
Bestiary of Sigillum is a one-on-one competitive online game that blends the depth of a turn-based strategy with the diversity of the MOBA genre. Summon your army of legendary heroes with one-of-a-kind abilities and destroy the opponent’s castle.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я 54-летний отец. Наверное, один из старейших людей, играющих в эту игру. В одиночку воспитываю сына, которому сейчас 14. Он недавно скачал Бестиарий Сигиллума, и менее, чем за неделю уже наиграл более 20 часов. Это очень страшная история, ведь мне и до этого достаточно редко удавалось проводить время с ним - он всё время гуляет с друзьями, или просто смотрит видео в Тиктоке. Поэтому я решил создать учетную запись Steam и скачать эту игру, чтобы посмотреть, смогу ли я сыграть вместе с ним. Я загрузился, прошел обучение, но не понял, как правильно подбирать команду из трёх бойцов. Я попросил ребёнка о помощи, и он организовал игру, к которой я смог присоединиться. Он мне всё доходчиво рассказал, и я получил огромное удовольствие от партии. Это, однозначно, было ЛУЧШЕЕ время, что я проводил с сыном с тех пор, как почила моя жена 12 лет назад. Бестиарий Сигиллума снова сблизил меня с сыном, и теперь мы проводим время вместе даже вне дома! Спасибо, Intaglyph!
An amazing game with huge potential, but since it has no publisher and zero marketing, it'll just fade into obscurity. A damn shame, but that's the harsh truth.
The actual play count is probably around 50 hours (I played a lot of the physical boardgame over about a year). [b]TL;DR[/b] – You like all the MOBA strategizing, but don’t have the reactions and don’t want the toxicity? You like comboing several abilities to wreck someone’s face in a game? Sigillum will definitely scratch that itch! [b]Basic Idea[/b]: summon a three-hero team, control Towers to destroy the enemy [strike]Ancient[/strike] [strike]Nexus[/strike] Castle, killing enemy units also goes a good job, combo abilities for massive damage. Good boardgame, now a computer game. [b]Goods and bads:[/b] + pretty good game on its own + no crits, no random, all cold hard calculation + neat PC adaptation – actually cleared up some of the rules for me! + includes lots of expansions to the original boardgame (i.e. lots of new characters) + art’s [b]kickass[/b], and the music is non-intrusive – even reminds me of Opus Magnum OST a bit + English translation seems alright – not all boardgame expansions included (only 2-player mode available, some characters are missing) – get ready to right-click everything – toned-down, no-frills visual effects (more of a plus for me, but it’s certainly no Hearthstone) – just like the boardgame, you gotta find a human opponent to play (let’s hope the word-of-mouth helps!) Sigillum is the digital remake of a pretty nice Russian turn-based “hero arena” boardgame. The basic premise is – you summon three Huge Creatures to battle the enemy’s team of Other Three Huge Creatures over control of the two Castle-Destroying Towers. You manage to keep control over an enemy tower for a turn, the enemy’s [strike]Ancient[/strike] Castle loses 1 HP. You kill an enemy’s Huge Creature, the enemy’s [strike]Ancient[/strike] Castle loses 1HP. There’s no XP, no randomness, no crits – if you wanna plan a perfect game, go ahead! The minimalistic plot and seemingly simple design hide a pretty neat adaptation with a surprisingly deep balance of counters and strategies – some heroes are pretty universal, some work as hard counters, some spin outta control unless you hard-counter them, and so on and so forth. I have to say it plays like a weird mix between Hive/Shogi and Overwatch/Paladins – which me likey.
Почему те игры которые мне нравятся, не нравятся практически никому?
So far pretty fun! Trying to counter your apponent makes the game pretty interesting. However, when my brother and I play against eachother on seperate PCs we sometimes get this problem where we are playing different games kind of. It's like the game is not tracking our moves and displaying them correctly on the others PC. So, I will see my borthers moves one way that is contrary to how my brother actually moved his characters. Besides that great game!
I think this game would be great fun to play if it actually worked. I'd definitely play this as a board game, or if the developers fixed this computer version. I try to play vs my friend, and we connect to each other, but then at some point in the game, we end up playing different games? We will get to the point where she will have 1 point left, and I will have 2 points left, but she will tell me very different numbers, so we never finish a game with the same result. It's not our internet connection, because we don't have this issue with other multiplayer games.
Nice game but no one plays it. There's around 4 players on the game on average and it's in dire need of a single player mode or something to let players enjoy the game since the online community is severely lacking. Played against myself and found the mechanics interesting and the characters to be neat. I'ts a great concept I just think it's a shame there's no one online to play it with. It's worth the price (under $10), just needs a larger community or will stagnate further to having maybe 1/2 players. I'm sad I missed the launch time when there were other players on the game.
It's a decent game, but with two major flaws at the moment. 1. Small community. You could be waiting an opponent for 10-15 minutes to no avail. 2. "Out of sync" bug in Custom mode. I tried to play with my friend two month ago. We managed to play one game out of three without the bug. Sure, there is some fun in playing two different games at once, but only the first time. Though I doubt that anything can be done with the first problem in the near future, I hope the developers at least fix the second one. So the thumb up is not to the game at its current state, but to the game it might become if devs at least fix Custom mode and add AI mode. P.S. IMHO, at its current state the game is worth bying only if you have someone to play hotseat with.
Сначала купил настолку и понеслась. Идея игры просто супер, шахматы и дота, что еще нужно? )) Наверно только соперник который так же кайфует от этой игры ))
This game is ridiculously addictive. It is based on a well-designed desktop version and has tons of in depth game mechanisms. It almost feels like a round-based desktop Dota. The internal AI at this moment only provides three bots, but I enjoy a lot with different random combinations of my team. I would definitely want to see this game attract more attention and become more popular as it deserves so. Also kudos to dev's continuous hard work despite the current small community. To me this game is definitely worth the price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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