
个人独立开发的像素武侠风横版动作游戏,以电子游戏的形式为大家展示在南宋末年蒙古入侵中原、江湖没落、大侠绝迹的背景下,怀有侠义之心的剑客贯彻心中理念的故事。
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A well made little game. Clear inspirations from metroidvanias, and tight combat inspired by sekiro. Fairly difficult, but can be made easier with the right leveling and the right skills. Music is passable. Unfortunately, no English right now, and since its an indie side project, it will come slow.
一直以來我認為我對遊戲的容忍力還不錯,老實說這是我第一次也是目前唯一一次給遊戲差評,2d橫版我也玩過一些,就這遊戲怪物特噁心。尤其是迷霧島那些怪純屬噁心人。打贏boss沒有爽感,只有苦難終於結束了的感覺,玩家跳起boss持續在地上等玩家落地就攻擊,這遊戲又不像空洞騎士有下劈 爬牆這種避免落地的手段,怪物的攻擊連段轉身靈活地跟鬼一樣是想怎樣,玩家沒有受傷無敵單方面持續挨打,受擊進入硬直,硬直無法操作繼續吃傷害,講真的在改版前被噴到爆的鹽與獻祭法師boss都比這遊戲後期那些腦殘玩意好 我真的很想給這遊戲好評,或至少不上不下的中庸評價,但上述問題到越後期越誇張
Really badly designed game where you have absolutely no iframe and yet every single bosses and enemies from mid game onward designed to attack you non-stop, basically any normal enemy can one shot you while you're floating there because there's a stupid bug. Waste of time and money. 游戏制造并不是一味盲目的追求难度,而是要适当的让玩家有破解的成就。制造那些可以无限攻击且无法闪躲并会轻易杀死玩家的敌人根本不会给玩家带来任何乐趣,只是纯粹为了满足游戏制造者的虚荣心而已。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
出生游戏,一堆粪怪,boss巨恶心
艄公:大侠,前方兵荒马乱,此去欲何? 大侠:斩蛮夷,济苍生。 艄公:若一去不回? 大侠:便一去不回。 简单的类恶魔城游戏,手柄比键盘方便。打了快两个小时,地图探索了百分之五十。卡在神秘高手前,耐心打打还是能过的,关键是缺了那点耐心。总而言之两小时游玩下来体验还不错。且开头的那段对话我很喜欢。 🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺
终于记起为什么我没打完这个游戏了,因为不好玩,打个架手柄搓冒烟,按得手疼又玩不出什么花来,打架的手感又很一般
游戏可以说出人意料的不错,这个价格能有这种质量确实很棒了,整体难度适中。但是最终BOSS二阶段那个激光也太逆天了,经常在最边上的时候BOSS突然瞬移到另一边放激光直接秒人,根本来不及躲。还有令人印象深刻的疯狂转转乐傀儡小怪,血要是厚点比BOSS还牛。正常通关在五到六小时,全收集大概需要七个小时。
什么时候出下一作,期待
国产虽然大作不行,但这些小工作室的精品独立还是非常不错的
对于休闲小游戏来说尊的不错
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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