
Immerse yourself in the multidimensional universe of Desordre. Solve intricate puzzles, push the boundaries of 4-dimensional thinking. Get ready for a unique experience where reflection takes on a whole new dimension. Created by one-man development studio SHK Interactive using Unreal Engine.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Guys i found out how to fricc the cube.
不知道该怎么说这游戏 你老公设计了一连串的密码锁藏私房钱,家里放的到处都是箱子、纸条和机关锁。然后你告诉我只要找到马桶里的钥匙拧一下就开了。 设计那么多板子的意义何在?? 第一个跳板关卡实际上有用的只有一个最明显的板子和一个藏的深得不行的小板子。 研究了半小时 AD加速都用上了才发现 哦,原来只用缩在角落点一下板子就过了。 我就非得在你家那马桶里找一圈吗?
Сохранения не работают, вроде как проблема существует очень давно
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Korean, Japanese, Russian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I pirated the game and had an issue, while trying to get it fixed I saw the developer of the game is a solo indie developer with less than 100 reviews, I enjoyed the game enough to buy the game to support the dev and it was cheap enough to just write a review for, game is short but sweet, its a nice tech demo in style, with some extra story it could be a greater game :) Hope dev achieves much better stuff in the future.
Extremely loved it. I know everyone compares it to Portal because it's so similar. Yes it is. That's why it's awesome. Loved the difficulties of the rooms, not too complicated but just difficult enough. Graphics are awesome too. I expected more performance with Ryzen 7 5800 X & Sapphire AMD RX 7800 XT combo, but it was enjoyable. FPS limiter to 90 would be a good thing to add since we have frame generation now. Some gamers have 180 Hz monitors, and since I was able to achieve more than 70-90 base FPS I could have used frame gen with a maximum 180 fps generated, which would match my monitor. Sadly I was not able to do that and with more than 180 fps frame generated I had screen tearing so frame gen was not an option for me. :P TSR did good though.
Un Portal-like très sympa bien qu'un peu court. Aucun problème du côté des performances pour moi (ni aucun crash comme j'ai pu le lire dans l'un des avis), il suffit de faire un tour dans les paramètres graphiques pour régler ce qu'il y a à régler.
Man. This game can be a better showcase for Path Tracing than Cyberpunk 2077. Many situtations where you can easily see secondary reflections inside of reflections, and with a bit of looking, even 3rd degree. Ran well enough on my 10 year old CPU and 4060Ti. 1440p balanced, Frame Gen, High Details, High Path Tracing. Around 60fps. It is a puzzle platformer even with time slow down, so no twitch reactions needed. Puzzles worked well, the artstyle together with Ray Tracing is jaw dropping. Shiny surfaces everywhere.
Generally a pretty solid puzzle game. Mechanics are mostly very heavily inspired by Portal, with a universe switching mechanic reminiscent of the timeline switching from Titanfall 2's time travel level. The puzzles aren't too complex, it's usually less a matter of figuring out what the solution is, and moreso figuring out how to properly execute on it, but still feels immensely satisfying to figure it out. I do have some criticism though: 1. There's some lore present, but it's severely underdeveloped, so if you're expecting any answers to any questions the game raises about it's plot or world: don't. 2. Ending sequence is kinda lackluster. Nothing too special. 3. The portal momentum stuff is a bit inconsistent and brutal at times. You need to be very careful about where you land if you're jumping into a portal from a high spot, because there's literally no room for error. Even the slightest mistake, and all momentum is gone (even if you only touched the ground for like a single frame before entering the portal. It's that intense.) 4. Not Glados' voice sounds like it might be generative AI, which I'm not a huge fan of. But other than that, it's a fun little experience, and pretty impressive for a game made by only one guy.
This was a pretty game, but I could not tolerate the repeated visuals. Everything looks the same. At one point I fell off a ledge and didn't realize I was disoriented from the direction I was progressing and started back tracking. I also noticed I could progress through the tutorial without using new techniques. Games like this (Portal for example, which Desordre derives heavy inspiration) have the exact opposite design approach that lead to incredible experiences, so these initial red-flags from lost my interest from the getgo.
[h1]A really nice little game![/h1] [h2]Short, but intriguing![/h2] Be prepared, if you played a lot of Portal-like games, you can possibly finish this game within 1 hour. This is not a bad thing at all, but don't get dissapointed because of it. The game was [b][u]developed by a single person[/u][/b] and I must say, I'm quite impressed! Yes there are some problem wiht keeping you momentum but it's a short indie game and I don't expect it to run like Portal 2. The puzzles are great fore the average player. Personally, I prefer very-hard puzzles where you sit in one place for many-many minutes, until it [u][i]"clicks"[/i][/u] but this game was fine with this level of puzzles as it is made for everyone, not the hardcore puzzlers. :D The visuals are very good, I really like the presentation: clean and simple walls, no distracting elements. [h3]I highly recommend playing it![/h3] I could imagine a whole game fitted around this concept. There are some, like [u][i]Portal: Reloaded[/i][/u] but this one is a bit different as you have total control over the mechanic.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 62 | 63% | $11.99 | |
| $1.9K | 28 | 93% | $2.49 | |
| $136.7K | 512 | 85% | $14.99 | |
| $0 | 39 | 82% | Free | |
| — | 0 | — | — | |
| $0 | 10 | 60% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9K | 101 | 81% | $4.99 | |
| $16.9K | 89 | 89% | $8.99 | |
| $16.9K | 54 | 100% | $6.99 | |
| $16.9K | 157 | 98% | $3.99 | |
| $16.9K | 95 | 65% | $9.99 | |
| $16.9K | 1.5K | 97% | $0.99 |