
Destroy demons with the power of forged bonds! Tanjiro Kamado's battle will once again unfold…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 13 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 83% | — | $4.7M |
| $59.99 | 6.4Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怪全程霸体加读指令扫冯了,背身都偷不了,一抓破绽boss马上开盾了,360度防御而且连破防的招式都没有,好不容易快要把盾打碎了马上一个冲击波把你推开然后疯狂放招式 ,我TM都打连招了都能干霸体开技能把我打断的哦,夸脏噢,怪物技能又多释放频率还高范围又大,角色性能还好只有一个短小无力的冲刺,完全被boss当狗打,只看到制作组满满的恶意,干脆别叫格斗游戏了叫挨打游戏吧,角色的技能池也特别浅,四五个技能来回放,什么鬼玩意
gráficos legais, jogabilidade fluida, mas nas ultimates o fps é travado em 30, mas em geral é um jogo legal
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩,善逸感觉很像我们这种普通人
직접해보세요.. 느낌다를겁니다.
花钱的和不花钱的差异过大,想要强制你花钱买角色
good game mga boss
ICH SAGE NUR EINS… DIESES SPIEL IST NICHT 10/10. NICHT 100/10. ES IST 100000000000000000000000 VON 10!!! 🤯🔥 Ich starte das Spiel so ganz entspannt und denke mir: „Ja ok ich spiel kurz eine Mission.“ 3 Stunden später: Ich liege halb tot im Stuhl, Controller schwitzt, Zimmer 40 Grad, Nachbarn denken ich kämpfe gerade selbst gegen Dämonen. Die Animationen sehen so krank aus, dass ich manchmal vergesse dass ich überhaupt spiele und nicht einfach eine neue Folge von Demon Slayer: Kimetsu no Yaiba schaue. Und meine Lieblingscharaktere… Shinobu Kocho – sie sieht süß aus aber zerstört Leute mit Gift als wäre es nichts. Der Gegner denkt: „Ach die ist klein.“ 5 Sekunden später: RIP Gegner. ☠️ Dann kommt noch Mitsuri Kanroji. Die Combo mit ihr fühlt sich an als würde jemand sagen: „Hier sind 300 Hits… viel Spaß beim Zuschauen.“ 😂 Und dann… DER BOSS DER BOSSE… Muzan Kibutsuji Wenn der auftaucht weißt du sofort: Heute… werde ich leiden. Der Typ bewegt sich wie ein finaler Raidboss aus der Hölle. Ich schwöre ich habe mehr Angst vor ihm als meine Matheprüfung damals. Story Mode: episch Kämpfe: episch Animationen: episch Meine Fähigkeiten im Online Mode: absolut katastrophal 💀 Ich wollte nur kurz spielen… Jetzt plane ich mein Leben danach wann ich wieder Dämonen jagen kann. FAZIT: Dieses Spiel ist so geil dass Tanjiro wahrscheinlich selbst sagen würde: „Das ist Peak Gaming.“ ⭐ Bewertung: 100000000000000000000000000 / 10 Jetzt entschuldigt mich… ich muss wieder Dämonen verprügeln. 😤🔥
好玩
крутая игра всем советую лучше купите микро
Buen juego, lastima que no encuentro partidas online
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.9M | 19.6K | 87% | $59.99 | |
| — | 0 | — | — | |
| $69.8M | 72.8K | 86% | $29.99 | |
| $1M | 728 | 80% | $49.99 | |
| $343.7K | 359 | 60% | $34.99 | |
| $72.2K | 170 | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 8.2K | 89% | $24.99 | |
| $4.7M | 10.5K | 89% | $14.99 | |
| $4.7M | 8.5K | 86% | $24.99 | |
| $4.6M | 2K | 88% | $99.99 | |
| $4.6M | 18.8K | 76% | $9.99 | |
| $4.7M | 11K | 74% | $19.99 |