
个人独立开发的像素武侠风横版动作游戏,以电子游戏的形式为大家展示在南宋末年蒙古入侵中原、江湖没落、大侠绝迹的背景下,怀有侠义之心的剑客贯彻心中理念的故事。
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A well made little game. Clear inspirations from metroidvanias, and tight combat inspired by sekiro. Fairly difficult, but can be made easier with the right leveling and the right skills. Music is passable. Unfortunately, no English right now, and since its an indie side project, it will come slow.
一直以來我認為我對遊戲的容忍力還不錯,老實說這是我第一次也是目前唯一一次給遊戲差評,2d橫版我也玩過一些,就這遊戲怪物特噁心。尤其是迷霧島那些怪純屬噁心人。打贏boss沒有爽感,只有苦難終於結束了的感覺,玩家跳起boss持續在地上等玩家落地就攻擊,這遊戲又不像空洞騎士有下劈 爬牆這種避免落地的手段,怪物的攻擊連段轉身靈活地跟鬼一樣是想怎樣,玩家沒有受傷無敵單方面持續挨打,受擊進入硬直,硬直無法操作繼續吃傷害,講真的在改版前被噴到爆的鹽與獻祭法師boss都比這遊戲後期那些腦殘玩意好 我真的很想給這遊戲好評,或至少不上不下的中庸評價,但上述問題到越後期越誇張
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
出生游戏,一堆粪怪,boss巨恶心
艄公:大侠,前方兵荒马乱,此去欲何? 大侠:斩蛮夷,济苍生。 艄公:若一去不回? 大侠:便一去不回。 简单的类恶魔城游戏,手柄比键盘方便。打了快两个小时,地图探索了百分之五十。卡在神秘高手前,耐心打打还是能过的,关键是缺了那点耐心。总而言之两小时游玩下来体验还不错。且开头的那段对话我很喜欢。 🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺🤺
Really badly designed game where you have absolutely no iframe and yet every single bosses and enemies from mid game onward designed to attack you non-stop, basically any normal enemy can one shot you while you're floating there because there's a stupid bug. Waste of time and money. 游戏制造并不是一味盲目的追求难度,而是要适当的让玩家有破解的成就。制造那些可以无限攻击且无法闪躲并会轻易杀死玩家的敌人根本不会给玩家带来任何乐趣,只是纯粹为了满足游戏制造者的虚荣心而已。
终于记起为什么我没打完这个游戏了,因为不好玩,打个架手柄搓冒烟,按得手疼又玩不出什么花来,打架的手感又很一般
打發
拼刀机制真jb傻逼 因为破坏敌人格挡条前,是无法打掉敌人血的,哪怕是在敌人背后攻击也不行 所以必须和敌人拼刀,导致连偷伤害也根本做不到,打不过就是打不过 而且没有受伤保护,导致可能直接被敌人一套连招连死,容错率过低 建议加个难度设置,真的很难受
好玩,但是有多重判定的bug,很多时候根本死不了结果直接多重判定给我秒杀了。地图陷阱和boss技能都有这个问题,这必须得修复,体验太受影响了。
十分甚至九分地好玩呀(喜)
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Where this game's players are, estimated from review languages.
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