
Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.6Kreviews | 97% | — | $10.7M |
| $39.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whilst not being an advocate of the genre, this has been a great time. The characters are all varied and strong, and playing on the easiest difficulty was challenging, but achievable. Different biomes are all wonderfully artistic and bring their own mission challenges and advantages.
Mimimi games, may they rest in peace, saw a mediocre commnando-clone set in the old west, which had a pretty ♥♥♥♥ sequel, then decided to use Shadow Tactics engine to make a new game (a prequel) in the IP. Frankly I think they hit it in the ♥♥♥♥♥♥♥ nail. If you are aware with shadow tactics you are aware with what kind of abilities, roles, and tools await you (and even bugs, yeah the same bugs as in shadow tactics). The game's incredibly well made, can be difficult (especially the epilogue DLC's having a difficulty cliff upwards) and if the 14 missions and 3 DLC epilogue isn't enough you have the challenges giving you actually very well thought alternatives of some scenarios. The story is simple but very well made. It's incredible how a VERY simple cliche story, one of the oldest that exists, can be interesting when told properly with good voice acting. The music is genuinely nice to listen to, not superb, but very pleasing to hear. By far the most interesting addition to the game comes with the fifth character. I was expecting another copy paste from another shadow tactics character with a cowboy look to it, instead I got a character with unique mechanics never seen before that was very fun to play with and it multiplied what you could do. If you're into real time tactics games, you cannot miss this one, nor any of the mimimi games, and since I'm at it I will also give a shoutout to Destructive Creations, the people that made Hatred, for making War Mongrels and 63 days.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Korean, Russian*, Simplified Chinese*, Japanese, Polish*languages with full audio support
| $39.99 |
| 1Kratings |
| 84% |
| — |
| not modelled |
| $39.99 | 255ratings | 92% | — | not modelled |
| $39.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
同年回忆,我是玩赏金奇兵1长大的,以前电脑的配置这么差,这个游戏都让我玩到废寝忘食,现在第三步一样是让我这种感觉,这种类型的游戏本身就是买少见少的,也没啥就是这样的游戏本身就是不太入流,而且现在这个工作室也解散了,希望有机会还能看到赏金奇兵4
Pretty much more of the same as Shadow Tactics since most skills are the same. The differences are in the details but overall it feels somehow like a lesser version. After finishing the main game I have no desire to play the DLC (which was not so with Shadow Tactics). In the last couple missions visual bugs started to occur with increased frequency, but nothing game braking. The cat disappeared permanently, but it's nowhere as useful as the panda anyway, I used it like 2 times. The most annoying was to aim with the Doc without the crosshair appearing. I say worth it on a 30% discount.
COOL
好玩,但沒有忍者版本來的經典,而且槍械使用和潛行取向衝突太大,基本把西部牛仔變成了小刀偷襲者... 但能用槍確實是有另一種不同的爽快感,只是就用的憋手憋腳只能當副武器,主武器還只能是小刀和陷阱。
[장점] 1. 실시간으로 캐릭터 하나하나 조작할 수도 있고, 캐릭터마다 행동을 설정해서 동시에 움직이도록 할 수가 있다. 2. 아이템이나 능력을 활용해서 적의 주의를 끌거나 다양한 방법으로 암살을 할 수 있다. [단점] 1. 스테이지가 많긴 한데 결국 하던거 반복이다. 처음에는 잠입하는게 쫄깃하니 재밌었는데 갈수록 재미가 반감된다. 2. 미니맵은 동그란데 시야표시는 네모여서, 어떻게 해도 안보이는 사각지대가 생긴다. 문제는 사각지대에 적이나 수풀이나 사다리 같은게 있다는 것이다. [총평] 나는 머리쓰는건 안맞나보다.
很好玩,关卡设计很好
No way in hell I would recommend it The mechanics do not work, the stealth is busted, items that are suppose to blind enemies don´t do ♥♥♥♥. The story is generic and an insult to the western themes.
alın oynayın pişman olmazsınız, hikayesini de gameplayini de sevdim ben oynatıyor muq
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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