
Mewseum: Film Festival is a puzzle game featuring famous movie posters in a charming feline universe. Get the museum ready for the big gala night in a relaxing and fun experience! Lights, camera... meow!
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About
This time, the cats have taken over the cinema! Mewseum: Film Festival is a relaxing pixel art puzzle game set in a charming feline universe.
Pick a featured movie, solve each grid, and gradually reveal the hidden poster. With every artwork completed, the museum fills with charm and sparkle!
Complete each grid by drawing rectangles or squares following two simple rules:
Each section you draw must contain exactly one number.
The number indicates the exact size of the section you need to draw.
Discover 6 famous movies reimagined in the feline universe, with hundreds of puzzles to solve. Each grid offers quick sessions perfect for a casual break, or long hours of relaxing gameplay.
Puzzles come in different levels of difficulty depending on the grid size. If you need help, you can use hints or undo moves at any time. Relax to a cozy jazz soundtrack while discovering amazing pixel art masterpieces!
Add it to your wishlist now and get ready for the film festival!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
In [b]Mewseum: Film Festival[/b], you "paint" six cat-ified movie posters by solving Shikaku logic puzzles. It's just as beautifully designed and relaxing as its predecessor, [i][url=https://store.steampowered.com/app/3417690/Mewseum_Masterpieces/?curator_clanid=45365863]Mewseum: Masterpieces[/url][/i], yet the controls feel even smoother and more intuitive. [h3]Gameplay + Details[/h3] Shikaku, invented in 1989 by a math student from the University of Kyoto and first published in [i]Nikoli[/i], is a grid-based logic puzzle solved by dividing the grid into rectangles each containing one number and that quantity of squares. It's less complicated than I make it sound, promise. [b]Controls. [/b]Mouse, or controller. [b]Playtime. [/b]~6-12 hours. [b]Settings/Options. [/b]Sound sliders. Optional dark and windowed modes. [h3]What Works For Me[/h3] ✅ Quick and simple tutorial. ✅ Lucas Serapiao's adorable pixel art! ✅ The chill jazz soundtrack by Kevin MacLeod. ✅ Super intuitive controls that feel like painting stroke by stroke. ✅ Seamless Quality of Life (QoL) features. ✅ Each poster is broken into ~12 regions of smaller puzzles. ✅ Plenty of achievements for achievement junkies. [h3]What Doesn't Work For Me[/h3] 🟥 I need more than six posters to binge-watch [i]The Pitt[/i]! 🟥 I'd love a bit more challenge. [h3]Final Thoughts + Recommendation[/h3] Climbing Goat Games was kind enough to provide my curator a key in exchange for an honest review, and I honestly love [b]Film Festival[/b]. The two posters I've completed so far are detailed, funny throwbacks to my childhood, and I really need this studio to open a print shop so I can hang the art on my walls. Last year's [i]Masterpieces[/i] boasted thoughtful QoL features and plenty of polish, but [b]Film Festival[/b] somehow feels even more refined: the UI is a little more streamlined, the cursor all but glides, and reversing/reworking sections is as intuitive as breathing. I can't tell if [i]Masterpieces[/i] turned me into a Shikaku genius or if the puzzles in [b]Film Festival[/b] are easier, but between the possibly-reduced difficulty and smooth jazz tunes, this is the perfect game to zone out with for 10 minutes or hours at a time. I highly recommend both games if you enjoy cats and straightforward spatial logic puzzles. You really can't go wrong here. [i]My pal Janner properly dives into hints and back-tracking in his [url=https://steamcommunity.com/id/janner66/recommended/3985760]review for IndieGems[/url]. I highly recommend checking it out if you're on the fence![/i] [quote][b]Follow [u][url=https://store.steampowered.com/curator/45365863/]Eekz Today[/url][/u] for more crafting, life sim, management, strategy, and story-rich recommendations.[/b][/quote] [quote][b]Check out [u][url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url][/u] for more detailed reviews and the best of indie gaming, or subscribe on [url=https://www.youtube.com/@IndieGems2]YouTube[/url]![/b][/quote]
The Mewseum series has returned with a new instalment called [b] Mewseum Film Festival [/b]. This time we are solving puzzles to reveal famous film posters rather than famous pieces of art, and of course the stars of the film are cats and the titles of the films have been given a feline twist. There's not a great difference in the two games apart from the obvious. The music has changed from classical favourites to a jazz infused soundtrack. I'm not too keen on jazz to be honest and there are a couple of annoying tunes but these can be easily forwarded or you can mute the soundtrack completely if you wish. I would have liked the music to be film related but I understand that requires licenses and hence more money. This instalment is just as easy to use with an ingenious interface that means correcting mistakes is an absolute breeze and it takes away any frustration that a poor system may have brought about. You are going to make mistakes because there are a lot of leaps of faith needed to try and fill the grid and it won't be unusual to realise you have taken a wrong turn somewhere, so a nice easy to use interface is so welcomed. I really like completing these puzzles. I find them very relaxing to play and I think if you enjoy number based puzzle grids then this will be right up your street. The difficulty of these puzzles are often decided by how many unintentionally wrong choices you make. If you happen to draw the correct shapes then grids can just fall into place, but if you don't, you have to work out where you went wrong and start drawing different shapes all over the board. You can end up in a right mess. 95% of the time I was able to work out where I went wrong but if you are completely stumped there is a hint button which will tell you the shape that is correct and usually that is enough to start the ball rolling, but you have unlimited hints to use. I wasn't quite sure how I chose a particular number to use a hint on though, and often the shape which was revealed by the hint wasn't the one I wanted, so perhaps that side of things could be improved. The achievements are progress based, but I found that playing the game in short bursts is ideal so every time I reached a new achievement landmark I quit the game and that worked out really nice. [h1]🍳Conclusion🍳[/h1] [quote][h2][b] Mewseum: Film Festival [/b] is roughly the same as Mewseum: Masterpieces but with a different subject matter and soundtrack. They are both very enjoyable and will provide a relaxing experience which is perfect for small bursts of game play. I think I preferred the film related subject matter. The film posters look great and often contain cute or humorous cat scenes. This will definitely appeal to those who enjoy relaxing games and number based puzzles. I'm surprised there is not more attention on these games because they deserve some praise. [/h2][/quote] [quote]Thank you for reading my review. If you enjoyed it, please leave a like and follow[url=https://store.steampowered.com/curator/32732116-IndieGems/] [b]IndieGems[/b] [/url] for more reviews like this one. We also have a [url=https://www.youtube.com/@IndieGems2][b]YouTube channel[/b][/url] if you would rather see game play footage with reviews. [/quote]
Mewseum: Film Festival brings us back for another round of rectangle placing, this time with movie posters. It's a casual trip, with light "fill an area with rectangles" puzzling, and the sound of someone tickling the ivories in the background. I mean as in playing the piano, not as in elephant foreplay. No one wants to hear that. There are six posters, each broken down to smaller puzzles, with most posters having well over a hundred sections to solve. There's certainly some hours worth of rectangling here. This sort of talk might scare fans of squares away, so I'd like to point out that squares are rectangles too, and there are plenty of those as well. Everyone with four sides and four ninety degree angles is welcome here. Sorry triangles, it's not your time, so pythag off for now. If you liked the first game, you probably bought this without reading any reviews, so whatever, but if you didn't like the first game, you should buy this anyway, because things might be different this time. I mean, they won't, but don't let that stand in your way. It's certainly more fun than watching elephants mate. So I hear. [hr][/hr] [b][url=https://store.steampowered.com/curator/40680623/]Limited time offer![/url][/b]
Do some puzzles! It's good for your thinknut! And if you liked the previous Mewseum game, it's more of that! Come on! And if that doesn't mean anything, I get paid by the word* so you can bet I'm gonna explain it later on. Just stick it out for a bit. [quote]Okay, realtalk moment: This is a review copy, I received the game some days before release. You're getting my raw, genuine thoughts, I am not bought the price of a game.[/quote] The context of the game is "painting" movie posters. You "paint" by drawing boxes on tiny segments of canvas, each segment of canvas represents a tiny bit of a poster, and there's like 150 or so per poster. Any given bit of canvas has been taking me a bit over a minute on average. Each of those segments is a standalone puzzle. The game is very playable in short sprints if you're on a tight time budget, though it'll take a few hours to get to the payoff of a completed poster. Each bit of canvas is gridded, and has a smattering of numbers. You have to draw a rectangle around each number, so that the rectangle has the same area as the number and contains only that one number. So if there's a 12, you need either a 1x12, 2x6, or 3x4 rectangle. Most of the numbers will be single digits so you won't be doing nearly that much factorizing. And that's basically it. It's a simple formula, and you are given some tools to help work out more complex puzzles (like drawing incomplete 'red' rectangles to mark out areas for later reference), but "bulldozing" a puzzle is possible, and I've done it a few times myself. I've found it's often faster, for me, to crush my way through than to artfully tease out the correct solution, but if you enjoy that sort of logical finesse, it's there for you. Either way, it's meant to be a chill experience. Between the relative lack of dificulty, and the fact that it's not even keeping a timer on you, you can take as long as you like. Generic, "smooth" jazz plays in the background, the mellowest, most generic-sounding stuff I can think of. Seriously, it's got titles like "Jazz Guitar Relaxing Smooth Easy Music," or "Serene Jazz Romantic Relaxing Late Night Vibe." It is dreadfully generic stuff. If this was made by a human, and represents a meaningful chunk of creativity, apologies for insulting your tunes. I'll easily concede that musical tastes are subjective, so take this with a grain of salt. The game needs some music to fill its otherwise extremely sparse soundscape, but I think I would have preferred something a bit more lively. Something evocative of movie themes, perhaps? Regardless if or when the jazz gets to you, you can turn down or off altogether. You can just skip specific tunes if you like some of it more than others. The player's right there in the bottom left corner, tucked away but never totally hidden. Chef's kiss. The default colour scheme lends itself well to eyestrain if you sit at it for two hours, as I did in my on-stream review playthrough. There's even a dark scheme, but I feel like it muddles things as there's a lot of darker grays involved. It's not that easier on the eyes, so I think some tuning on that front wouldn't go amiss. But hey, listen, if that's the complaints I have (eyestrain, the Man Who Doesn't Like Mirror-Sheen Smooth Generic Jazz) then I guess you're doing alright as a game. The UX in the game is on point, there's subtle tones for errors and misclicks, the game runs responsively, and the biggest irritations can be solved without even leaving the game screen, and no bugs either. How nice is that? Puzzle games can be pretty short affairs. By my reckoning, it took me over four hours and a bit to get 1.5 posters completed. By my math, I'm good for 16 hours total, perhaps more if the puzzles get harder. That's pretty decent for anything that's so overtly puzzley. If you're still on the fence about all this, I recorded my first two hours with the game, and it's parked on Youtube. Go give it an eyeball, amuse yourself with the chats I'm having with my wife, get a gander for the gameplay (I do a lot of explaining in the opening minutes). We're down in the mines of this wall of text. I tend to write a lot, and often times a single draft, so this is one of the times my review has seen haha, some review. If you like this sort of thing and you're down here, still reading, then you're my kind of person. So a little secret: I stream on a regular basis, I've got a curator, and there's even a Discord if that's your jam. All the info is in my profile, which is as close to advertising as I can make myself do. You can consider yourself welcome. And, in conclusion, this is a fine, if not easy game. The game plays well, the UI is responsive, and apart from the music (which you can turn off) I can't really say a single thing bad about it. It lends itself well to short stints too, and you get a cat reference (or six) so what's not to like? * Nobody pays me for any of this. More's the pity.
前作と同じ。 前作と同じものを望んでいたのでそれでOKです。 何も考えずにだらだらやれるタイプのパズル。 いわゆる「四角に切れ」が正式名称でいいんだろうか? 時間制限やお手つきなどは無し。難易度はパズルとしてかなり…いや、とても低い。 このゲームオリジナルの特殊なルールなども特に無い。 睡眠導入用・テレビや動画を見ながら・時間がほんの少し空いた時などにやる奴。 思考力の必要な本格パズルを望む人は回れ右しましょう。 安いし不満はあまり無いが、延々やれるランダム問題などがあればよかったな。 クリアに要した時間は6.8時間でした。
Como um dos artistas envolvidos no projeto, foi uma honra jogar este shikaku. Aqui o jogador precisa resolver pequenos puzzles lógicos, preenchendo áreas que se encaixam até formarem pôsteres completos inspirados em grandes clássicos do cinema. No aspecto técnico é um jogo muito sólido. O loop de gameplay funciona bem e, em mais de oito horas jogando, não encontrei nenhum problema que comprometesse a experiência. As interfaces são coerentes e pouco invasivas, e funcionalidades como desfazer a última ação ou pedir uma dica são bem implementadas. No aspecto artístico sou suspeito para comentar, já que participei da criação de parte dos quadros, mas a estética geral é bem consistente. A seleção de filmes homenageados me agradou muito e a trilha sonora suave complementa muito bem a proposta. No geral, é uma experiência que vale bastante a pena, especialmente para jogar enquanto se escuta um podcast ou outro conteúdo em segundo plano. Recomendo para quem gosta de puzzles casuais e relaxantes.
This game is the next entry in the Mewseum series, which is exactly the same as the previous game, except that instead of art pieces, you solve movie posters. At first glance, this game might seem like just another logic puzzle, one you've probably encountered before but never quite dared to try. Maybe the rules seemed intimidating, or maybe it just looked too abstract. But the beauty of this game lies in its simplicity: all you have to do is draw squares and rectangles. Each puzzle is a grid filled with numbers, and each number represents how many cells need to be painted, including itself. The rule is that you can only form squares or rectangles, and no shape can contain more than one number. Thankfully, you won’t have to color each cell manually. You can just click and drag the shape across the cells. The game is about restoring six movie posters, piece by piece. What I love most is how the game eases you in: instead of overwhelming you with an entire artwork, you complete one small section at a time. As soon as you finish a puzzle, the next one unlocks seamlessly. Better yet, you can switch between paintings at any time, with all progress saved automatically. Difficulty-wise, the game is a breeze once you start recognizing patterns. Certain numbers, like 9, always form a perfect square, while odd numbers are limited to rectangles. And if you ever get stuck, an unlimited hint system highlights the correct shape, making sure frustration never overshadows the fun. If you wanted, you could technically coast through the entire game using hints, but where’s the fun in that?
Soube do jogo por causa de um grande amigo que fez algumas das artes dos quadros, e eu não conhecia nada desse tipo de quebra-cabeça, é bem simples mas divertido ao mesmo tempo, as músicas combinam bastante e são bem aconchegantes, sendo assim, pretendo jogar outros do mesmo criador em breve, já que achei bem interessante e acabam sendo bons para jogar enquanto converso com amigos.
Only minutes into this one and already love, love, love it. As a fan of the previous Mewseum game, the quality of Film Festival is just as high, and the film theming of this entry hits just right. Hope to see Climbing Goat Games continue the series.
What a beautiful game! The soundtrack is perfect, it fits the theme perfectly! Now, I'm curious to see the next posters... I had already played the previous game and this is the kind of puzzle I could play for hours and hours. I loved the sequel even more!
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