一丝不易察觉的绝望,接着是极致的颤抖,指尖都发白了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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