
Triangle Service presents the essential arcade experience! Power up your ship, evade enemy fire, and blast your way to the final boss in DeltaZeal!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−80% | 83reviews | 76% | — | $4.2K |
| $13.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very kool
There isn’t a lot to say about this one. It’s… fine? It’s a bit more of a standard shmup compared to XIIzeal, in that you just have the one weapon without the blade attack. It’s a lot better than it probably should be, considering it employs just about every terrible element these games often do (super fast scrolling backgrounds, sudden jerky panorama shifts horizontally/diagonally that completely F up your dodging or aiming, and bullets that are difficult to decipher from everything else around you). Thank god there weren’t any come from below enemies, that would have taken the cake. It somehow manages to keep your attention though, and never gets quite so frustrating as you might expect. It’s just kind of
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deltazeal is a classic 2D arcade shmup which is still very exciting today. Triangle Service hit a nice plank in the arcades with this title. The USP of the game is that you can combine your 3 different weapon types. Unlike many classic shooters, the new weapon is not replaced by the old one. This offers a variety of taltic depth in the game and provides more variety. The levels are also varied and the music underpins the pretty backgrounds very aptly. Overall, I really like the soundtrack here. Deltazeal reminds me of Raiden, which is also one of my favorites. However, the level of difficulty is just as stubborn. You should really start with "Very Easy" and work your way up. A very successful shmup, which I turn on and play again and again. My absolute favorite part of the "Zeal" series. The only criticism I have is that you can't always see the enemy bullets exactly because they have a similar color to the other projectiles.
This is a good game because no enemy spawn behind you. https://www.youtube.com/watch?v=MOIABMrRjbE
First i am going to say that this game is not bad. However I can only recomend it if you buy it with discount. at current price i can´t recomend it as in my point of view is expensive for what it is compared to other shmups games in the market. Pros: - There is nothing wrong in gameplay mechanics , bullet patterns. graphic and sound while not great do their service. the game is fun to play. - It is good to have a classic shmup (not bullet hell) in this era as the simple and classic gameplay as his charm.you have normal shoot , a special shoot and a bomb and pretty much sums it up. - some enemyes (specialy bosses are quite original and unique) - has tate mode, and you can also zoom and move the gameplay area. Cons - The visual clarity is not the best. in fact some enemy bullets could contrast more with the background - there is a limit of 3 credits. I think it is elitist, every gamer should have a oportunity to reach all levels - some enemies bullets are fast but in a wrong way. They are fast because your ship has a default slow speed to dodge. In fact you take a lot of time for a shmup to go to the other side of the screen with your speed. luckly if you play often you and memorize the positions, type of enemyes and patterns and you will eventualy get through In the end we have a shmup equal to many. with nothing wrong, but also nothing great (witch is still a problem). When we see old and better shmups like ikaruga, toaplan games and psycho here on steam at a better and cheaper price and also some good modern ones cheap i can´t recomend this game. Buy it if you like classic shmups and want to play something new to have fun (my case) but with a discount as i did (at least 50% discount , but 65% is more fair).
一款生错了时代的游戏,如果当年能早出几年不会是这种结果 抛开画面和表现力来说,游戏本身其实还不错的,喜欢STG可以试试
美术很棒的STG游戏,但是有许多关卡的背景速度太快了,,, 有点晕车,不对晕机 特别是后面有一关在海上面,就是那个红色的海水那关,飞机一下左飞,一下右飞,一下急停,一下猛地加速。。。。。晕的不行。。。。。 超级晕。。。。 。。 果然STG还是不能太奔放了。。。。 雷电5就是个反面教材,,,, 不过游戏也有高手排行榜和记录,很不错
I can recommend this to you if you're a skilled or master shmup player but anyone new or casual to the genre may not like a lot going on here like: The bad: Some enemy bullets are the same color as your wide shot. This is also the same color as the score badges that drop off of ships. The other most common enemy bullet color you'll see is orange... which is the same color as explosions which will be all over the screen. Lastly, it doesn't matter how many continues you have left when you reach the final levels, you will have to clear it on 1cc or be forced to start from the begining of the stage with no way to practice the stage outside of playing the entire game to get there again. It's just kind of a ♥♥♥♥ move for a dev to do to their players at a certain point
シンプルなショット&ボムに見せかけて、3種類のパワーアップが累積して千変万化な組み合わせショットのSTG。 かなり王道スタイルな足の遅い自機で緊急ボムしながらピンチを切り抜けるタイプ。 道中の攻略具合で難易度が上がったり下がったりと初心者から上級者まで楽しめる仕様。 …って言いたいけどラストステージだけ、どこで死んでもステージ頭からやり直しなのが正直きつい…。 練習のためのスコアアタックの解放条件も全クリってとこがまず破綻してる。 失敗したらもちろん最初からやり直して練習のチャンスすらもらえない。 メーカーとしては最終ステージだけはガチってほしいのかもしれないが、ただただ時間泥棒。 ほんとそれだけで評価を下げざるをえないのが残念で悲しい。今からでもアプデを望みます(笑)。
[h1]라이덴 2가 생각나는 게임이였습니다. 세밀한 도트 퀄리티에서 눈이 즐거웠네요.[/h1] [b]10개까지 스톡할 수 있는 빨파녹 아이템의 조합에 따라 기체의 성능이 결정되는 무기 체계 시스템이 독특했습니다.[/b] 7 스테이지까지 진행하나, 3, 5 스테이지는 분기가 2개로 갈라지기에 총 9개의 스테이지가 있는 셈이며, 또한 1, 2, 4 스테이지의 경우 특정한 행동을 취했을 시 샛길로 진행되는 히든 루트를 알아내는 것도 흥미로웠습니다. 도전과제에서 히든 루트를 간접적으로 언급되고 있습니다. 폭탄과는 별개로 기 모았다가 좁은 영역으로 탄 소거 해주는 스페셜 웨폰은 쓰기 쉽지 않았지만요. 그러나 난이도는 어려웠던게, 특히 마지막 스테이지는 컨티뉴했을 시 처음 지점으로 돌아가는게 악랄했습니다. [spoiler]근데 익스텐드는 없는데다, 잔기 설정하는 옵션도 없는데, 최종보스는 4 페이즈까지 있다는게 정신이 나갔다고 생각하네요.[/spoiler] 거기다 게임 외적인 불만으로 [b]윈도우 10 기준으로 풀스크린이 제대로 작동이 안됩니다.[/b] 전체 화면으로 시작하면 게임이 너무 빨라져서 진행 불가 수준이 되고맙니다. 때문에 쾌적한 화면으로 즐기기 위해선 Borderless Gaming이라는 프로그램의 도움을 받아야했습니다. 그래도 고전게임 슈팅 스타일이 제 취향이였고, 1면 보스, 3A면 보스, 5A면 보스는 페이즈에 따른 형태 변화가 다양하고 이를 공략하는 맛이 있었기에 별점 5개로 매기자면 3.5개라고 생각합니다. 소소한 팁을 주자면 플레이어 기체의 피탄 판정이 탄막 슈팅 장르에 가깝게 작은 편이고, 2P 기체는 1P보다 이속이 빠릅니다.
Players by region
Where this game's players are, estimated from review languages.
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