
Immerse yourself in the multidimensional universe of Desordre. Solve intricate puzzles, push the boundaries of 4-dimensional thinking. Get ready for a unique experience where reflection takes on a whole new dimension. Created by one-man development studio SHK Interactive using Unreal Engine.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Japanese, Russian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a pretty game, but I could not tolerate the repeated visuals. Everything looks the same. At one point I fell off a ledge and didn't realize I was disoriented from the direction I was progressing and started back tracking. I also noticed I could progress through the tutorial without using new techniques. Games like this (Portal for example, which Desordre derives heavy inspiration) have the exact opposite design approach that lead to incredible experiences, so these initial red-flags from lost my interest from the getgo.
I pirated the game and had an issue, while trying to get it fixed I saw the developer of the game is a solo indie developer with less than 100 reviews, I enjoyed the game enough to buy the game to support the dev and it was cheap enough to just write a review for, game is short but sweet, its a nice tech demo in style, with some extra story it could be a greater game :) Hope dev achieves much better stuff in the future.
[h1]A really nice little game![/h1] [h2]Short, but intriguing![/h2] Be prepared, if you played a lot of Portal-like games, you can possibly finish this game within 1 hour. This is not a bad thing at all, but don't get dissapointed because of it. The game was [b][u]developed by a single person[/u][/b] and I must say, I'm quite impressed! Yes there are some problem wiht keeping you momentum but it's a short indie game and I don't expect it to run like Portal 2. The puzzles are great fore the average player. Personally, I prefer very-hard puzzles where you sit in one place for many-many minutes, until it [u][i]"clicks"[/i][/u] but this game was fine with this level of puzzles as it is made for everyone, not the hardcore puzzlers. :D The visuals are very good, I really like the presentation: clean and simple walls, no distracting elements. [h3]I highly recommend playing it![/h3] I could imagine a whole game fitted around this concept. There are some, like [u][i]Portal: Reloaded[/i][/u] but this one is a bit different as you have total control over the mechanic.
Неа, вообще не моё. Клон портала с отличной графикой, который нагружает систему при каждом переключении на другое измерение, а я не фанат такого досуга.
У меня 5070ti и с full path tracing на 1440p мониторе эти игра выглядит и играется просто божественно 10/10
Bieng 👍
Це прям ну так топ
"Когда порталы встречают головоломки и немного безумия" DESORDRE: A Puzzle Game Adventure — это как будто бы кто-то посмотрел на Portal, добавил туда свою порцию загадок, пару необычных механик и решил: "А почему бы не смешать всё это в интересное приключение?". Вы попадаете в мир, где всё не так просто, как кажется, и нужно не только думать, но и постоянно балансировать между двумя реальностями. Это как параллельные миры, которые работают по своим правилам, и ваш мозг часто будет говорить: "Так, стоп, что вообще происходит?". Игровой процесс строится на том, чтобы использовать два мира для решения головоломок. В одном что-то активируешь, в другом — проходишь дальше. Иногда кажется, что задачи непроходимы, но решение всегда на поверхности (если сильно прищуриться и подождать пару минут). Графика и атмосфера подкупают — минималистично, стильно, но с намёком на что-то большее. Музыка только усиливает ощущение, что вы находитесь в мире загадок, где каждое действие имеет значение. Плюсы: + Головоломки заставляют действительно думать, а не просто жать на кнопки. + Атмосфера и стиль игры затягивают с первых минут. + Отличная идея с перемещением между мирами. Минусы: - Иногда хочется подсказок чуть раньше, чем после 10 минут бесполезных прыжков. - Если не любите медитативные и умные игры, может показаться "слишком сложной". DESORDRE — это тот случай, когда головоломки не просто бросают вызов, но и вдохновляют. Игра идеально подойдёт для тех, кто любит напрячь мозги, искать нестандартные решения и получать удовольствие от маленьких побед. Попробуйте, если не боитесь немного "заблудиться" в двух реальностях!
Guys i found out how to fricc the cube.
Generally a pretty solid puzzle game. Mechanics are mostly very heavily inspired by Portal, with a universe switching mechanic reminiscent of the timeline switching from Titanfall 2's time travel level. The puzzles aren't too complex, it's usually less a matter of figuring out what the solution is, and moreso figuring out how to properly execute on it, but still feels immensely satisfying to figure it out. I do have some criticism though: 1. There's some lore present, but it's severely underdeveloped, so if you're expecting any answers to any questions the game raises about it's plot or world: don't. 2. Ending sequence is kinda lackluster. Nothing too special. 3. The portal momentum stuff is a bit inconsistent and brutal at times. You need to be very careful about where you land if you're jumping into a portal from a high spot, because there's literally no room for error. Even the slightest mistake, and all momentum is gone (even if you only touched the ground for like a single frame before entering the portal. It's that intense.) 4. Not Glados' voice sounds like it might be generative AI, which I'm not a huge fan of. But other than that, it's a fun little experience, and pretty impressive for a game made by only one guy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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