
DeHumanized is a Roguelite sidescroller action shooter inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,虽然辜负了我的期待,但是很好
Posted on 2021/04/09 I plan on checking up and editing my review of this when it releases fully I'm just going to put it out there... It's a $2 Early Access Game that was recently scrapped and rebuilt. My gathering of that is that this game isn't abandoned like so many other early access games, and they're practically begging for you to discuss your experience and give suggestions so they can make the game better. The description they give is okay for it's like; I definitely felt some Binding of Issac vibes, but it's not filled with gore. I didn't really feel much Metroid vibes except that they're both side-scrolling platformers shooters. There are upgrades, but it's not something you use to unlock new areas and nothing is absolutely necessary to progress. Pros It's easy to control (I use a controller for gaming most of the time because I'm so used to being a console gamer). I saw a couple other reviews talk about the controls being bad, but I thought the controls felt comfortable on a controller The atmosphere is pleasing I accidentally stumbled into secrets I wasn't expecting Smooth gameplay Cons It's very small for a Roguelike. Three levels and you complete the run, so there is a major lack of content (But again, it's $2) It's very easy. I explored the entirety of the levels and won on my first run. Maybe it was the exceptionally overpowered item I got after beating the first boss that made fire heal me instead of hurt me paired with having almost nothing but fire creatures the rest of the run (even the last boss). The difficulty should be hard to start so you have to essentially grind and unlock perks that permanently effect future runs. As it is right now, the only thing pulling me for a replay is that there's a beast version after you beat the human part. Bugs I play with a PS4 controller with the gyro sensor disabled. Everything is labeled as an Xbox controller (which is fine, it's not hard to realize this) but the grab button says RT and it's L2 on the controller (Where LT is on an Xbox controller) You and enemies can shoot through solid ground if it's the edge of it When you drop an item, it continuously falls from where you drop it for a second, then teleports back up and falls over and over. You can not pick it back up either. Suggestions The menu is possible to use, but it's a mess. If you could scroll through your equipped items outside of the menu, that would make it so much better. I couldn't do that with controller (If it's already possible, I may just be an idiot) Maybe using L1/R1 or making the dpad into macros instead of a movement option. Unlocks that give higher tier items from game plays over level progression. What I mean is having items locked until you complete enough of the game to unlock them (like having items that make you insanely powerful locked until you die ten times, or beat human mode. Definitely more levels for a run/more varying rooms. I'm not super fond of grinding games, but it's a necessity for roguelikes. I beat this in less than an hour while exploring. A map? If the game was expanded and make more grindy, I could see it easily competing with games like Dead Cells and Enter the Gungeon and it would be understandable having a higher price tag with that content. As it is right now, it's definitely worth playing for the price, but don't expect an insane amount of content for the same price as a candy bar
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played on steam deck. This game is good and plays mostly well. Still early access but no updates since 2019.
DeHumanized is a roguelite side-scroller action-shooter, drawing inspiration from Metroid and The Binding of Isaac. It doesn’t just rely on fast reflexes though, and to survive you’ll be constantly learning how the game world works & picking up powers from enemies and working with the system of physical rules where even small decisions can have subtle effects. Unique progression via enemy beasts... The idea of “taking strength from beasts” is neat; you get both power and (implied) responsibility, as your actions shift the game state. Physics & world rules matter... Environments aren’t just decoration. They respond, interact. That adds depth, forces you to learn and adapt, which is satisfying in the roguelite formula. Atmospheric and rewarding when it clicks... When you understand the mechanics, it feels like pieces click into place. Exploration, danger, and discovery are tied together nicely. Issues: Polish & bugs. As with many Early Access titles, there are issues: freezing in certain transitions, input or control glitches (jumping, etc.). Steep learning curve because the rules are subtle, sometimes vague, its easy to find yourself lost, especially early on, as you figure out what works and what doesn’t. Limited content in current build... there seems to be less variety compared to more mature titles, so repeat playthroughs can feel similar until more updates roll in. If you enjoy games that challenge you to pay attention, experiment, and gradually uncover deeper systems, DeHumanized is worth your time... especially in Early Access. It’s not yet perfect, but it has potential and a distinctive feel. Recommended for players who don’t mind rough edges for the chance at something thought-provoking and engaging.
준로그라이크+불합리+팔에 쥐나는 조작감+뻑뻑한 판정 세상에 ad로 이동하고 uiojkl을 씀;; 키 바꾸는 설정이 있는데, 물건잡기+대시+점프+공격키를 어떻게 넣을지 생각해봐야겠음. 게임자체는 꽤 괜찮음. 첫보스정도는 잡아봤는데 난이도보단 불합리함과 쥐날거같은 조작감이 힘들었음. 액티브 아이템이 다양하지만 너무 많은편.. 골드도 엄청 적게 줌. 보스잡으면 세가지중에 고르는데, 두개가 똑같은게 나왔음. 몹도 물건잡는 키로 들어지더라.. 근데 접촉뎀이 있어서 잘못떨구면 괜히 접촉뎀 맞음ㅋㅋ 솔직히 캐릭터도 귀엽고, 키보드기준 키설정이 지랄맞은거 빼면 나쁘지 않다?정도. 근데 진짜 키보드설정 지랄맞음. 아 그리고 메뉴 클릭소리 절대 안작아짐
玩着感觉还不错!!! 这个横板地图除了第一个场景是固定的,其他的地图都是随机生成的。前几关的boss还有一定的随机性,有部分比较少见的boss,有的图有没有指示的隐藏图!!感觉很意外!!这个游戏的中立伤害都没关闭,所以经常发生一下奇妙有趣的东西。某一次我刷到了一个“站在火里可以回血”的buff。刚好boss又是那头猪,主要就是喷火,然后我就和它无伤站撸!自己召唤物发出的攻击能挡住自己的攻击,还有土拨鼠的精准度把我人都看嘛了。总是被自己召唤物的攻击抵消自己的攻击。打boss还得琢磨要不要放这东西。 还是比较看脸的,如果出的属性好的话,不怎么需要太好的技术就能过关,但是我唯一属性好的那次,第四关没打过去,后面还是靠技术打过去的。 从高中之后就很少完这种横板动作游戏了,这个游戏又勾起了我之前完魂斗罗的感觉! (关键的关键,这个游戏是其他的游戏活动白嫖的!赚到了!)
这款游戏怎么说呢?游戏能玩,但是有些设定很别扭。
rely cute game, not quite my type of but entertaining ant pretty never the less
GREAT FUN GAME! [For The Price]
O jogo tem bastante potencial, espero por boa noticias sobre ele no futuro, ( quando lança eu atualizo essa análise ).
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Where this game's players are, estimated from review languages.
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