
Merchant in Dungeon is about managing shops.Hercules enters Dark Gate Town solo, aiming to repay his father's debt. Starting with a store, he grows capital, hires, expands shops, and manages relationships with diverse female NPCs. Dominating the business scene? Quite a challenge!
Modeled estimate, not a reported figure. How we estimate →
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Merchant In Dungeon is now online, thank you for your support. There are still many problems in the game, but we will carefully record them and plan to fix them in time.

Merchant In Dungeon, crafted by HexGameStudio, the creators behind Dungeon of Dragon Knight marks their fresh venture into diverse dungeon exploration games within the Dungeon of Dragon Knight universe.

In this game, players take on the role of Hercules, starting from scratch by managing a department store to repay debts. You're hands-on, overseeing every aspect from purchasing goods, making sales, to hiring and training staff. Explore mazes, complete tasks to gain new resources and recipes—yet mastering the store is just the beginning. Utilize funds or loans to acquire over 60 diverse shops, invest, train staff, and boost sales to become an economic powerhouse controlling the entire town's economy.
Full-Fledged Store Management:Players need to personally oversee every aspect of store operations, from inventory management to sales strategies, even including staff training and task allocation, requiring careful planning and management.
Diverse Development Paths:Players can focus on elevating the management level of a single store, pursue multi-store chain operations, or explore other investment directions.
Robust Economic System:Player decisions will impact the profitability of the stores, including aspects like product selection, pricing, and inventory management.
Character Development and NPC Interaction:Players can nurture employee skills and specialties to make them more effective in the business process. Increasing rapport through interaction with NPCs can unlock additional resources or opportunities.
Random Events and Challenges:Various random events occur in the game, such as sudden price increases or staff resignations, demanding flexible responses from players.
Game maximum resolution 3840*2160
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Japanese, French, Russian, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉像是个半成品,根本都不用怎么打迷宫就通关了,主要就是赚2000万,然后迎来结局,赚钱的方式就是点击生产东西,然后过一会儿再去领,再拿到店里去卖,大概这样,有点无聊。装备什么迷宫做的很多余,还有什么店铺系统你根本都不用碰,收益也不高,做东西卖,做东西卖,做东西卖重复,游戏还有很多bug,比如说仓库的东西多了会卡(我电脑不差),他的东西不是堆叠放的,是一个一个放的,那好感度能超过100%,订单完成不了还会掉好感,地图探索度也能高于100%,整体游玩下来感觉特别差。
Somehow this game has almost no content. The principle is not bad but quite simple: make money via different options like producing goods or collecting loot in dungeons. To spice things up, you meet typical girls and via gifts, you can increase your "intimacy"-value with them. But here is the point, what is so typical for this game: Even if you reach 100% intimacy, nothing happens. Ok you get, maybe, a short textbox-dialog, but otherwise - nothing. Nothing changes, nothing happens. Its just completely meaningless. And that describes the whole game quite good. Everythin you do ist just somehow... meaningless. In the end, every day was identical: Waking up, make money by producing goods ot going into dungeon, going to bed. Everyday exactly the same stuff. Because, well, I repeat, nothing happens. Just nothing. Simply nothing. No interactions, no dialoges, no "quests", no events, just... nothing. Strange game. Feels like a rudimentary sandbox where someone forgot to add the story.
1、10-12小时可通关,还完债后强行结束游戏,要想去体验没打过的副本或者刷成就不要还最后一笔(但游戏没有提示,只能重开新档)。 2、物品丰富的时候,商铺添加商品会卡。 3、玩法很枯燥:做订单、刷本,买店铺上货,经营元素非常弱。 4、个人很讨厌在这类游戏中弄肉文一般的低劣描写。 以上,不推荐。
这游戏半成品都算不上,纯粹一个实习生毕业设计水平的作品。 很多bug简直会把人气笑:比如友好度会超过100%,1级升到2级得到一个技能点(实际应该叫属性点),把这个技能点加到属性上等级居然变成3级,这是游戏史上唯一bug了吧。说些bug绝对不是人犯的,很显著的AI代码特性。 随意的数值设定,乱糟糟的道具,极不人性化的操作(使用道具的窗口跑那么远干啥,刷迷宫没有任何时间流逝的显示)等,根本说不完。
[h1]Great idea for a game, but terrible execution.[/h1] Well, what can I say? I followed this game for a long time, played the demo, watched the AI artwork change over time, bought the game on sale and paid like six bucks for it, finished the story. Was it worth it? Maybe. It's not the worst game I ever played, but there are just so many places where one has to wonder why things were being done they way they were done: [b][u]Combat.[/u][/b] This game has a very simple combat system, where you and your party of up to three employees fight one or two monsters appearing before you. The way this is being done is both your party members and the enemy combatants have small circles that fill up based on the speed stat and once all of them have been filled the attack is being executed. There are no skills or anything. This has the following consequences: 1. Higher rarity means shooting out your attack faster. 5* employees only got one circle to fill up, while 1* has five. Your character has three which is this equivalent of a 3* employee. On higher level stages you can forget about pretty much all characters that aren't at least 4* because they won't attack fast enough and the enemies will simply KO people. 2. You can not use the high hitpoints high defense warrior class to protect the low defense high attack wizzard or archer classes, since there are no taunt skills or anything. All the game evaluates is warrior beats ranger, ranger beats wizzard, and wizzard beats warrior. Which also means sudden KOs of the class your enemies have an advantage over happen regularily, which is kinda annoying. 3. All battles boil down to: Do you have enough stats on your characters? And do you get an unlucky miss on your first attack? It's just not very satisfying. [b][u]Relationship sim.[/u][/b] This probably disappointed me the most. You pretty much just shower the girls with gifts and fullfill their ever refreshing requests for goods production/delivery and slowly get their intimacy level to five hearts 100%. And then... it simply keeps going? I had a girl at 355% in the end and there was no benefit in doing all of that. I got very few cutscenes from relationship, like really really few. They didn't offer me anything in return, for example a discount for their stores. At the end of the game you decide for one girl to be yours, everyone over 100% agreed to proposing them... but the girl who sat at minus 21% because I ignored all of her annoying requests and never gifted her anything [b]also agreed[/b]? Whuuuuut?? Yeah so anyway, the whole romance and relationship part seems to just be there so you can watch the number rise and it leaves me wanting some actual decent content. And another small annoyance are the many times where there are text formating errors or mistakes in the English language. The devs keep posting status updates on having fixed things but somehow these always escape their watchful eyes. I mean, it's not that big of a deal to have one person go through all the dialogue again and fix your spelling so the game looks presentable. This is just a lack of care. [b][u]Game economy.[/u][/b] Your task in this game is to pay back an astronomical amount of money. To achieve this you can do the following things: Gather stuff in dungeons to sell or have employee only parties do it for you. Place production orders with the girls and then sell those. Craft something yourself and sell it. Bet on monster battles at the tavern (super annoying, I ignored this feature). To sell it you need shops, that need employees. Some shops got specializations to make a certain category of goods more valuable. All of the shops got different star ratings, the higher the rating the more you need to invest into your staff and shop expansions to get the maximum out of it. It does sound good at first glance, but really isn't: The balance between different types of stores is completely off. The best ones are: Weapons, then armor, then accessory, and then dishes. Drink, ingredients, herbs, tools, explosives or no bonus are unable to keep up with those. They are just in the game to be there and be useless. The reason for this is because the more expensive an item is, the more you gain from 200% sales, and this limits you to the types of stores I named unless you want to spend more time finishing the game. All of this is neither being reflected by the star rating nor the total cost of a shop - a 3* weapon shop still outclasses a 5* dish restaurant, and a 2* general goods market can outperform a 5* general good market based on their bonuses and having and easier time to fill the bonus bars with fewer employees. Once you have enough money to simply keep placing lots of production orders. You don't have to do anything else anymore. Just produce - wait - sell - repeat. It's quite frankly pretty boring when so many activities are just a sidenote on the path of beating the game. [b][u]Does this game have good sides?[/u][/b] Well yes. I would call it an entry level dungeon crawler, for people who want a casual forgiving relaxation game on the side. It serves the purpose of letting you test the waters so to speak. And it's an inexpensive game, you don't really risk a lot by buying it and having fun for a solid 10-15 hours. [spoiler]If this review helped you, consider giving it a thumbsup.[/spoiler]
後期東西一多就會讓遊戲很卡,語音棒讀,除此之外都還不錯,取個中間值3/5吧,6個半小時打通 從頭到尾沒有用過討價還價就為了賺親密度,因為前面根本打不到可以送的禮物,親密度弄滿投資就能停了 不過更新之後把派員工冒險的資金變便宜了,對前期體驗應該會好一點 然後完全不知道員工的裝備對冒險有沒有影響,主角直接被打爛的最後一張圖我員工穿爛裝出去還是能拿到素材 另外要提的一點是如果想解成就或是做些什麼事情的話別把最後一筆債還掉,我還了之後發現不能繼續遊戲很傻眼
鸡肋,确实是模拟经营没错,但是没自动化纯纯费手,战斗也不好玩,除了一些男性向擦边文本没什么吸引人玩下去的东西呢。
I've finished the game. Have to say it's decent but there are many aspects that needs improvements. Gaining and making money is very easy in this game if you keep fulfilling customer request and find 'correct' items for selling at your store. However the ending is kinda disappointing, it's a bit bland and raising intimacy with each character here is very easy if you know the tricks...It's not very challenging tbh but if you enjoy 'casual' and easy game play with not much of rich story. I recommend this.
玩家身兼冒險家與老闆,在關卡中搜集珍貴素材,用以強化武器裝備,提升戰力,同時,玩家在家中接取村民委託,透過討價還價,提升聲望、好感度或獲取金錢,部分商品需委託特定店家生產,耗費時間。 遊戲建議 * 優先升級鐵匠鋪: 提升鐵匠鋪生產線,能打造更優質裝備。 * 素材強化裝備: 建立素材收集、裝備強化良性循環。 遊戲缺憾 火山後方地圖解鎖後,下次登入遊戲卻無法再次探索的重大惡性bug,讓追求全成就的玩家感到遺憾。
也太抽象了,在取材料页面点击检查之后一直按回车会一直获取材料,什么压榨大黑奴。不过该说不说这游戏还挺好玩的,挺上头
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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