
The main character wakes up in a tunnel of the subway and tries to find out that happened to it and other passengers of the train. To understand that after all it happened to the gone passengers, the player should investigate strange catacombs being deeply underground.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sıkıcı
Такое себе удовольствие
нет
great game
El mejor simulador de probar a jugar con basura.
Despair сразу бьёт в лицо своей тяжёлой атмосферой — всё серое мрачное и будто пропитано плесенью. Ты идёшь по этим заброшенным коридорам и чувствуешь что каждый шаг может стать последним но не от врагов а просто от того что мир вокруг тебя разваливается на части. Графика простая но жутко выразительная особенно когда начинают появляться эти странные фигуры вдалеке которые даже не атакуют а просто смотрят. Звук вообще убивает — тишина прерывается только скрипом или далёким шёпотом и это реально лезет под кожу. Управление медленное и неуклюжее но именно это и создаёт ощущение беспомощности будто ты не герой а просто жертва обстоятельств. Проблема в том что игра почти без интерактива — нет боёв нет настоящих решений просто идёшь и смотришь как всё рушится. Некоторым это заходит как артхаус но если хочешь хоть каплю действия то здесь её нет. В целом Despair делает то что обещает — заставляет чувствовать отчаяние но не всем это нужно в игре. Да понравилась но только если ты готов к полной пассивности и мрачному настроению.
Спустя 10 лет осилил, было неожидано qte увидеть в данной игре.
Played for 20 minutes on Steam Deck as part of a project to skim across my backlog. Had to manually bind keys like Shift and B. This is a very rudimentary Unity prototype with, as far as I played, no interesting ideas. Will not finish.
[h1]A walking simulator with[strike] horror elements[/strike] metro trains addition[/h1] The name of this game is not just a simple title. It is a concept, a state of mind in which the player will be after 15 minutes of playing this game. After loading the game, you will be instantly met with the (unskippable) intro sequence featuring a facepalming woman: she probably knows in what circus she will be participating next. Also, the music was too loud for me, but that will be important later. After this, you will be met with a 'press to start' line so small that my shortsighted ass waited for next minute for the intro to end on its own. But it is an old game, and this one might just be a bad resolution scaling, so let's move on. Then I was met with a main menu with standard graphic/audio settings; the problem being that, when I went to the audio tab, my mouse cursor decided to go for milk to the next country's grocery shop. So I had to lower the sound volume purely based on my intuition. Also, the start button was labeled as 'despair', which was honestly kinda taunting at this point. The story of this game is basically nonexistent, but it has one very interesting mechanic. Namely, not only does our character have a stamina meter, but he also runs slower depending on how much of it is depleted. Adding it to playing as someone with a mobility of 70 years old with osteoporosis, you will be frustrated after the first few minutes of walking. Sometimes your character will decide to screw this and will start to move like a normal human, but I managed to glitch a cutscene during one of these miraculous feats. Truly a moment of despair. The game is described as one of the horror genre, but honestly, I was too focused on distracting myself from the overly slow movement speed by jumping like a hare during March, that I couldn't care about all of the 'spooky sounds' that were supposed to be filling in as the horror elements. That was until I realized that the flashlight battery is limited, and I can end up in a situation without any source of light. And kid you not - I couldn't see a thing without it. To the point that I missed the only actual jumpscare that this game has, simply because it happened during the battery change. And about dying: If you manage to achieve this feat, the game will give you 2 options: to try again, or to quit. They're the same option - game just closes. And if you load it up again? You will be met with the same unskippable intro featuring too loud audio, because the game does not save your settings between sessions. Also, the battery counter is written in Cyrillic. Wise words from wizard turtle: You can use the ancient spell called Altus Tabulus in order to farm steam cards!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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