
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
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About
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.
The World Space Agency colonized and operated from the moon until one fateful night all communications with Earth ceased and the energy source was lost. Now, years later, you assume the role of Earth's last astronaut on a do-or-die mission to investigate what happened and save humanity.

During this adventure, your only companion is a small robot named ASE. Together you will traverse the moon, explore abandoned facilities, gather clues and ultimately uncover the secrets and hidden agendas of those long gone!
Will you save mankind or be forgotten in the dark abyss of Space?
The narrative focuses on topical issues, like climate change and the depletion of the world’s natural resources
Experience sequences of 1st and 3rd person play, as Deliver Us The Moon takes you on a genre busting narrative adventure
Launch a rocket from Earth, journey through the WSA space station and explore the open lunar landscape with weightless freedom - by foot, rover or monorail
Ruins of previous lunar missions have many stories and secrets to tell. Use your Astrotool to uncover the history of the lunar colony
With the ASE drone as your sole companion, utilise the greatest technology mankind has to offer from new age space-suits, cutting lasers, rockets and robot arms
With oxygen tanks running out and the never-ending void of Space staring you down, staying alive won’t be so easy
Overcome obstacles, dangers blocking your path and uncover the secrets of the past by using various tools and all of your wits to solve intricate puzzles
Inspired by the greatest works of Sci-Fi in cinema, Deliver Us The Moon has an awe inspiring soundtrack to rival the movies with three hours of original music
Deliver Us The Moon uses Unreal® Engine 4 to deliver incredible gameplay and stunning graphics
GPU: RTX 2060 or higher.
CPU: i3-9100F @3.6GHz
RAM: 16GB
Settings: RT Epic, DLSS Quality, 1080p. Max Settings.
Win 10 OS: RS5 or newer
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 88% | — | $4.6M |
| $24.99 | 7.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great walking simulator/zero G simulator. Simple but fun puzzles. Interesting story. Would completely recommend this if you always wanted to go to space and drive on the moon. Some really cool moments.
The game plays as smooth as a dirt road after a massive rainstorm. Doesnt matter how low you turn the graphics or how good your system is.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 4.3Kratings |
| 84% |
| — |
| not modelled |
| $24.99 | 251ratings | 78% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disappointingly short (I have 10 hours but 3/4 of it was AFK-ing). Some parts looked promising and even enjoyable, but most of it is about a story that is obvious from the first 1 hour gameplay. Story is delivered to you through hologram recordings which are annoying and insanely low quality. Definetly not worth it even if it's on a discount
Particularmente, acho o jogo bonito até hoje, mesmo pros padrões gráficos que temos atualmente. Se vc curte um game com ação, pancadaria e muita morte... vc com certeza não vai encontrar nada disso aqui. O jogo é focado na narrativa e, pra isso, é construída uma atmosfera excelente — vc realmente se sente sozinho em meio à instalação lunar. Não é uma história revolucionária, mas, pra cada canto que vc olha, vc percebe que tem uma história a ser contada ali. Vc vê, através de áudios, hologramas e objetos — tanto colecionáveis quanto o próprio cenário — tudo ali compõe a história. Por sinal, curiosamente, a versão que a gente joga hoje não é bem a que saiu originalmente: em 2018, a KeokeN lançou o jogo sem final, por falta de grana pra terminar a história. Só com o apoio da Wired Productions que a versão completa, com o desfecho que a gente conhece, saiu em 2019. É um jogo simples, mas bastante competente, recomendo demais se vc gosta de jogos mais focados em narrativas. Sobre o 100%, é muito de boa pra fazer e não existe conquista perdível, pois temos um seletor de capítulos. Eu levei menos de 7h pra fazer o 100% e é possível fazer numa única jogada. Apenas uma ressalva: existem conquistas realmente toscas, como carregar uma bateria pelo capítulo inteiro, ou ficar 30 minutos olhando pro espaço. Não é difícil, só é tosco mesmo.
First I didn't like the game for the reasons I still hate in UE games, but overall it's great. The story is short but interesting and feels like plausible scientifically (although I'm far from expert in this stuff). Gameplay wise I'd call it 'enhanced' walking sim — you walk, you solve puzzles, you collect info, you listen to radio chatter (because weirdly the main character is a complete mute) but also driving, zero-g'ing, platforming and even hiding (the stealth bits are terrible but thankfully rare). It all mostly runs smooth (if a character was a little bit less clunky and slow, but it's bearable). What I liked the most is that visual hints are minimal and subtle, immersion is great in this case. The puzzles are easy but logical, although the choice of sudden QTE's and timed challenges is weird, because you're guaranteed to fail first couple of times and start the whole sequence over. The biggest problems in my opinion are graphics settings (the lack thereof) and visual garbage you can't remove, like motion blur, lens flares, abysmal FOV etc., they really ruin the first impression, but as I said, it happens with many games with unreal engine. In this case I think the good outweighs the bad.
Carried by the narrative, supporterted by fairly simple puzzles that mostly help you explore and understand the environment. Great job for a small team, can recommend the second game as well.
Tem uma boa história e uma ótima ambientação. Uma pena alguns puzzles (tipo o final) serem bem frustrantes por conta do controle que não é um dos pontos altos. Ainda assim, valeu muito a pena.
[h2] Never lose hope in outer space [/h2] Deliver Us The Moon immediately feels like a game with a clear vision. You can see it in the atmosphere, the story, the gameplay variety, and the overall balance between all these elements. The game creates a strong sense of adventure, mystery, and hope. It starts with the way you reach the Moon. You have to interact with your ship and complete several steps to launch it successfully. Later, you try to stabilize the situation on a space station near the Moon and slowly bring order back. You arrive at the lunar station without knowing what happened there. Gradually, the environment starts giving you clues. Later, a small robot allows you to witness fragments of the important events that led to the disaster. As you understand more about what happened, you also start fixing the consequences of the catastrophe. You restore electricity, reconnect stations, and eventually bring communication back to Earth. These moments create a strong feeling of relief. The game keeps mixing adventure, mystery, and hope all the way to the end. You arrive somewhere new, become curious about what happened there, investigate the place, fix its problems, and then move on to another unknown location. The story itself didn’t catch my attention from the first minutes. However, the clues are closely connected to the events that happened on each station, and at some point I didn’t even notice when I started listening carefully to every dialogue. Letters and recorded conversations can easily feel like a lazy way to deliver exposition, especially because almost every game uses them. Here, however, the desire to understand the reason behind the catastrophe works together with the local stories of each station. You rarely feel like you are wasting time reading or listening to something completely unrelated to the place around you. The logs nail it because they rarely feel detached from the environment. Most of them explain the disaster that you are currently walking through. The greatest strength of the game is how constantly the gameplay changes and puts the player into different situations. It reminds me a little of the level design in Half-Life 2, where almost every level introduces different missions, weapons, enemies, or goals. Deliver Us The Moon is obviously a completely different genre, but I found myself getting into a similar flow. For example, the opening makes you manually prepare the spaceship for launch. It almost feels like one of those cooperative games where one player gives instructions while the other presses the correct buttons, except here the game gives you the commands and you take the role of the second player. Later, you reach the station and enter zero-gravity sections, where movement works completely differently from what you are used to on Earth. Soon after that, the game introduces limited oxygen. Then your planned landing goes wrong and you have to improvise to get back into the station. After landing, you meet the small robot, which first needs to be repaired. You search for the required materials and then put the parts together in the correct order and at the right angle on a workbench. Later, just like Half-Life 2 sometimes gives you a vehicle to change the pace of the game, Deliver Us The Moon gives you one to travel across larger distances. After the arrival you have to leave the vehicle and rush to the top of the tower before your oxygen runs out to reconnect the stations. Deliver Us The Moon constantly introduces new setups throughout the playthrough. Most of these mechanics are not especially innovative on their own, but the way the game keeps changing situations makes them feel fresh and incredibly engaging to me. Overall, Deliver Us The Moon rarely challenges the player mechanically. There are no especially difficult puzzles, complicated mazes, or mini-games that make you stop for half an hour and seriously think about the solution. Most of the problems come from understanding where to go next. However, I think making the game significantly more difficult would actually make it worse. The amount of different situations brings more enjoyment than sitting in front of a difficult puzzle for thirty minutes every time just to make the game longer. Deliver Us The Moon feels like it was designed as a concentrated and varied adventure that you can finish in one day. Not every puzzle-adventure needs to be Portal, where the entire game is built around deeply exploring one central mechanic. If you want to try a relatively short game — it took me almost five hours — that feels innovative in some ways and is not just another Journey-style experience, then Deliver Us The Moon is definitely worth trying.
The game is a masterpiece. A lonely moonwalk on a deserted moon space station sometimes remind us that all those people who sacrifice their life to protect us from bad things. I recommend everyone to play this game.
天天就是找密码,找nm的密码
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