
The Count of Monte Clicker is an incremental game about breaking out of prison and finding treasure. With the help of fellow prisoner Abbe Faria, you, Edmond Dantes must escape the notorious Chateau d'Idle and claim your destiny.
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About
The Count of Monte Clicker is a short incremental game based on the iconic novel 'The Count of Monte Christo' by Alexandre Dumas.
In 'The Count of Monte Clicker' you will become Edmond Dantes, an innocent man imprisoned for life. Along with fellow prisoner and genius Abbe Faria, you must escape the Chateau d'Idle, France's hardest prison. And if the Abbe is not mad, there is an unbelievable treasure buried on the island of Monte Clicker, just waiting to claimed...
Learn to the ways of the world and become a gentleman under the mentorship of the wise Abbe Faria.
Use your skills, wits and perseverance to overcome the challenges of your escape.
Enjoy a varied and surprising array of incremental and upgrade-based gameplay.
Take part in Dumas' iconic story as it has never been told before.
Relaxing, incremental, upgrade-based gameplay.
A thrilling and comedic story of escape and friendship.
Multiple game modes across 4 acts.
Hand-drawn pixel graphics.
Rainy lo-fi soundtrack.
From Adam Travers, developer of the critically acclaimed 'Journey to Incrementalia'.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Beats the dollar per hour test for mini-incremental games, at least on sale. Most of the game is yet another Nodebuster clone. But I enjoyed the hook of tying the game progression to a nineteenth century French novel. So you get a double dopamine boost from watching numbers go up while being spoon-fed classic literature.
Really enjoyed this. Faithful (ish) to the story with a little bit of silliness thrown in, it's a reasonably repetitive clicker with constant progress and entertaining characters. Doesn't wear out its welcome.
have you ever thought, "i wish i could play the distilled feeling of a man finding hope to be free of his wrongful imprsionment, and for that to be mechanically expressed as an incremental clicker" all you must do is purchase this game
[h3]It's a clicker. It clicks.[/h3] Starts nice, goes to mid-game (completing 2 chapters) and then gameplay loop repeats, despite thinking it would introduce some new way to play this in next chapters. Price is fair for the clicking/upgrading you do though. And story, well, it abruptly cuts, so better not to mention it xd More of a neutral review. It sits at 86% rating, which is about right, i see it more at 84-85% recommend tho.
As a clicker this game RULES. The integration of mechanics and story telling are fantastic. Story struggles are mechanical struggles. If you need more clicks, the story needs more clicks. GET THIS if you like clickers, get it even more if you like ludo narrative consonance
As long as you go in expecting a narrativized clicker-type game and understanding that for some unfathomable reason the developers decided to end the game right before the Edmund actually BECOMES the Count of "Monte Clicker" (around chapter 24 out of about 117 chapters), this is a fun enough little game given the price with some humorous twists on Dumas's novel.
One of my favorite incremental games.
I feel like this was just ok, there wasn't anything innovative in the game and it was more just the art style and the silly story that were the enjoyable/memorable parts.
Fun game, especially for the price.
PROs: Good story, great dialogues, even skill tree descriptions. CONs: The gameplay itself is aggravating! There are two types of gameplay here: 1. The 'arena' parts - you just 'shoot' at sprites that try to get at you. That's it, no tactics, NO strategy, no difference in enemy types - you just grind it until your stats are high enough to move to next stage. Repeat the chore 15-20 types. The worse type of gameplay, a needless filler. 2. The 'incremental' parts. Here you just have two resource pools, that act as currencies, and one of them also contributes to the 'progress bar'. So you just swap between them. BUT, it's not really working in idle - for good effects, you need swap often, and later even move mouse between two buttons on opposite parts of screen(!), to keep a good multiplier (more resource and faster completion). And the worst thing, the game ENDS just when the things should have gone interesting. I have suffered almost 7 hours of this CHORE, to be hit with an end screen mid-book? Not cool.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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