
Idle Dice roll automatically for you, unleashing skills and farming rare loot in the corner of your desktop, with tons of content and loot types.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A loot-based idle game where dice roll across your screen, triggering skills on monsters, farming them for you.
Let it run full-screen, or dock it in the corner of your desktop, or strip everything down into a gadget for loot to know when an extremely rare loot drops.
Main features of the game:
Itemized Dice: Every dice is a piece of loot with unique stats and skills.
Endless Loot Hunting: Monsters drop dice, gemstones, scrolls, combo rings, relics, and automator gears each pushing your build further and unlocking new synergies.
Prestige & Skill Trees: Rebirth to unlock 4 skill trees that significantly transform your game and provide powerful bonuses.
Maps: Enter a new world with powerful rewards.
And many more systems.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i thought that it was a fun game. I wanted to keep playing it to see how far i could go, but once you beat the developers level, the game starts to freeze and crash consistently. that was the only downfall. i never got to max out the tree
Honestly, the game isn't bad. It's a fun enough experience that you can easily 100% in less than 35 hours. Art and animations are good, if a little bright (I ran a full Beam Dice build and it was near blinding) and it doesn't have too many frame drops. The only negatives really are some lacking QoL features like: * Closing windows/menus when clicking off of them or hitting escape - Clicking off does nothing and hitting escape brings up the game menu on top of what you wanted to close. * Occasional graphical glitches where the dice were too large. * Tooltips could be a little better with clearer descriptions. But I'd still recommend the game as 30-35 hours for a few bucks is definitely worth it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't recommend this idle game. It takes way too long to get progress done. A simple game that should be finished around 10-15 hours is already taking more time than that and not even close to 100% this game. The actual core and concept is not bad. A fun idle game where you see numbers go up and damage monsters. Nothing extreme or intense but it is everything else that is really annoying as the RNG is horrendous. Might get lucky at the start but then it slows down to a crawl. General Idle games shouldn't take forever to play and enjoy.
Игра довольно интересная и быстро завлекает, но столкнулся с БОЛЬШИМ МИНУСОМ. Когда вы меняете количество показываемых эффектов, то оказывается это не просто эффекта, а вы в самом деле уменьшаете количество выпускаемых снарядов кубиками, из за чего человек со слабым устройством попросту не может наносить 100% от урона наносимого кубиками. Был бы благодарен если бы эту ошибку исправили
Desktop Nard: Dice Idle is an idle progression game developed and published by Samharia Studios that takes a surprisingly unusual approach to the incremental genre. Instead of asking players to dedicate their entire screen and attention to endless clicking or menu management, it operates more like a desktop companion, quietly running alongside daily computer activity while rewarding long-term progression and thoughtful optimization. What initially appears to be a simple dice-based idle game gradually reveals itself as a layered experience built around loot systems, character growth, and build experimentation. The core concept revolves around magical dice automatically battling enemies, gathering rewards, and becoming stronger over time. Players are not constantly issuing commands or manually controlling combat. Much of the gameplay unfolds naturally, allowing progression to continue in the background while players browse the internet, work on other projects, or play different games. This design immediately gives Desktop Nard: Dice Idle a distinct identity because it understands that idle games often work best when they complement a player's routine rather than completely interrupt it. The progression systems create much of the long-term appeal. Dice function as more than simple visual representations of damage output. Each one can carry unique properties and characteristics that influence overall effectiveness. As stronger equipment appears and better combinations become available, experimentation becomes increasingly important. The process of refining builds and discovering stronger synergies creates a satisfying sense of advancement that keeps the experience engaging over longer periods. Loot collection forms the backbone of progression. Victories reward players with more than raw upgrades. Valuable items gradually expand available options and encourage different approaches to efficiency. New equipment pieces, supportive enhancements, and additional progression mechanics slowly increase complexity without overwhelming the player immediately. Early sessions remain accessible while later stages introduce more opportunities for optimization. One of the game's strongest qualities is how it handles incremental growth. Good idle games succeed by making small improvements feel meaningful, and Desktop Nard: Dice Idle demonstrates a strong understanding of that principle. Minor upgrades noticeably improve progression speed. Unlocking stronger combinations creates satisfying momentum. Every improvement contributes toward larger goals, reinforcing the addictive loop that defines successful progression-focused design. Prestige mechanics introduce another layer of strategic decision-making. Progress can be reset intentionally in exchange for long-term benefits, creating meaningful choices about timing and efficiency. Instead of merely increasing numerical values endlessly, the game encourages players to think carefully about progression priorities. Permanent upgrades and expanded progression systems ensure resets feel rewarding rather than punishing. The game also introduces elements commonly associated with role-playing progression. Build specialization opportunities encourage experimentation beyond basic numerical growth. Different approaches can influence long-term efficiency, allowing players to shape progression according to personal preference. The systems work together effectively, ensuring advancement feels connected to decisions rather than entirely automated. Another strength comes from pacing. Idle games often struggle with maintaining interest once players understand the core loop. Desktop Nard: Dice Idle addresses this by steadily introducing additional systems that reshape priorities over time. New progression opportunities help preserve engagement while giving players reasons to continue refining strategies beyond early milestones. The desktop integration remains one of the most interesting features. Because the game occupies only a portion of the screen if desired, it becomes remarkably easy to incorporate into everyday computer use. Watching progression quietly unfold while handling unrelated tasks creates a relaxed rhythm that fits naturally with the idle genre. The experience rarely feels demanding, which ultimately strengthens its appeal. Visually, the presentation remains clean and practical. Dice movement remains easy to follow while interface elements communicate information clearly. The game avoids unnecessary visual clutter, which becomes especially important for something designed to coexist with other desktop activities. Readability takes priority over spectacle, and the result supports the game's intended role effectively. Players focused heavily on optimization may occasionally encounter moments where additional convenience features would improve the experience further. Inventory organization and growing system complexity can occasionally require more management than expected. New players may also need some time before fully understanding how different mechanics interact. However, these concerns rarely disrupt the overall progression loop significantly. What makes Desktop Nard: Dice Idle particularly successful is how well it balances passive advancement with active decision-making. The game avoids becoming completely hands-off. Players remain involved through build planning, upgrade decisions, and progression management without losing the relaxing qualities that make idle games enjoyable. Samharia Studios has created an incremental game that understands the appeal of slow, satisfying growth. The combination of desktop-friendly design, meaningful progression systems, and steady reward pacing creates an experience that quietly becomes more engaging the longer it runs. It succeeds not by reinventing the idle genre entirely but by refining familiar ideas into something comfortable, accessible, and rewarding. Desktop Nard: Dice Idle works exceptionally well as both a casual background experience and a progression-focused optimization game. Players who enjoy watching systems evolve over time while steadily improving efficiency will likely find themselves returning repeatedly to chase the next upgrade and the next breakthrough. Rating: 7/10
Zu viel Grind, zu wenig spürbarer Fortschritt und viele Rebirths fühlen sich identisch an. Wird mit der Zeit eintönig und unnötig repetitiv.
Залипательная игрулька, за 200 часов пройдена целиком) За 200 рублей игра, на прохождение которой ушло 200 часов, в принципе не плохо)
Эммммм, думал буду проходить её на фулл около 100-150 часов в итоге намного быстрее. Сперва всё идёт медленно, после часов 15 очень быстрый темп и вот спустя 20 часов игры она полностью высосана. Ну мне понравилось, любителям инкременталок могу посоветовать
本来非常非常好玩,但是挂了半天,突然游戏崩了,重启也没用,不管怎么打开,都是动一下就直接崩溃。 最新版本更新总算解决了这个问题。 并没有完全解决,从780关推到1130多关又死了。
très bon jeu, j'ai beaucoup aimé, pas leur meilleur mais il est bien Maktala reste le meilleur
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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