
Immerse yourself in the multidimensional universe of Desordre. Solve intricate puzzles, push the boundaries of 4-dimensional thinking. Get ready for a unique experience where reflection takes on a whole new dimension. Created by one-man development studio SHK Interactive using Unreal Engine.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Japanese, Russian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Die Steuerung ist zu schwer gestaltet. Man fällt die Kanten runter in der Bemühung sehr weit springen zu wollen, da man sehr weit springen muss. Hab das erste Level nach 40 Minuten aufgegeben, da die Herausforderung nicht darin bestehen sollte den letzten Millimeter der Kante zu erwischen um es rüber zu schaffen, sondern das Rätsel des Levels zu lösen ! Ich Spiele das Game gerne weiter wenn das gefixt wird, aber so ist es nur Frust... ( bin 3D-Artist und zocke seit Mario auf dem NES) Die Grafik des Games ist super nice und es hat sogar Path Tracing... Ich hatte mich schon sehr auf das spiel gefreut, da ich die Idee von Portals in Verbindung mit 2 wechselbaren Dimensionen sehr nice fand. Probiert das Game Trotzdem aus, vielleicht bin ich ja mittlerweile zu alt, um ordentlich von Kanten abspringen zu können... Respekt an die ein Mann Show ! Für den Preis, kann man den 3D-Artist ruhig unterstützen !!! Viele Grüße, Memomat
Un Portal-like très sympa bien qu'un peu court. Aucun problème du côté des performances pour moi (ni aucun crash comme j'ai pu le lire dans l'un des avis), il suffit de faire un tour dans les paramètres graphiques pour régler ce qu'il y a à régler.
Portals with dimension switching and time slowing. It was fun.
I have a love hate relationship with the game. Nice concept, nice puzzles. But what frustrates me so much is the lack of portal funneling. The game portal has a setting for portal funneling which means "getting pulled to the center of a portal". Please implement portal funneling or way bigger portals to be able to reliably keep momentum.
Man. This game can be a better showcase for Path Tracing than Cyberpunk 2077. Many situtations where you can easily see secondary reflections inside of reflections, and with a bit of looking, even 3rd degree. Ran well enough on my 10 year old CPU and 4060Ti. 1440p balanced, Frame Gen, High Details, High Path Tracing. Around 60fps. It is a puzzle platformer even with time slow down, so no twitch reactions needed. Puzzles worked well, the artstyle together with Ray Tracing is jaw dropping. Shiny surfaces everywhere.
不知道该怎么说这游戏 你老公设计了一连串的密码锁藏私房钱,家里放的到处都是箱子、纸条和机关锁。然后你告诉我只要找到马桶里的钥匙拧一下就开了。 设计那么多板子的意义何在?? 第一个跳板关卡实际上有用的只有一个最明显的板子和一个藏的深得不行的小板子。 研究了半小时 AD加速都用上了才发现 哦,原来只用缩在角落点一下板子就过了。 我就非得在你家那马桶里找一圈吗?
Создано одним разработчиком по имени Дилан Дикто, также известным как одночеловечная студия разработки SHK Interactive - это симулятор головоломки в стиле portal, только по скучнее. Сюжет мне не был понятен, в неё играть только чтоб завершить её идеально, не более.
Please update game lighting to UE 5.3 this ridiscuolly cool
Сохранения не работают, вроде как проблема существует очень давно
Extremely loved it. I know everyone compares it to Portal because it's so similar. Yes it is. That's why it's awesome. Loved the difficulties of the rooms, not too complicated but just difficult enough. Graphics are awesome too. I expected more performance with Ryzen 7 5800 X & Sapphire AMD RX 7800 XT combo, but it was enjoyable. FPS limiter to 90 would be a good thing to add since we have frame generation now. Some gamers have 180 Hz monitors, and since I was able to achieve more than 70-90 base FPS I could have used frame gen with a maximum 180 fps generated, which would match my monitor. Sadly I was not able to do that and with more than 180 fps frame generated I had screen tearing so frame gen was not an option for me. :P TSR did good though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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