
Derelict Void is a space survival game involving scavenging for resources and base management. You command a ship and crew searching for resources you need to stay alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is brutal but fantastic. It certainly does not cater to the mindset of there is always a way and instead in my opinion portrays a somewhat more realistic experience of the survival rate of a cataclysmic event. It is a fairly simple game but you'll need to use any small advantage you can gain to actually survive and many times a bit of luck. You only have enough water for one trip before you die. Do you go for a guaranteed water source? Maybe a riskier water source that contains enough to give you a bit of breathing room? Or do you attempt to salvage a hull that you've detected a water treatment plant on in the hopes that some clean water will be stored for your immediate needs and you'll be able to use that facility to further your chances? Every option requires consideration of what might happen during that event or in the future and sometimes it doesn't matter how well you planned because someone gave up hope and threw a spanner in the works dooming everyone. As you play you'll learn about the possibilities of each event and what rewards or penalties are given to you giving the knowledge to progress a little further each time. Despite the negative reviews (of which are mostly about the game difficulty) it is enjoyable, and deserves a chance and each playthrough is fast enough that you won't feel you've wasted hours to die unfairly. Spoilerish: Some tips to success: Don't waste time, always keep your ship moving. Pick up a hull, start exploring and move to the next. The extra mass of a hull will make a trip less efficient, taking longer and costing more, but you can choose to travel slower and more efficiently to counter that at the cost of a longer journey. But during that time you can finish exploring the new hull and doing what you want with it before you get to your next destination. You'll have to learn to judge how to use this as you go. Take your time. Attempting to rush through the story is not always the best option. Move buildings off of new hulls to be discard last. Using the repair option takes time, and during that time the parts are still on that hull, but moving immediately removes it from that hull to take a bit more time to place it elsewhere, allowing you to discard that hull and continue with a slightly more efficiency journey without waiting a few hours. In the same sense, rubble is useless and can be discarded without fully exploring it. Residencies appear to be the same taking a fair while to explore without offering anything unless you plan to use them. Sometimes you might be best to stop your crew exploring a residence to explore a storage first so you can discard, saving you a few hours. Gaining crew is important and rare, which you should attempt to do at any available opportunity if it won't kill you (Expand the resource info panel to see actual numbers) but you can still survive without taking every opportunity to gain one. It is still best to ensure you have enough resources available for when the event occurs as it will make life easier. Spoiler: When you are reaching the finish, I've found it best to end on an asteroid you can continuously mine, this can give you a steady flow of secondary resources used to fuel your production of primary resources. This should massively increase your chances of success if you had any hope to start with but no guarantee
With a design focused on RNG that cannot be mitigated and very frustrating requirements to have any agency in the game this is one experience you can be happy to skip. A game like Frostpunk shows just how poorly this game was designed.
I really like this but having now done several runs through, it seems incredibly unlikely that you are going to make it to the end. Locking the ship for 8 full days as part of the story seems like a quick way to ensure no one beats the game. Not to mention the fact that there is almost no interaction to be done in those eight days. You are limited to goosing production with one of your workers or not. The gameplay is sort of FTL meet Surviving Mars but it would be cool to be able to have more say in what goes on your ship. Also, the hulls that have buildings with zero parts in them seem absolutely pointless. Maybe you could make those sorts of things able to be scrapped into general scrap that could be used to construct other things? Anyway, it is pretty cool but it needs a lot of work. https://youtu.be/a-b3U6ifTUc
This game has a major game breaking bug. Whenever I load a new game, the ship doesn't show up. neither does the tutorial pop-up or the help window. first time trying to play the game, and will never play the game again. -10/10
The teaser video invited me to believe this game was about starship scavenging, exploration, feeling of distress, space loneliness, hope.... Well, sadly is not like that at all. It's turn based, and the resources you need run out before you can collect more. You cannot go up, down, left, right... you can only go to one of the 4 - 5 choices the game gives you. I studied the tutorial, played 3-4 times, and every time I ended up dead, either for lack of oxygen, food, or other critical resource. Camera management is extremely basic. you can't even get closer to something to see it better. In general, the idea is promising, but the developers didn't invest enough time to create a convincing atmosphere.
Looks like the game Faster Than Light with more intense graphics. Hooks you in and makes you think you can win... until you flip the table realizing this was a game of slots all along.
SPOILERS INCLUDED First things first, The game is great and has a very neat aspect to it in which you are stranded in space and need to explore for resources and in a life and death situation. You are never guaranteed to find the resources you need, which is perfectly acceptable as the RNG of this game. So far I've only done one run and it seems that I was a lot more lucky than most since i got the void engine and never went into the yellow on resources and gained 4 out of 5 main components i believe being the water purifier, the scrubber the food synthesis and what ever the 4 edged building was, the thing I failed to get was the building that produces hydrogen. So when the game smacks you in the face with survive for ten days without any warning and halting the ability to continue exploring for that duration or even a chance to explore before hand is what kills the you and the game. When I was "smacked" I was able to survive for 6 days and could have won if I had only gotten that last building, what killed me was the lack of hydrogen, which was used to make food with the synthesis and with no other way to make food efficiently I had sadly died. To sum what I wrote up the game is extremely brutal even if you had a lucky game like me, if you fail to get all of the building before you have to survive the 10 days then you are screwed over since there would be no other way to gain the needed resources other than the 5 building. But what mattered was that it was fun I just wanted to rant about how close I was on my first run tbh 1.3hr run. :p
Fun game the first few runs. With updates and patching it is getting better. It's not as good as a large pizza but it's getting there.
If you want an unforgiving game, play Dark Souls without armor. If you want to embrace masochism as a religion, play Derelict Void. Otherwise, I cannot even remotely pretend to recommend this game to anybody.
Good game but is a little repetitive for now hope the difficulty can be changed now so you can have a relaxing play though or for first time players. buy but wait for a sale.
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