
Triangle Service presents the essential arcade experience! Power up your ship, evade enemy fire, and blast your way to the final boss in DeltaZeal!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−80% | 83reviews | 76% | — | $4.2K |
| $13.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deltazeal is a return to the 90s style shoot 'em ups I enjoy so very much. Simple game mechanics, outstanding pixel graphics and an excellent challenge without being overly brutal. The mechanics that that make Deltazeal standout are the way power ups work. The game has the standard wide shot, missiles and lasers. However, the game lets the player mix and match these weapons and upgraded version along a power up track. Each time a power up is picked up it gets add to the right of the the track. Once the power up track is full, the left most power up is dropped to make room for the newest one. I really like this power up mechanic. Many shooters reset of the strength of the power up once you switch. Deltazeal not only doesn't do that, but allows the player to craft a mix to get a little bit of everything or really concentrate on one type. Me, I prefer powerful missiles and laser attack with limited spread shot to deal with popcorn enemies. The other thing that stands out in DeltaZeal is the stage design. Just like in science the symbol delta means change. So to with the stages. Often having differing sections or be completely different stages. One such more significant stage change is the Warning sub-stage. This can be a parking lot of tanks or fleet of hidden submarines popping up to take shots at the player's ship. What this does is keep the player on their toes. Preventing pure memorization to take over. And I like that. These changes aren't so much that they could ruin a 1cc run (I don't think). But they also keep the stages from getting stale as they are played over and over. Deltazeal doesn't do anything incredible, but it does do a few things a little differently. It's these little differences that elevate a good shooter to something I want to come back to and play more and more. Other than that, it provides all the things I look for in a STG.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 67 | 87% | $2.39 | |
| $67.9K | 386 | 97% | $9.99 | |
| $110K | 386 | 70% | $11.99 | |
| $1.9K | 38 | 82% | $2.39 | |
| $1.3K | 26 | 73% | $2.39 | |
| $422 | 5 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2K | 120 | 98% | $1.99 | |
| $4.2K | 53 | 42% | $4.99 | |
| $4.2K | 53 | 49% | $4.99 | |
| $4.2K | 53 | 92% | $4.99 | |
| $4.2K | 273 | 93% | $1.19 | |
| $4.2K | 77 | 94% | $3.99 |