
Become the Blade that Destroys Demons!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 19.6Kreviews | 87% | — | $26.9M |
| $89.99 | 16.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bão mt bão
é legalzinho, o visual é bonito, a jogabilidade é simples, mas depois de um tempo fica meio repetitivo. O modo história é bem legal de mundo aberto e tal, nada demais, No geral, é um jogo divertido pra passar o tempo, mas não é nada revolucionário, achei bem caro também pelo que entrega, só vale a pena pegar em uma promoção
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27M | 189.3K | 81% | $8.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $27.2M | 22.4K | 89% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.7M | 3.7K | 83% | $59.99 | |
| $107.5K | 144 | 53% | $39.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $59.3K | 67 | 96% | $34.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
恶鬼灭尽!
kardeşin var iblis oluyor iblis keser oluyon iblis kesiyon rengoku ölüyo :(
原汁原味,才是真的好
666666666
嗯
Жить и умереть — в этом красота бытия человека. Возможность жить и возможность умереть, постоянная борьба и движение...
In all honesty probably one of the easiest 100%s you could get that aren't super duper easy. Like i've had to learn the game and its mechanics and its fun. All of that aside though, i think its a pretty good game. I'm not "Huge" on anime fighting games or fighting games in general but I enjoyed my time with this game. I think if you're someone who is big into fighting games idk if you'd enjoy this a ton but, you probably know that already. If you like the anime go for it, its fun and easy to get into. If you want a game but haven't watched the anime you can completely still dive into it. Its telling of the story is straight forward and easy to understand and for a game i think it does a great job. So, what's the final consensus? I think this game is a good game for if you're not too big into fighting games. I think its simple enough to grasp but hard enough to master. Even if you're limited on characters each one has their gimmicks and has enough to learn while the style of the game is there for you. Overall, solid 7/10. I think its good fun but isn't life changing or anything. I think if you want a single player fighting game, buy this and play it while its cheap if its your jam. I haven't messed with the online but if you want a demon slayer game online, buy the second one as it's more recent and will have more players (That is probably obvious to you though).
NICEEE
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.