Modeled estimate, not a reported figure. How we estimate →
Media

About
Move the donut by flipping and rolling. Push other donuts on small islands, keeping all donuts on the island and avoid pushing them into water.
To solve the puzzle, you have to move all donuts to the correct spot just like sokoban puzzle.
Solve the world most delicious donut puzzle reduced to it's simplest form right here in front of you, ready to be taken to other planets, and spread the words about how delicious these donuts are.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
《Delicious Donut》是一款颇有《Stephen's Sausage Roll》(下简称《SSR》)的简约风格的3D类推箱解谜游戏。 本作中,不管是玩家操纵的主角,还是玩家要推的“箱子”,都是同一种东西:甜甜圈。甜甜圈是底面直径为2格,高(厚度)为1格的圆柱,而它这种特殊的形状就自然而然产生了对它各种运动(滚动、翻动)进行探索的空间。 具体地,主角本身作为甜甜圈,可以有“平放”和“直立”两种状态,在平放状态下,朝任意方向运动,都是朝着对应方向翻动到直立状态,而在直立状态下,则既可以选择翻动到平放状态,也可以选择滚动一格。这个移动机制和“滚方块”的唯一区别,就是这个“滚动”操作的存在,一次滚动相当于平移一格,而对应方向上的一次翻动相当于平移两格。在主角翻滚时,它会推动前方的其它甜甜圈,其它甜甜圈就不具有这样的状态改变的能力了,只能平移,因此可以把它们当成单纯的方块。 本作这样设计看似舍弃了许多有意思的可能性,但我觉得本作作为一个个人开发者的作品,做出这样的选择也是合理的。我们可以看看同样探索圆柱形“箱子”的两个游戏:《SSR》和《怪兽远征》(A Monster's Expedition)。在《SSR》中,香肠本身的运动不复杂(平移和滚动),复杂的是主角的行动,以及主角和香肠之间交互的方式;而在《怪兽远征》中,圆木之间的交互方式相当复杂,和参与交互的圆木的状态和环境都有关系,而主角的操作就相对简单,只有简单的走动和推动。如果本作又想要探索主角甜甜圈的复杂行动,又想要探索箱子甜甜圈的状态变化,还要考虑这些不同状态下的甜甜圈互相之间的交互,那要考虑的东西属实是有点太多了,不仅设计师难以考虑所有的可能性,玩家也难以预测,除非谜题设计水平极高,否则步子一下子迈太大反倒不好,所以本作选择专注探索主角的移动在我看来也是一件好事。 然而大家想必也能看出来,本作在机制上的创新确实感觉十分微妙,除了一些细节外,基本上可以等同于滚方块和推箱子的组合。不过话又说回来了,这个组合本身我倒还真没看到有游戏专门探索过,所以这也可以说是本作的创新吧。而且,上面说的这些移动方式也只是最基础的情况,当要进行的运动会被墙这种不可抗力阻挡时,又会产生一些特别的情况。本作的谜题设计在我看来也确实探索到了这个机制系统独有的一些可能性,以及我所说的这些特别的情况。 本作共有40个谜题,难度中等偏高,但是在熟悉了甜甜圈的移动方式,对在这个机制系统当中什么是可能的,什么又是不可能的有一定的理解之后,我完全可以依靠某种直觉来解开本作后期的一些谜题。我认为本作前半部分的谜题设计比较精巧,谜题本身都有一些比较有趣的关键矛盾,而通过推理得出几个甜甜圈应该分别去往什么地方,中间又要经过什么步骤,从一个很小的可能性空间里找到那隐藏的唯一可行的可能性,是很有意思的;而本作后半部分虽然也有一些像这样巧妙的关卡,能让人不断思考显然的“不可能”当中存在的可能,但另一部分谜题的“题眼”就没那么突出了,有些时候我还没有找到谜题的关键矛盾,就已经通过直觉得出了解法,并且事后也不能证明只有这种解法能够解开谜题,这种情况出现的范围差不多有10关,甚至包括最后几关。要说这些关卡难不难,我觉得确实还是有复杂性的,但是感觉解完之后,也只有对谜题解法复杂性的惊讶,而没有对突破了什么思维上的定式产生的惊奇,和“Eureka”还是有点不同。不过我也不知道,可能只是我自己的大脑把所谓的推理过程内化成了一种直觉也说不定。 总的来说,本作虽然并没有一直保持很高的谜题设计水平,但也是一款比较独特的3D类推箱解谜游戏。对机制了解足够深刻之后,可以用某种直觉完成一些颇为复杂的谜题,这点可能在一些玩家眼里也能算优点。值得一试。 结论:[b]推荐[/b]。 [quote]普通玩家一枚,不玩主流网游,少玩3A大作,关注独立精品。不是为了特立独行,只是为了追求自我。 喜欢我的评测?可以关注我的鉴赏家:[url=https://store.steampowered.com/curator/44752532-%25E8%2580%2581%25E8%2588%25B9%25E9%2595%25BFOldCaptain/]老船长OldCaptain[/url],推荐一些我个人觉得有特点的游戏。[/quote]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 21 reviews with recorded playtime.
Stephen's Sausage Rollの精神的続編と思われる、三次元の倉庫番亜種パズルゲーム。 レベル数は40と少なめですが、本家と同じく1つ1つが強烈な難易度なので、全て解くには数十時間はかかると思われます。覚悟して挑んでください。 https://www.youtube.com/watch?v=5eDnwF1hzKM
One of the most deceptively hard games out there. One day I might gather the patience to return back to it, but in the meantime I'd rather play Stephen's Sausage Roll.
currently at 34/40 and can easily say do not judge this game by the cover (or the initial frustration with the movement). Think SSR in that once you get over the clunky movement, what awaits you are some delicious puzzles that require some good thinking. A bakers dozen? I'll take two!! final achievement edit - After some broken levels were fixed by the dev, maybe I'll get the final achievement
[h1]Buyers beware!!![/h1] While these enticing donuts may look pillowy soft, they are indeed made out of toxic lead. Instead of delivering your lizard brain and cakehole that familiar sweet taste of glucose and high-fructose corn syrup, you'll be assaulting your blood-brain barrier and muzzle with sweet radioactive Pb (and not the peanut butter type!), that will leave you drooling for all the wrong reasons. Also, as lead may be absorbed through skin contact with the donuts, touching is also ill-advised. [i]If your FOMO urges still need to be satisfied, even after all these warnings, you're a lost cause first of all, and second of all here's a money-saving tip for you (that way you'll have more money for your upcoming funeral): Since these donuts are extremely costly and scarce, avoid wasting one by dropping it into open water on your way home, as it will absolutely sink to the bottom and wont be recoverable![/i]
推雪球:A good snowman is hard to build 推香肠:Stephen's sausage roll 推正四面体:Yankai's peak 推水管:Pipe push paradise 推树:怪兽远征 推甜甜圈:本作 ...... 以后还能推点啥奇形怪状的东西
Strikingly similar to Stephen's Sausage Roll, in terms of presentation, puzzle type, and difficulty curve. Dare I say this donut game might even be slightly more difficult than SSR?
Very challenging puzzle game with a unique donut movement. The interface is basic, but the puzzles are challenging and fun. I really like it. :)
Stephen's Sausage Roll 2
I've spent 1.5 hours on this and have only done the first 3 levels. This game is crazy crazy hard.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Aesthetic Clicker | $1.5K | 215 | 76% | $0.99 |
| Mustache Politics Shooter | $1.5K | 96 | 69% | $0.79 |
| DEFECTIVE | $1.5K | 94 | 95% | $0.99 |
| deer hunter II | $1.5K | 61 | 80% | $1.49 |
| Gopnik Simulator | $1.5K | 51 | 45% | $0.99 |
| Undeadz! | $1.5K | 68 | 41% | $0.99 |