
Step into a new puzzle adventure designed for virtual reality. Armed with magnetic gloves, you’ll solve unique and evolving puzzles deep within a mysterious underground cavern.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
DeMagnete von BitCake Studio ist ein wahrlich magnetisierendes Puzzleabenteuer. Wie so oft wissen wir zu Beginn des Spiels mal wieder gar nichts. Wir erfahren schnell, dass wir D heißen und wohl vor einiger Zeit, oder erst vor kurzem hier an diesem mysteriösen Ort gearbeitet haben. Die nette Stimme die uns begleitet, entpuppt sich als die K.I. Q, die wir später auch in persona antreffen. Ein kleine ballförmige Drohne, die nicht nur die Geschichte in DeMagnete erzählt, sondern auch den ein oder anderen frechen Spruch breit hält. Die (englische) weibliche Stimme ist wunderbar eingesprochen worden und passt toll zum Humor der Geschichte. https://steamcommunity.com/sharedfiles/filedetails/?id=2567919217 Mit zwei riesigen Magnethandschuhen ausgerüstet und der Begleitung von Q durchqueren wir ein riesiges Höhlenareal, das als Labor oder ähnliches fungierte und das voll von kleinen und größeren Kammern ist. Jede dieser Kammern beinhaltet ein Puzzle und führt uns immer tiefer in die unterirdische Anlage. Zunächst erreichen wir die verschiedenen Level per Aufzug aber später geht es auch per Fähre über heiße Seen.Wir erfahren natürlich im Laufe des Spiels immer mehr über diesen Ort und auch über die doch kuriose Beziehung zwischen Q und D. https://steamcommunity.com/sharedfiles/filedetails/?id=2567919556 Die Puzzle in DeMagnete basieren alle, wie der Name schon vermuten lässt, auf Magnetismus. Überall in den Rätselkammern liegen farbige Würfel, die je nach Farbe unterschiedlich gepolt sind. Stark inspiriert von Portal benutzen wir unsere Handschuhe, die ebenfalls unterschiedlich gepolt sind, um die Würfel zu benutzen. Wir können sie heranziehen oder abstoßen, das was Magnete so tun. Dadurch ergeben sich einige Wege die Würfel zu benutzen, die Rätsel lassen sich so auf unterschiedlicher Weise entschlüsseln. Die Puzzle bestehen aber prinzipiell daraus mit den Würfeln Knöpfe zu drücken, um die Stromzufuhr zur nächsten Tür herzustellen und in den nächsten Raum zu gelangen. Die Puzzle sind zunächst kurz und einfach, steigern sich aber von Level zu Level. Wir müssen die Würfel somit an immer komplizierteren Gerätschaften benutzen, es gibt Hindernisse wie Türme und Container zu benutzen oder auch Sprungfelder, um endlich die nächste Tür zu öffnen. Es ist erstaunlich, dass dieses einfache Spielprinzip bis zu 40 spannende Level füllen kann. https://steamcommunity.com/sharedfiles/filedetails/?id=2567921375 Die Physik ist äußerst realistisch. Die Magnete funktionieren genau wie man sich das vorstellt. Die Steuerung ist gutgelungen. Neben freier Bewegung gibt es auch die Möglichkeit zu teleportieren und Snapturn ein- oder auszuschalten. Der einzige Bug im Spiel, der mir bisher aufgefallen ist, hängt mit der Steuerung zusammen. In der 6ten Welt konnte ich nicht mehr von der Fähre auf dem Lavasee gehen. Nur durch Teleportation konnte ich die Fähre verlassen. Die Grafik ist trotz der Low-Poly stimmig und atmosphärisch. Die Detailrate könnte aber deutlich erhöht werden. Es sieht alles sehr ähnlich aus von der Farbwahl aber sehr angenehm. Ein Spiel das halt auch auf der Quest laufen muss. DeMagnete ein sehr gelungener Magnet-Puzzler mit einer eigenen Mechanik, den man fast in einem Ruck durchspielen will. Sehr magnetisierend. 👀[url=https://store.steampowered.com/curator/32170554/]Magnetisierende Reviews umgepolt[/url] auf meiner Kurator Seite. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*] [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list] [u]English:[/u] -----------------------------------> DeMagnete by BitCake Studio is a truly magnetizing puzzle adventure. As is often the case, we don't know anything at the beginning of the game. We quickly learn that our name is D and that we must have been working here in this mysterious place some time ago, or only recently. The nice voice that accompanies us turns out to be A.I. Q, who we later meet in person. A small ball-shaped drone that not only tells the story in DeMagnete, but also keeps the one or other cheeky saying wide. The (English) female voice has been wonderfully voiced and fits great with the humor of the story. Equipped with two giant magnetic gloves and the company of Q, we cross a huge cave area, which functioned as a laboratory or something similar, and which is full of small and larger chambers. Each of these chambers contains a puzzle and takes us deeper and deeper into the underground facility. At first we reach the different levels by elevator, but later we also travel by ferry across hot lakes.We naturally learn more and more about this place as the game progresses, and also about the curious relationship between Q and D. The puzzles in DeMagnete are all based on magnetism, as the name suggests. All over the puzzle chambers are colored cubes, which have different polarity depending on their color. Heavily inspired by Portal, we use our gloves, which also have different polarity, to use the cubes. We can pull them towards us or repel them, which is what magnets do. This results in a few ways to use the cubes, the puzzles can be deciphered in different ways. The puzzles, however, basically consist of pressing buttons with the cubes to power up the next door and get into the next room. The puzzles are short and simple at first, but increase from level to level. Thus, we have to use the cubes on more and more complicated equipment, there are obstacles like towers and containers to use, or jumping fields to finally open the next door. It is amazing that this simple game principle can fill up to 40 exciting levels. The physics are extremely realistic. The magnets work exactly as you would imagine. The controls are well done. In addition to free movement, there is also the ability to teleport and turn snapturn on or off. The only bug in the game that I have noticed so far is related to the controls. In the 6th world, I could no longer walk off the ferry on the lava lake. Only by teleporting could I leave the ferry. The graphics are coherent and atmospheric despite the low-poly. However, the detail rate could be increased significantly. It all looks very similar from the color choice but very pleasant. A game that just has to run on the quest. DeMagnete a very successful magnet puzzler with its own mechanics that you almost want to play through in one go. Very magnetizing. 👀[url=https://store.steampowered.com/curator/32170554/]Magnetizing reviews reversed[/url] on my curator page. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*] [url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
It's... an okay game. The puzzles are fun though most are pretty simple. The graphics, while also simple are pretty. But the game has some serious bugs. At least for me on my Index, I was using continuous motion, and I could not turn right at all. Clicking my analog stick would do nothing, however I could turn left just fine. The game also needs a lot of work on collisions, as they'res a bunch of doors you can just walk through like it's not even there. Peaking your head through walls or objects, lets you see right through them as there's no fading to black or anything similar. In the end it's again, just an okay game, as another reviewer said, it feels more like a PSVR game than it does a PCVR game.
Impressions Video with Commentary // Oculus Rift S // RTX 2070 Super: https://www.youtube.com/watch?v=js1txiaYIZI My Initial Impressions: Unique magnetic puzzle game that's really well done and feels like a quality title.
EDIT: ***I've just changed my rating from 6/10 to 8/10. I do like the little AI and Ashly Burch's voice, and the puzzles are great and fun, at least to some degree. I like the physics too - and the dynamic shadows. Textures are really poor, but I'm playing for the puzzles. So would be fair to rate this game 4/5, also for the kinda unique puzzles.*** Tried the game, first Index, then Rift CV1 just to be sure. My rig: i9 10900K, 32GB 3200 MHz, Asus Strix OC RTX 3090, Asus Z590 mainboard, Win 10 Pro. Latest drivers. The game supports native Oculus drivers - thus you get same performance as if you'be bought the Oculus Store version. There're few graphics settings (bloom on/off, antialiasing on/off, some lighting on/off), I activated them all. I set SteamVR to res 200% and then 144 Hz - and got reprojections. But 120 Hz res 200% worked fine. Not sure that the game is that greatly optimized - I get solid 144 fps using res 200%, 8xMSAA and all other settings maxed in Boneworks - so DeMagnete performs significantly worse than Boneworks, and DeMagnete looks much worse too. I'll get back to that later. Really wanted to like this game, and it does have some original content, but it also has many shortcomings. First of all this does not feel like PCVR - it feels like low-end PSVR (PSVR = PlayStation VR). Textures are way too low-res, I really don't understand why devs didn't try to do better, this isn't 2016 anymore. Even if the game isn't anything close to a king of polygons, ultramersion textures like in Boneworks could have done so much for this game. But no, we got some very low-end textures - your gloves do have some smaller markings, but it's not going to impress anyone. Many surfaces look much like the usual even-colored Quest surfaces. There are some dynamic shadows at least, but deactivated in some locations - I'm not sure why. There's no finger tracking. In fact you can't even close your hand. Also verified with Touch - same thing. Would have loved some finger tracking. Or just being able to close your fingers - feels like two big dead hands when not engaged in magnetism. Like in Alyx you only got hands and no body. I guess I'd rate graphics like this: Textures: 3/10 (really poor) Lighting (volumetric I think): 7/10 (looks nice/great here'n there) Dynamic shadows: 6/10 (sometimes pixelated res). Polygon levels: 4/10 (really low-end even for PSVR, at least compared to Moss and Trover) The low-end graphics make the game look rather bland, even somewhat blurry. Then I thought maybe the antialiasing was temporal antialiasing (TAA) which looks blurry using lcd hmds, but deactivating antialiasing did not do much for clarity. My best guess is that the antialiasing might be 2xMSAA (on/off). I even tried the Rift CV1 to see if the game profited from oled and maybe even some SDE (some low-res textures can look more high-res due to SDE), but the game looked a lot worse using CV1 (even with super sampling set to 2.0 = 17 mill pixels per image, which is close to the Index res 200% = 18 mill pixels per image). I even tried Index res 300 % to see if I could get the game to look more sharp, but no - the game looked about the same as res 200%, but performance got worse, lol. The puzzles are based on you having 2 magnetic gloves - one pushes certain cubes away, while the other one pulls/attracts. Maybe there're some Portal vibes, but this is very far from the quality of Portal. Physics work fine in DeMagnete, but you're not exposed to a great amount besides lifting and manipulating the cubes. In short: If you can accept the low-end graphics, the game does have its moments. Also I enjoyed the voice of Ashly Burch. Now, devs, can we please have better glass textures for a start? - The elevator trip down, where I got a lot of time staring at really low-end glass/window-surface textures, gets me every time, lol - this game could shine a lot more, let's start with the glass! ;-)
The magnetic puzzles are interesting but quickly become boring with the same uninspiring environment.
Dieses Spiel ist echt kein shice! Erinnert etwas an Portal. Als Erstes nach der Intro öffnen wir das Menü und aktivieren Free Locomotion und los gehts. In diesem spiel löst man Rätsel mit Magneten und etwas Schwerkraft/Physik. Die Rätsel sind gut gemacht und werden immer etwas schwerer. Das Spiel hat noch leichte bugs, wie z.B. der snap turn nach rechts funktioniert nicht mit den Index Controllern und die Schalter spinnen abundzu aber denke das wird noch gefixt. Von mir eine klare Kaufempfehlung!
Played on the Rift S! In DeMagneteVR, you solve several puzzles using the power of magnetism and cubes. Difficulty wise the "tutorial levels" are easy to understand without any explanation (except controls). On more difficult levels, you'll have to think a little longer. There is no hint system, so it's time for some BIG BRAIN MOMENTS! You will have a lot of different ways to solve certain puzzles, which in my opinion, is the best feature of the game. A certain someone said to me: "There's no right way to solve a puzzle." The quote describes the solving mechanic perfectly. The story is good. It's enough to keep you motivated. Sadly, the main character named D doesn't have a voice. The only person talking is your robot, Q. I wished for more talking interaction between these two to build up a relationship. Some bugs I've found: I had problems getting out of the lava boat (switching to teleport will fix it) Some walls had no collision for the player. I got hard locked in the last puzzle (had to restart) Based on the Dev post on the Discussion Tab from the 30th of July, they are working on a fix. One Note: I like Q's design and voice! And the best thing is you can use Q as a punching bag for stress relief while being stuck on one puzzle. Conclusion: For around 17€, you'll get a 4-6 hours long puzzle Game with challenging levels with great mechanics and a cute robot companion. I'll recommend this game!
序盤2~3ステージやってみてのレビュー マグネットの性質を利用したVR版PORTAL的なパズルアドベンチャー 両手やオブジェクトが青・赤の色になっており、同じ色は反発・違う色は引き合う、 といったように非常にわかりやすくなっている。 その為、日本語訳なくてもプレイ自体には問題なし。 ストーリーは詳しくはわからないが何となくPORTALっぽいような感じ 「40+ puzzles」ということなので40ステージあるのかな? PORTAL好き・パズル好きにはオススメ! クリア後追記 クリア時間:3.5時間程 新しく見た目が違うブロックが出てきた時は それがどういう性質・機能なのか把握しないと積みます。
Os dejo gameplay por si queréis echarle un vistazo https://youtu.be/u_H4iDU4Y7M
Ein super gelungenes VR Puzzlespiel mit toller Idee! Tolle Lernkurve, wird immer schwerer. 20 Dollar sind auch ok, da es sehr gut gelungen ohne großartige Bugs ist! Daumen hoch! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=4nFfkJJWEDo
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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