
In this first-person puzzle-solving game, you're a robot with a mission on a space station. And like any great robot, you're going to have to explore, teleport and ricochet your way around the base, in which each room and corridor is a puzzle to solve.
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Languages: English**languages with full audio support
Engagement
Reviews
Sad that development stopped, the portal-ricochet mechanics for solving problems were really engaging!
Awesome game, really cool concept and delivery. So I was playing the game through the first time and I got to the end of the demo and when I went back to the menu I pressed continue. It had brought me to about another forty-ish minutes of puzzles and different areas. And when I got to the ending (a hand sensor on a platform surrounded by space and debris) I got another thanks for playing screen and then my computer over-heated (a separate problem not due to the game [it does that a lot]). So I was wondering if that other part was part of the demo because when I played through three more times, I didn't get anything more past the thanks for playing the demo. Was wondering if this happened to anyone else?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
Played through level 1, as it has been released for free. Really wishing this had been picked up and completed. It has a good ambiance, and unique mechanics. Had so much untapped potential.
Project Sphinx was a fairly basic ripoff of Portal made with Unreal and abandoned by the developers partway through. As a matter of fact, when I launched the game and started playing it, I was wondering why it was free. Perhaps I'm the kind of person that looks a gift horse in the mouth, but it turns out the horse's mouth was a bit of a rabbit hole. First, what there is of this game is good enough that I would have recommended this if it was a full game. There are some legitimate complaints around colour and lighting in some parts of the game, I could see it myself but I didn't see that as a dealbreaker. The game itself is very much a ripoff of portal... you throw a teleport target and then right click to teleport to it. The difference, largely, is just that the teleport target you have can bounce, and that adds a little twist to the puzzle as you guide the little teleporting robot through your tired and done "sci fi environment gone wrong" puzzlescape. The quality of the game is passable enough that this might have been a competitor to Q.U.B.E. at least. So what happened? Only the developer can say why, but they stopped developing the game and instead of doing the right thing and either securing enough funding and making a finished product, or, failing that, releasing the source code as FOSS so it could be completed (and the assets and code enriching the game development industry), they wrapped it up and published it on Steam in an incomplete and unfinishable state. Now, you might be thinking, what's the harm in that? It's good for gamers, isn't it? And the answer is, nope. If you think about it, this doesn't really help anyone. From the perspective of a gamer, what's the value in a demo for a game that will never be made? There's over a hundred thousand games on Steam, over 11,000 free games. As a gamer, you have to wade through a literal ocean of games to find the really good ones. That's hard enough, considering so many of those games are asset flips, or advertisement/demos that were launched as if they are free full games... or, sometimes, unfinished games that were discarded by the developers but published here anyway. Developers shouldn't treat Steam like a dumping ground or a trashheap. When they do, it makes it harder for gamers to find complete, genuinely made games. It's also really harmful to indie/amateur developers who've done the right thing, finished their game then published it. How can they find their audience and get the recognition they might deserve if they have to compete with products like this from publishers who've done the wrong thing, on purpose? And they absolutely have done the wrong thing... checking the publisher, they've gone on to publish more and more games. So clearly they have the funding and resources to keep producing games... there's no excuse for them not finishing this. Anyway, the point of all that is to explain to gamers why they shouldn't download or engage with products like this, because it's harmful to everyone. Gamers deserve better. So, while this is free, my recommendation is to give this abandoned demo a miss, and instead try out a full game from a genuine indie developer who's done the right thing.
the portal without story, not bad
Even with the brightness turned up to 200% so many areas are just too dark to see anything in. It was frequently impossible to tell where I was supposed to be going. Called it quits after 10 minutes when it became clear it wasn't going to improve over time.
Bu birinci şahıs bulmaca çözme oyununda, uzay istasyonunda görevi olan bir robotsunuz. Ve her harika robot gibi, her odanın ve koridorun çözülmesi gereken bir bulmaca olduğu üssü keşfetmeniz, ışınlanmanız ve sekmeniz gerekecek.
It's alright, but it just feels like a shallow off-brand portal. That, and paired with the lack of content and any real story, made for a pretty lacklustre experience, and not one that I can generally find myself recommending.
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Very neat portal like game. Even had a bit of the snarly dialog. They could have added more!!!! Puzzles weren't too bad ot figure out and kept you engaged. The only one that was bad was executing touching the button way up a shaft to open the path forward. Hope they make more, but sadly seems like maybe they won't.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.