
Depraved is a city builder game with survival aspects, settled in the Wild West. Build towns and establish important outposts to supply your residents with food and other raw materials. Resist the seasons, dangerous animals, and bandits and conquer the Wild West.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oui
Согласен с отзывами в которых написано про баги и что, разработчики, похоже, забили на игру. Больше мне добавить нечего.
nice game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
レビュー評価が「賛否両論」なのが不安でしたが、 コロニービルダーとしてちゃんと面白かったです。 ただ他の方がおっしゃられている通り、 もっと早送りさせて欲しいなという部分はありました。 また技術ツリーなどもなく、 立てれる建物はそれほど種類もなさそう。 セールで買って10時間くらい遊ぶ分には ちょうどいいゲームだと思います。
Depraved, developed and published by Evil Bite, is an ambitious blend of city-building and survival set in the unforgiving world of the American frontier. It takes the foundational mechanics of management and simulation games like Banished and Settlers and transplants them into a Wild West setting, where lawlessness, scarcity, and survival shape every decision. The game begins with a modest group of settlers arriving in an open wilderness, carrying only the most basic resources. From this humble starting point, you must guide them through the perils of the frontier—building homes, producing food, crafting tools, and defending against threats both human and natural. What distinguishes Depraved from many of its contemporaries is not just its theme but its attempt to fuse narrative atmosphere and systemic complexity into a living simulation of frontier life. The most striking aspect of Depraved is its setting and tone. The developers clearly put effort into capturing the harsh realities of the Wild West, a period defined as much by opportunity as by hardship. Each procedurally generated map offers new challenges, with rugged terrain, variable climates, and scattered resources shaping how your settlement evolves. Early gameplay revolves around survival: establishing shelters before winter, securing water sources, and maintaining a stable food supply through hunting, fishing, and farming. As your population grows, so too does the need for organization and specialization. Woodcutters, miners, blacksmiths, farmers, and traders form the backbone of your economy, and each building in your settlement serves as a cog in a carefully interlocked machine. It’s a familiar loop to veterans of the genre, but Depraved enhances it with a sense of constant danger and unpredictability—bandit attacks, wolf packs, disease outbreaks, and random environmental hazards keep you alert and reactive rather than complacent. Resource management in Depraved is both its greatest strength and its most punishing element. Every decision has ripple effects, and the game’s delicate balance forces players to think several steps ahead. Expanding too quickly without sufficient stockpiles can lead to collapse, while expanding too slowly risks stagnation or vulnerability. Trade becomes essential once your settlement reaches a certain size, requiring you to establish routes between outposts and neighboring towns to import scarce materials and export goods. However, the game’s economic systems can feel inconsistent. Certain materials, such as metal parts or stone, are disproportionately difficult to acquire, leading to frustrating bottlenecks. Terrain generation can also limit access to critical resources, and some maps place valuable deposits in unreachable areas, forcing restarts or tedious workarounds. The logistics system, while conceptually sound, often demands more micromanagement than the interface comfortably supports. Players who thrive on precision control will find the challenge stimulating, but those who prefer smoother automation may find it overwhelming. Depraved’s user interface and tutorial design unfortunately undermine some of its depth. New players are given minimal guidance, and while the interface is functional, it doesn’t communicate the game’s mechanics as clearly as it should. There are tooltips and visual cues, but they often lack the detail necessary to fully explain cause-and-effect relationships between systems. For instance, resource shortages can appear suddenly without obvious indicators of where the problem began, leaving players to dig through menus and production chains to locate inefficiencies. This lack of clarity, combined with the game’s layered systems, can make early runs feel like exercises in trial and error. Once you learn its logic, however, the design reveals itself as deeply interconnected and rewarding, rewarding careful observation and patience. Still, it’s easy to see why some players find the learning curve unnecessarily steep—it’s a game that demands attention and perseverance before it becomes truly enjoyable. Visually, Depraved succeeds in creating a distinctive atmosphere. The game’s aesthetic is earthy and realistic, with dusty plains, snowy peaks, and sun-bleached towns that capture the desolate beauty of the frontier. Buildings evolve as your settlement grows, giving a satisfying sense of visual progress. Seasonal cycles and weather effects add to the immersion, with harsh winters and sweltering summers directly impacting your citizens’ well-being. The animations are modest but functional, and the environmental detail helps sustain the illusion of a living, breathing world. The soundtrack complements this atmosphere well, blending soft guitar melodies and ambient tones that evoke the loneliness and adventure of the West. While the visual and audio presentation won’t rival the polish of major studio productions, it carries an earnest charm that fits the game’s tone perfectly. Performance, however, is an area where Depraved can falter. Players have reported occasional frame drops, long loading times, and inconsistent optimization on certain systems. While not game-breaking, these technical hiccups detract from the smoothness of play, especially in larger settlements where the number of active units and processes grows exponentially. The game’s AI, too, can behave unpredictably at times—workers may idle despite available jobs, traders can take inefficient routes, and defense units sometimes react too slowly to threats. These issues, coupled with the absence of recent updates, suggest that development support may have slowed or ceased, leaving some bugs unresolved. It’s a reminder that while the core of the game is strong, it lacks the ongoing refinement that would elevate it from a promising indie title to a genre standout. Despite these shortcomings, Depraved offers moments of genuine satisfaction that few city-builders manage to replicate. Watching your dusty outpost grow into a thriving, self-sufficient town feels earned, and the challenges that arise along the way make success all the more rewarding. The interplay between environmental danger, economic planning, and human survival gives the game an emotional rhythm—one moment you’re expanding trade routes and constructing windmills, and the next you’re scrambling to fend off bandits or rescue citizens from starvation. The stakes feel real because failure is always just a few missteps away. This constant tension is what gives Depraved its personality. It may not be the most polished or balanced city-builder, but it embodies the frontier spirit it portrays: harsh, unpredictable, and driven by perseverance. In the end, Depraved is an ambitious and uneven but compelling experience. It shines brightest in its early and mid-game stages, where discovery and survival are intertwined, and where the player’s choices genuinely shape the fate of their settlement. Its Wild West theme gives it a distinct flavor that sets it apart from more conventional medieval or industrial city-builders, and its procedural worlds ensure that no two games play out quite the same. Yet the game’s rough edges—its opaque systems, occasional imbalance, and limited post-launch refinement—prevent it from achieving the greatness it reaches for. Still, for fans of survival management games who appreciate challenge and atmosphere over perfection, Depraved remains a worthy addition to the genre. It’s a rugged, unpredictable journey through the heart of the digital frontier—sometimes unforgiving, often rewarding, and always uniquely its own. Rating: 6/10
i love this game
...
déçue.. ya de l'idée mais non... gros point noir , ya pas de routes ! donc impossible de construire une ville propre, bien aligné... tu pose ta cabane et les colons passe ou il veulent ... c'est mou , 2 games pour trouver comment poser la gare... quasi aucune rentrer d'argent , merci wemod...
Das Spiel ist zwar nahezu kostenlos, weist jedoch weiterhin zahlreiche Fehler auf und ist daher nicht zu empfehlen. Insbesondere im späteren Spielverlauf treten diese Probleme vermehrt auf.
Game is unfinished and has been abandoned by the devs! (Last update in 2020) With that being said this is one to add to your Wishlist and pickup for between $5-$10 in my opinion. What's here is a nice, little wild west city builder/resource management game. Just know it is a simple game with limited content and it isn't being updated anymore. I think it's good for what it is and I would buy it over again for between 5 and 10 bucks.
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Players by region
Where this game's players are, estimated from review languages.
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