
Grow your fleet of spaceships in this incremental space game. Mine asteroids and trade with stations, unlock upgrades to make more money, deploy pirates, and unlock [REDACTED]. Pin to your desktop and watch your empire grow while you do "more important" things.
Modeled estimate, not a reported figure. How we estimate →
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About
Desk Space is a space-themed incremental game designed to live on your second monitor. It is intended to be a curated experience offering roughly 5 hours of active gameplay, where each prestige, especially the second and beyond, adds new complexities to the world. Players can keep growing their fleet and make money infinitely at any stage.
Fleet Automation: Buy and monitor hundreds of ships that slowly take over all of space and make you richer
Faster, better, stronger: Upgrade ships to be more efficient, get better prices, or haul more. Or blow all your money on the stock market.
Always on Top: Desk Space is also made to live on your second monitor or your screen corner as you work, game or do something else. Pin to your desktop (or go fullscreen) and watch your empire grow while you do "more important" things.
Space is big: Go further out in space and discover new wares, rare ores, secrets.. and dangers.
Space synergy: Unlock and experiment with upgrades and ship types to find synergies and new ways of making that sweet money
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Russian, Thai, Vietnamese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the idea, but the execution and balance makes it hard to recommend for others. I've played through 2 full runs now, and here are my thoughts. - The game throws you into a live game when you first open, with no tutorial or info - Early game is really slow with no improvements until you hit a point where money becomes meaningless, needs better scaling - metal production takes forever for even fully upgraded. - Prestige upgrades are bad. having a 5% gain with new goal to work towards is just a slog.
left ultimately disappointed by this one, i expected something more like [url=https://store.steampowered.com/app/616110/SPACEPLAN/]Spaceplan[/url], especially since the ui and gameplay looks so similar. somehow Desk Space has [i]less[/i] content than that. So much of this game comes off as gimmicky and useless, a list of things i have issues with are as follows: pirates, freighters, the Stock Market, the Expedition system, the prestige system in general (more on that later), [spoiler]corruption and black holes[/spoiler], [spoiler]the metal railgun[/spoiler], the neurolink, ship manifest and scavenger upgrades. the ui & QOL most of all desperately needs more work as a lot of what's on screen is essentially unused space, you cant close and dismiss a [i]lot[/i] of things in the two lists on each side of the screen, the console in the bottom left is tiny and barely readable, and overall performance of the game is fine for the most part, but reaching mid to end game as soon as you look at the center of the map starts to chug some frames, the worst it got for me was down in the 80 to 100fps range but i imagine its a lot worse for those on lower end hardware. the worst part of this game for me is the progression and balancing. from the aforementioned list, the stock market and expeditions are the worst offenders here, the market does not move fast enough nor let you invest enough money for you to see actual progress, for all the info you can see on your ships, there is barely anything to read about on the markets you're investing in, and by the time you get the upgrade that removes the investment cap money is already not a problem anymore, and the same goes for the Expedition system which you wont see until 3 (or 4?) prestige resets into the game. remove a set amount of ships from your fleet and send them away for a set amount of time for a [i]TINY[/i] reward. the minimum is 15 minutes and the maximum is 5 HOURS, the first run to the end of the game took me 2.5 hours give or take, which just means losing ships for the same (or more!) amount of value i would have gotten if i kept them around in the same amount of time they're gone. the prestige system is uniquely disappointing in that, in most incrementals, you get a special currency for permanent upgrades in your next "run", reaching endgame lets you farm and repeat. in Desk Space however, farming endgame currency is completely useless, you lose ALL of it and only come back with a set amount that increases by 10 per reset (ie: first reset 10, next 20, 30 etc) you do not keep a percentage of what you made last run, and there is nothing to spend them on. you only get a passive bonus to "global yield" which doesn't really have a noticeable impact on anything until you finally reach endgame status again. once prestiged, you get access to FIVE one-time permanent upgrades to choose from, they do not stack, there is no skill-tree, just five, and its not like any of them were a big help or really noticeable in the progression of the game after a few prestiges into the game, it starts throwing extra stuff at you, namely [spoiler]corruption and black holes[/spoiler], which are just minor inconveniences that gatekeep you from progressing further. you get tools to combat them, stuff like [spoiler]void cleaners which lower the corruption percentage over time when given metal[/spoiler] and [spoiler]ship sacrifices that remove ships from your fleet to remove corruption immediately[/spoiler]. but the worst offender of them all when it comes down to how useless it can get in this game is [spoiler]the metal railgun, which asks for 1000 Metal to do 10 damage to a black hole, but a black hole has 20hp....[/spoiler] never in my life have i ever seen anything more useless than this thing, not only does everything that needs metal consistently cost under 1000 for progress, but the fact that a total of 2000 is needed FOR ONE when you could just as easily [spoiler]sacrifice or feed metal to a cleaner[/spoiler] is insane. by the time you reach 1000 metal anyways is deep into endgame territory, and likely isnt needed for anything at that point. everything else from my list of issues with this game simply come down to ui clutter, mechanics that aren't explained enough, or my own confusion as to why its like [i]that.[/i] final verdict: just go play spaceplan, its a much better space incremental with more personality and humor than this ever has.
Fun idle that escalates pretty decently throughout a run. Nothing too complicated, but fun all 'round.
Gutes Spiel. Nach 12 Stunden ist das Spiel durch. Jeder einzele Durchlauf geht ungefähr ~2 Stunden. Für 3,64€ im Sale durchaus ein gutes Spiel für Klicker games Spieler.
A fun little game with some slightly annoying quirks at times but overall a very good idle experience for space enjoyers
I like it. it is a simple fun time burner with a sense of humor and an automatic self save so you can drop out any time without losing progress. I also like that the top accolade for money collection is Noodle Shop. My only beef is that four of the achievement badges didn't trigger.... scan 2, pirate ship, 100 fleet and hand mine planet. No biggie. might be a bug. Also the automated cargo drop collector is now too slow. On long runs I have entire constellations of cargo drops accumulating and waiting to be collected.
If you liked another idle incremental game in the past, you are almost guaranteed to like this one too! Nice music and seeing the spacefleet wormholing around in galaxyview is almost pretty even! But does indeed give a feel of deep space. Try your skills at the stockexchange, maybe pickup some stocktrade skills and then try to do to $5 what you did do the e9 of credits when you turned them into e33+!
I'm a gamedev myself, and that's the only review you need [h1]I refunded this game[/h1][hr][/hr] I played the demo for 30 minutes. After migrating my save, I finished it in just 40 minutes There is barely anything new added compared to the demo Once you finish the game, you can prestige, but it barely makes any difference compared to the first playthrough. It's the same mechanics, only with a ~15% boost [h1]What I liked?[/h1][hr][/hr] * Concept * Some upgrades [spoiler]AGI. Gives you a random ship every n seconds. I love self-scaling upgrades a lot[/spoiler] * Building. You can place buildings [spoiler]Although there is only 1 building and it's non- interactable (metal refinery), but the concept is great[/spoiler] [h1] What I didn't like?[/h1][hr][/hr] * Many useless upgrades that do nothing [h1]Rating 2/10[/h1][hr][/hr] Great concept, but lacks depth. I was way more excited when I played the demo. When you see such a big map, you are very intrigued by the possibilities. But sadly, it's just a big map without possibilities Don't recommend [h1]Extra[/h1] [hr][/hr] Follow my curator page, [url=https://store.steampowered.com/curator/45084582-Dev-inspiration/] Dev inspiration[/url] for more reviews from a developer's perspective.
It was alright, no real complaints. Few of the achievements are broken though. I'm sure it'll be patched eventually.
Game Good 👍 It takes around 11 to 15 hours to complete I mostly play some other game or watch a serie and just let it run beside Cant really tell when I'm satisfyed to stop playing, I just like the numbers going more and more high to eventually break the Ui xD
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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