
Step into the Demon’s Mirror and enter a fantastical, nightmarish world in this roguelike deckbuilder! Strategy meets the arcane in a unique fusion of deck-building and chain-3 mechanics. Can you face your demons and come out unscathed?
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English, French, Simplified Chinese, German, Russian, Portuguese - Brazil, Japanese, Korean, Traditional Chinese, Spanish - Spain
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really diff take on STS type of game, it looks clean and cute has some challenge to it already without adding modifiers. Gonna get to a poiint where i wish there was more than 3 classes though cos its fun :) Would recommend for anyone who likes STS to give this a try.
It's good in a middle-of-the-pack sense, and worth picking up. It takes a little too long to unlock the things that really set the characters apart from each other, leaving a bland first impression. This takes a little explaining, but essentially the player can use the symbol board for their action at a two energy cost, with cards running the typical 0-3 cost for the most part (noting that players very typically have four or more energy to spend in a turn). The characters largely differ in how they interact with the board: the first and simplest gets one free board move per turn, the second gets a one-energy discount on a card in hand after each board move, and the third seeds the board with wild spaces that also provide a discount on a board move that includes them. Once all the characters and most of the cards are unlocked the interaction between cards, boards and enemies gets very interesting with a lot of room for cleverness. (I would strongly recommend to the developer putting an "Unlock All Cards" option in the Settings menu, to let folks take the training wheels off earlier if they choose.) The story / moral is positive, and I appreciate that the game has something to say - it's reasonably transparent, but I liked it and found it far preferable to the slop fantasy or sci-fi gobbledygook most of its peers have instead. The art is quality and consistent throughout, and I appreciated how both your characters and the creatures you're encountering are depicted doing things on the cards (again, a step up from stock-art sword images or flame swoops of most generic deckbuilders). I'd definitely recommend on sale, and wouldn't feel bad paying full price considering it's already reasonably cheap. It's not the Next Hot Thing but it's certainly good enough. :)
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Slay the Spire + Match 3 = AWESOME!
Play Time: 28.9hrs Achievements: 33 out of 36 Date/Version: January 3rd 2026 / Patch Oct 18th 2024 Rating: 7.0 out of 10. Demon's Mirror is a deck-building, match many (not match 3), roguelike game. There's a strong possibility you've played other match 3 games, this on the other hand adds some additional twists, and infuses itself with other genres. You have 3 unique characters to choose from who have a variety of builds, some have more builds than others. But like any game, some builds are less effective against particular bosses or enemies. With there being 3 unique characters to play as you'll find yourself playing or potentially gravitating towards one character, try to beat as many gameplays as you can. As mastering cards (for an achievement) requires you to win, and loosing results in nothing, not even experience points. Like many other Rougelike Deckbuilders, this game has a grid based map, that offers a variety of paths, but sometimes these paths offer branching paths which can be helpful at times. You'll encounter elite fights, regular enemy fights, events, surprise ambush style fights, and boss fights. Some of the events you'll encounter will have mini games, matching puzzle like style games to allow you to gain more coins, or “follow that card” game where you'll obtain a card you want for free. After every battle you typically rewarded with currency and a card, but on the nice side you can always skip taking a card without a penalty. You may be offered trinkets, which act as passives during the entire game, some trinkets have negative effects so pay attention to what you take and what you don't. What's nice about this match tile concept plus the use of cards allows you to set up plays that in a regular match tile game you wouldn't have been able to achieve. While there is RNG, the game helps mitigate that RNG with your cards. In addition your cards can provide you with variety of things, such as defense, directly attacking an enemy, destroying or damaging enemy tiles, etc. There is a tiny story with a secret ending, it was a nice touch. Over all this game offers more than 28hours worth of content. I would highly recommend it if you are a match tile fan, and if you are a deckbuilder fan. PROS: Huge Tile Matching variability Large number of unique cards Nice amount of unique trinkets Many unique builds for each playable character Variable difficulty Semi-Unique gameplay for its time. NEUTRAL: Difficulty spike from modifier 6 to 10 Art CONS:
Très beau jeu de cartes, roguelike. Mécanisme différent des autres jeux, assez intéressant. Bon petit jeu. 9 / 10.
Great combination of two genres. I love how easy it is to play with a controller as well.
Very cheap version of Slay the Spire. Copies a lot from that game, while adding a puzzle that just hampers you most of the time because it is completely luck based. Basically, a much worse version of Slay the Spire. Just buy Slay the Spire or Monster Train, this game is not worth the time.
This game really captures the gameplay and deckbuilding power creep of its inspiration, [i]Slay the Spire[/i]. It has a lot of interesting and fun mechanics that make it really hard to put down. The art is something else: all the characters and art make it look like it was made by some bottom-tier developer who was contracted to develop a game featuring your favorite 2000's-era fast food mascot characters. That said, the animations are really nice and even if everything looks really cheesy, there was a good amount of attention paid to the details. The gameplay mechanics of juggling whether you want to play a card, match on the board, or both, is really well-done. There are kind of a lot of resources to take advantage of which at first seems like too much, at least to me, but after some time in the game I came to see that it was a good design choice relating to the puzzle board. This game is really great, it deserves to be played, you should buy it.
Dieses Spiel kann ich für Freunde dieser Spielmechanik sehr empfehlen. Ich war sehr skeptisch, auch weil die Grafik der Figuren mich in keinster Weise anspricht. Beim Spielen ist das dann aber komplett egal. Die Kombination von Karten, die man verbessern kann, Relikten und dem Feld, in dem man Symbole verbinden und dadurch Kräfte erhält, funktioniert sehr gut und bietet ausreichend Abwechslung. Warum hier von 3 "gewinnt" geredet wird, kann ich nicht verstehen. Man verbindet gleiche Symbole indem man Linien zieht, um die Vorteile dieser Symbole zu erhalten. Dabei muss man mindestens drei Symbole verbinden. Das Spiel ist gut durchdacht. Klare Empfehlung.
已退款。 节奏拖沓,单局流程太长,教程2个小怪就打了半天。 攻击三消的概率被防御技能暴击那些稀释了很多。 不好玩。
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