
Patron is a survival city builder with a unique social dynamics system. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
could have been great but let these negative reviews inspire you to take more creative control in the future. You don't need ai as a crutch.
THIS IS NOT A BAD GAME! but if you played banished, you might feel disappointed. yes, it's a banished clone. thats not the issue. this game actually tries to fix the main problem with Banished: in banished every route, worker and resource is properly simulated. thats what made it unplayable in later stages. but thats also what made it great. this feels more like an idle builder. you grind towards the next unlock just to wait for more money. the fact that they tried to fix the resource and transport issues from banished with a global stockpile was a sound design decision, but it rips the game of its substance. the decoration elements are fun but meaningless. the money/tax system is also ok but ultimately meaningless. so is the tech tree. banished felt bare bones but this game proves: banished left everything out that wasnt necessary. when banished felt too punishing or sluggish. this one just feels pointless.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Polish, Simplified Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Turkish, Italian, Hungarian +1 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A city builder with very little challenge, lots of AI (or low effort) art (not sure why the "story mode" needs a bunch of elf-eared, flat-acted, unnamed characters in front of a drawing of calvary men with carbines when that doesn't seem to align with the era). Very inspired by Banished but with an added list of 'what if crop yield map, mines are bottomless but there's a mine yield map, what if...). The "social dynamics"? A series of A/B choices that sometimes ask you to "balance" various approval categories between 4 tiers of citizens (pick whatever on normal cause that ♥♥♥♥ will return to your town's baseline by the next decision). Maybe I've given myself the raw end by not upping the difficulty, but the unnecessary padding with uncanny valley characters in the story mode has put me off enough. Just going to spend my time with a better city builder.
Oh my, what shall I say, I loved the game in the beginning of its development. But meanwhile it has a so named "story". The story is just endless tasks for the king. When you finished one you get immidiately a new one and it is always about sending him some resources. It is so boring and annoying after a few hours that you just don't want to go on playing. You can play without that "story", then it is just like a sandbox. That is probably the best way to play this game. Sad that they could not come up with any nicer story, than a war that makes you send the king constantly resources. To be honest, because of that garbage I can not really recommend the game anymore, except you want to just play its sandbox, then you can buy it! As I said, to be fair, in sandbox it is really nice.
Patron me sorprendió gratamente. Es un título de gestión que logra equilibrar complejidad y accesibilidad. Su árbol de tecnologías es extenso y variado, lo que invita a planificar a largo plazo, pero al mismo tiempo resulta relativamente sencillo de alcanzar gracias a un ritmo de progresión bien diseñado. Un detalle que me llamó la atención es que algunas tecnologías están enfocadas únicamente en decoraciones. Esto no limita el avance ni bloquea el progreso, sino que añade opciones estéticas para personalizar la ciudad, lo que refuerza la sensación de libertad en la construcción.
It's unfortunately both simple and poorly balanced. If you want a game better than this, get Banished and save the annoyance.
TLDR: A middling city builder Transparency: I have played this game for over 31 hours and their is so much I haven't see, so take that into account with my review. ---Positives-- Depth: This game has some surprising depth. It might have one of the best tech trees I have seen in a game. You have so many buildings in the game. Soundtrack; The soundtrack is really good. it's one of the few city builders where I actually didn't turn it off. The soundtrack makes you feel like you are in the times, Difficulty: I love the difficulty options and if you're looking for a game than can challenge you, this one can. Performance.: Game ran great with no stutters of fps drops. Mod Supports It does have a few mods, though not extensive. I would recommend the slower tech tree mod as tech learning is way too fast in the game. ---Negatives-- Graphic Aesthetics; This game, unfortunately is not a game that has age well by looks. I liked the building designs but wasn't a fan of the maps or the trees. The trees look cheap. This game looks like it was mad 15-20 years ago. The color palette choice adds to the dated look as well. Animations; This game really lacks what most modern city builders or colony builders have: The animation process. Per instance [spoiler]when cutting down a tree, it just falls and all of sudden it is into pieces[/spoiler] where as other games you get to see them carry the big tree, than axe it into smaller pieces. Some of the actions are just automatic. Also, when cutting down trees or cutting firewood, it just doesn't look realistic. They look like zombies flailing away randomly. The animations on a lot of the processes are very lacking. Very slow: This is personal but I love to play on speed 1 and this games is very slow at normal speed with this game. It reminds me a lot of how slow Dawn of Man plays where if you don't play on speed 2, nothing happens. In conclusion, this one kind of hurts because this is a game I should like. It's just one of those game that time has not been good to. Too many games have passed this up and if you was going play an older city builder, would you just no play Banished which has an overload of mods and content. This is a thumbs down due to just so many other better options out there.
If this game did not have direct predecessors (Banished and its copycats) I wouldn't judge it too harshly; however, this iteration doesn't add much and even does some things worse. The most notable addition is the "story quest," which mainly consists buying the next chapter with resources. No time limit, no penalty for not doing it, no engaging plot. Pros: -Research system gives sense of progression -Building upgrades let you invest in industries you've already built -Can adopt and customize town policies -- would like to see this developed more Cons: -Significantly worse UI than similar games -Less control over fields and ranches, e.g. you can't split a herd or chop an orchard -Story quests and decisions don't feel important or challenging -More buildings simply appear when placed, rather than needing to be built -General lack of realistic and engaging detail: can't see names of townsfolk, building animations are less granular, livestock magically appear in new fields, etc.
普通の町づくりゲーム。正直これといったポイントもない「無難」なゲーム。
if you liked banished but want something that still gets updates, this is an excellnt choice.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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