
Become the Hero of Brie!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can you figure out what is causing the drought and save the kingdom, before it's too late? What about the Princess Tara? Tiny Tales: Heart of the Forest by Brave Giant LTD, Published by Artifex Mundi The magical kingdom of Brie is where tiny humans live in harmony with animals. Welcome to the kingdom of Brie: the tiniest land in the world ruled by a mouse, King Oliver. Hidden deep in the foliage of the forest, between the blades of grass and mushrooms, there's a place where tiny people coexist with animals. Our little hero Max suddenly interrupts the search for his father when he is called home to help his mother save his childhood home. His only hope is to win a prize in a tournament, but as it turns out this is just the beginning of an epic adventure. Can he become a champion of the kingdom and discover the reason for a deadly drought that endangers everyone? Can he save Princess Tara? https://steamcommunity.com/sharedfiles/filedetails/?id=3083823186 Help Max to unravel mysteries, find clues in hidden objects and defeat puzzles that stand in his path. Follow the tiny man on a dangerous quest to discover a well-kept secret which, if revealed, could shake the very foundation of the kingdom of Brie. Are you brave enough to become the hero? Let's find out! https://steamcommunity.com/sharedfiles/filedetails/?id=3083823132 Pros: * Hand painted Graphics * 36 Beautiful Locations * Mini games and Hidden Object scenes * 20 Achievements * Trading Cards * Bonus Chapter * Pleasant Music * Collectibles-Mouse Dolls and Gold Coins * No Issues using Windows 11 Cons: * Sometimes Choices are a bit hesitant to React Rating: 8/10 Final Thoughts: I enjoyed the story and the travels. Voice acting was mostly very good. I feel it's worth it at full price but on sale is even better. Also includes a bonus chapter. Nice addition to add to your Hidden Object Collection. Time for me to play it again. Seems I missed some achievements. [table] [tr] [th] This review was submitted for [url=http://steamcommunity.com/groups/elitegives]Elite Giveaways[/url], where every game deserves a review. Follow our [url=https://store.steampowered.com/curator/11978515/]Curator page for lots more honest reviews[/url].
I really don't understand why AM includes these "balancing" games. It's not a puzzle. Its not really a skill either. I don't know what the purpose is, but I die immediately. every time. Theres something weird about the mouse positioning that makes balancing impossible. It's just not a fun minigame - why do they keep using it??
4/10 this hog was all over the place + artwork - combat + story was ok - huge amount of items hidden behind other items, this means your always clicking everything cause it isnt the thing you want but it may move to reveal the thing you want that you cant see at all. sometimes you need to move multiple things - really short game. 2,3 hours here and the rest is afk card farming - hold too many items at once all the time - the amount of things that felt like they should work but dont. i need to get that rope down with a loop on the end of it. let me use this paper clip? nope! how about this crochet needle? nope! it was rope, i guess i tossed rope at the rope to get it down???
Tiny tales segue a linha do gênero objetos ocultos. esse é um pouco mais fácil e menor em duração, até os colecionáveis são menos. não chegando a 40. para quem gosta do gênero é super recomendado. tem uma boa história, quebra cabeças medianos e simples e é um game de fácil 100%
From what I've seen, many creatures live in the undergrowth - miniature people certainly don't, yet [i]Tiny Tales: Heart of the Forest[/i] tells us a story about them. I am well aware that neither the plot or setting of hidden object games in general are the most serious ones in the world of videogames (not to mention their primary target audience), but I'd like to emphasize nevertheless that there's a certain amount of childish elements you can cram into a game: a kingdom of small people ruled by mice and rats, where a rabbit-riding woman is not an uncommon sight... while I love classic fantasy and tales, I found the general concept way too infantile and one should take this into consideration before purchasing this game (upon seeing all this I was contemplating whether I should activate it or not, since I got this in a bundle). The game itself isn't particularly bad, although it has its fair share of shortcomings, but I thought this was something I should definitely mention. The other thing I immediately noticed is that how similar several mechanics are - most notably the spell kit (along with the runes required to create spells), that is exactly the same - to the ones seen in [url=steamcommunity.com/id/atisz2/recommended/814030/]Queen's Quest 4: Sacred Truce[/url]. It was obvious to take a look at the release date of the 2 games to see which one's the culprit: [i]Queen's Quest 4[/i] was released 9 months later... so this makes that game not only the weakest part of the [i]Queen's Quest series[/i], but a lazy rip-off as well in addition. But that's enough about that. According to the story, we play as Max, one of the mentioned small folks, who returns home after searching for his father without success and finds the kingdom facing many difficulties, where rats manipulate the mouse king and beavers cause draught by cutting down trees, thus blocking the path of a stream (yet we see no sign of the latter, there's lush foliage everywhere). Besides the spell kit as the previously mentioned main feature, what we get here is a pretty average hidden object game with the usual ~30 minutes long bonus chapter (where we have to find a mushroom, so that we can extract an antidote to cure our mother who's been poisoned), which is also required for an achievement. The minigames are fun (for the most part), although very easy (with some time-consuming ones, like the knot-pulling "puzzle"), but we've seen all of them in the other games of this developer, namely in the [i]Queen's Quest series[/i]. The hidden object scenes (we can also play a pair-matching game, Monaco instead) themselves are fair and their number isn't overly high, at least in the main game, because the bonus chapter is full of twice used HO scenes. Also related to the bonus chapter: I noticed that some items needed more than one clicks, not to mention the annoying morphing objects (they change their shape at certain intervals). We also have to look out for ordinary items around the edge of the screen, the straw for example which is needed to reach a piece of cloth high on top of a mushroom... Besides the interactive items which require some components to be found before they can be used, there are some nonsensical item uses, like the one where we have to use a spoon (!) to move fallen rocks out of the way... and that exact spoon is later used to lift a heavy branch (named it 'The Universal Spoon of Ultimate Power' afterwards - shame it disappeared then, I bet it could have been used successfully against the final enemy as well). Seriously, I know these people are small and so they can use spoons as such, but still, if they have miniature bows, arrows and such, why can't they have tiny pickaxes or showels? And what about the bird needing a cap - why would a bird want one? Collectibles are very easy to spot, which fits perfectly to the nature (made for children) of the game: on each screen we can find 1, which is either a mouse doll or one of the gold coins with cheese on them :) Throughout the game the combination of blue-green colours dominate, which gives it a unique look; for the most part events occur outside (which I'm a fan of) in the miniature kingdom, where mushrooms and flowers seem huge and all this give place to some pretty scenery. On the other hand cutscenes appear to be rough and crudely made - mostly due to the fact that they use the magnified image of certain characters. Music during some of the minigames (or the loud, looping combat music) may seem familiar if we played... yes, the [i]Queen's Quest series[/i]... again. And unfortunately they aren't good either. Background music in general isn't bad though. [i]Tiny Tales: Heart of the Forest[/i] is a rather generic, yet still likeable little hidden object game, that is obviously made for children, considering both the difficulty of its puzzles and its themes. Thus I would rather recommend it to children, /skip otherwise. PROS + beautiful, unique scenery + child friendly... CONS - ...to an extent where one could call it childish instead - lazily done cutscenes and reused, annoying music RATING 5/10
A good Artifex Mundi hidden object game.
Je joue sur Linux. Version Linux : meh. [h1]Le jeu[/h1] Le jeu est court et beaucoup trop facile. Les mini jeux sont plus des suites de clics que des mini jeux. Les scènes d'objets cachés sont trop faciles. D'une part il n'y a que peu d'objets à l'écran, d'autre part elles sont vraiment peu détaillées. Et la majorité ne sont que des "bouge cet objet pour en trouver un autre en dessous", sans parler du fait que ce sont des scènes où il faut trouver 12 objets identiques. Aucune recherche dans le design des scènes, en résumé. Pas de traduction moisie dans les rares scènes avec des noms d'objets. L'histoire n'a aucun intérêt, et me semble un peu surréaliste, déjà avec les humains qui sont grands comme des souris. Franchement, on aurait incarné une souris, ça aurait été plus logique. Les utilisations des objets sont plutôt correctes, rien qui n'est incohérent. Bon évidemment on trouve toujours des objets dans des endroits qui n'ont rien à voir, mais c'est récurrent dans ce genre de jeu. Les rares dialogues sont ridicules, sans parler de notre mère qui nous prête à peine attention... vraiment aucune cohérence dans l'écriture. A noter que la fin est clairement bâclée, tous les objets sont dans la zone et simples à trouver. Les graphismes sont corrects, mais rien d'exceptionnel. La musique... alors oui, il y a de la musique. Mais cette musique épique sur la moitié du jeu alors qu'on fait des trucs basiques, c'est pas du tout adapté ! [h1]Rejouabilité, achievements[/h1] Au menu, les achievements habituels du genre. Les collectibles sont assez faciles à trouver, sauf l'un d'entre eux qui m'a échappé sur les deux runs que j'ai faite... il est au début heureusement. Le problème c'est qu'il est caché par un PNJ une fois qu'on le libère, suite à un combat c'est le premier truc qu'on fait dans la zone... c'est mal foutu. [h1]En bref[/h1] Le jeu est médiocre. [h1]GNU/Linux[/h1] Si une fois lancé le jeu tourne sans problèmes, il m'a fallu régulièrement le lancer plusieurs fois avant qu'il fonctionne, la plupart du temps il crash au lancement. Peut-être que c'est dû à mon système, mais c'est l'un des très rares jeux qui m'a posé ce problème. OS: Linux Mint 21.2, MATE edition. Hardware : 5950x, AMD RX 6900XT, 64GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
Tiny Tales: Heart of the Forest is a warm, storybook-style hidden-object adventure that leans into charm, imagination, and accessibility rather than complexity or difficulty. Developed by Brave Giant LTD and published by Artifex Mundi, it presents a fairy-tale world viewed from a tiny perspective, where everyday objects become towering landmarks and the natural forest transforms into a vast, mysterious realm. The game is clearly designed to be inviting and relaxing, offering a gentle sense of wonder that carries players through its narrative and puzzle-driven progression. The story follows Max, a small but determined resident of the Kingdom of Brie, whose peaceful forest home is threatened by an unexplained drought and a chain of strange events. What begins as a personal problem quickly expands into a broader quest involving missing royalty, a grand tournament, and hidden forces influencing the balance of the forest. The narrative unfolds gradually through dialogue, environmental storytelling, and illustrated cutscenes, maintaining a lighthearted tone even as the stakes rise. Rather than relying on dramatic twists, the story emphasizes curiosity, kindness, and perseverance, making it feel suitable for all ages. Gameplay adheres closely to the classic hidden-object adventure formula. Players move between handcrafted locations, searching for items, solving contextual puzzles, and completing minigames to unlock new areas. Hidden-object scenes are frequent and visually rich, often making clever use of scale by disguising familiar objects as terrain features or background details. These scenes are generally fair and readable, avoiding excessive pixel hunting and offering hints when needed, which reinforces the game’s relaxed pacing. Minigames and logic puzzles are sprinkled throughout the adventure to add variety. These range from simple pattern matching and memory challenges to mechanical puzzles involving levers, symbols, or environmental interaction. None of these puzzles are particularly demanding, but they are consistently polished and well-integrated into the world. Their role is less about testing skill and more about maintaining engagement and rhythm, ensuring that gameplay alternates smoothly between searching, thinking, and story progression. Visually, Tiny Tales: Heart of the Forest is one of its strongest entries. The hand-painted art style is colorful and detailed, giving each location a cozy, illustrated quality reminiscent of a children’s storybook. Forest clearings, makeshift villages built from household scraps, and whimsical interiors all benefit from careful composition and playful design. The attention to scale is especially effective, as common items like buttons, jars, or threads become meaningful parts of the environment, reinforcing the game’s central theme. Audio design complements the visuals without overwhelming them. The musical score is gentle and melodic, supporting exploration and puzzle-solving rather than drawing focus. Sound effects are subtle but effective, adding life to interactions and reinforcing the magical atmosphere. Voice acting appears selectively and is serviceable, helping to define characters without dominating the experience. In terms of difficulty and pacing, the game is deliberately forgiving. Objectives are clearly communicated, backtracking is minimal, and failure states are rare. This makes the experience ideal for casual play sessions or for players new to the hidden-object genre. While seasoned fans may find the mechanics predictable and the challenge level modest, the consistency and smooth flow help maintain enjoyment throughout the relatively short runtime. Replay value comes mainly from optional collectibles, achievements, and a bonus chapter that extends the story slightly beyond the main campaign. These additions encourage thorough exploration but do not drastically alter gameplay. Once completed, the experience feels complete rather than endlessly repeatable, positioning the game as a contained adventure rather than a long-term time sink. Overall, Tiny Tales: Heart of the Forest succeeds by delivering a polished, comforting hidden-object adventure built around a creative premise and appealing presentation. It does not attempt to reinvent the genre, but it executes its familiar formula with care, imagination, and visual flair. For players seeking a cozy, fairy-tale journey filled with light puzzles and charming environments, it offers a pleasant and satisfying escape into a tiny world with a big heart. Rating: 7/10
A pretty easy and short HOG. The spells could have been cool except it held your hand for them. So instead of figuring out which runes to put together, it just highlighted what you needed. There was one collectable per screen but no indicator, so best to find them before doing anything else. They were fairly obvious. Every 3-5ish screens the areas got locked on the map as the story moved pretty quick.
mein ERSTES WIMMELBILD GAME Und ich muss sagen die Rätsel waren nicht soo schwer. Genauso wie die Errungenschaften die waren auch nicht so schwer. Das Spiel hat mir Spaß gemacht :)
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