
Definitely Not Fried Chicken is a business management sim with a Twist! Grow your drugs trade through legitimate fronts by managing both sides of the business. Acquire new "businesses", meet new clientele, Develop more potent narcotics, make lots of money and leave a city in ruin!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 1.5/day in the week after.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−85% | 2.6Kreviews | 73% | — | $253K |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitivamente uno de los mejores juegos que probe, saquen la secuela
While abruptly abandoned by the dev after some publisher changeover turmoil, so far I managed to play long enough to feel that despite the lack of QoL and polish, this is a worth 1 man dev indie game to play. Especially since there may be a millione Schedule 1 clones, but almost zero "Amateur Dungeon Keeper clone, but for drugs". Quite frankly, aside from the police raids and some other things you can turn off if you want zero challenge, the game is almost an idle game, given that you set up a business chain workflow and then essentially spend a lot of time just waiting to get enough money to do more of it and build the next drug tier. This is essentially what most of these games do in the end, the question is whether you will enjoy that. Here, I think the "numbers go up" and "building up and out" is not so bad. There are a LOT worse games and given that this is a one mand project, I have a lot of respect what it amounted to. You can read other comments for more content detail, mine is just a quick "Yea, its fine to get under ten bucks on a sale" recommend. Oh and you may have it as a free 3p1c giveaway, too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si
I wanted to love the game, but it was somewhat boring. I didn't enjoy controlling lighting, heating and humidity. It just became a game where I was uncertain on how to place objects to best utilize the space I was provided. Great concept, but feels abandoned. I paid $3.74 which makes it a great deal for the 15 hours I put in. Unsure if I will ever play again. If you want to purchase this game, wait for a similar price of $3.74 or -85% off sale.
Great game
1. 員工不能排序,並且戰死的工人選擇替代後會做為新的工人登場而非取代原工人的位置,導致每次死一堆人就需要重新排序,否則計算若要計算工人數量會有一定麻煩。 2. 工人不能分工,讓大而美的工廠效率上難以比過小而精的工廠。 3. 從工廠出貨到熱線顧客每次都要重新指定,久了很麻煩。 4. 工程師的維修方式永遠是修完 A 點燃後跑到很遠的 B 點,而非附近可維修裝置,導致效率低下。 5. 槍戰開始工人總是往外跑而非跑到屋內。警衛也總是要遲疑幾下才往外。 6. 設計空間不能模擬設計、儲存設計,每次都只能從頭開始。在為了提高工廠效率上而不斷改進上很煩人,特別是想建大工廠的時候。 7. 完成太空人任務時還以為終於可以擺脫製造基礎、優質大麻的麻煩(遊戲人力資源有限,最大化效率應為全力製造亞馬遜大麻),結果新任務又要重新來過,也是很麻煩。 8. 目前進行到大粒冰毒後就有些玩不下去,因為感覺流程都差不多。 以上幾點在玩久以後不斷出現很煩人,因此不推薦。但整體還是個不錯的模擬經營遊戲,大部分模擬經營有樂趣的點(賺錢、提高效率、設計...)此遊戲都存在,只是玩久容易躁。基於遊戲設計建議建好幾個的小工廠而非一個大工廠。
Great management game with its challenges
Absolut tolles Spiel. Die Detailverliebtheit ist genial, nicht auf die Grafik bezogen, sondern jeder einzelne Schritt der Bearbeitung/Verarbeitung/Lieferung/Verkauf, alles ist so penibel und kleinlich super animiert...WOW! Ich konnte keine Logik-Fehler finden, keine Bugs oder Abstürze, Pathfinding ist ok und die "Minecraft" styligen Chars sehen witzig aus und können sogar mit Items noch witziger gestaltet werden bzw. durch Items verbessert werden, ob nur optischer Natur oder reell zur Verbesserung der Eigenschaften. Die ganze Spielwelt wirkt lebendig, Straßen, Interaktionen der Kunden in Läden, Fabriken, Labore. Wenn man sich erstmal durch das doch sehr unkonventionelle UI gefuchst hat und das generelle Verständnis für das Spiel entwickelt hat, läuft es wie geschmiert und macht viel Spaß. Einsteigerfreundliches Tutorial, jedoch viel zu kurz und lässt viele Fragen offen, die nur durch ausprobieren zu lösen sind. Ein besonderes Lob geht an das Micro-Management. Man kann die komplette Organisation, jeden Mitarbeiter, einfach alles mit spezifischen Zeitplänen und Aufgaben ausstatten, was im übrigen nicht nur notwendig ist sondern auch zum Überleben der Angestellten beiträgt UND zum Überleben der Organisation. Mein Fazit ist klar definiert...macht Fun, ist witzig und auch auf lange Sicht sehe ich keine Problem das Spiel mehr als nur ein paar Stunden zu spielen.
雖然推薦但還是講述一下缺點 幾乎沒有簡化操作處理。 無法分類員工進行批量管理,只能一個一個進行檢查及調整。 設備的限制設定不能進行複制貼上。原始設定為全物品勾選只能每個重複著取消全部>勾選需要的指定貨品。 如要間隔不同生產條件/有危險性的工序只能以走廊及空地當作牆壁分開區域無法自行新增隔離空間的牆壁。 造景裡的牆壁無法以拖延方式進行建設沒意見,但無法建設牆角只能以房間當作柱子連接不同方向的牆壁。 工廠發展成熟後掉幀情況嚴重。 不介意以上問題的話,當作一至兩周的消遣還是可以。
新手教程!车库放不进去!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.8K | 231 | 76% | $6.49 | |
| $519.5K | 565 | 36% | $24.99 | |
| $629K | 1.1K | 80% | $8.99 | |
| $40K | 142 | 92% | $11.70 | |
| $5.4K | 46 | 89% | $2.99 | |
| $3.5K | 9 | 44% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253K | 5.7K | 91% | $2.49 | |
| $253K | 223 | 91% | $59.99 | |
| $252.9K | 821 | 82% | $9.44 | |
| $252.8K | 534 | 98% | $19.99 | |
| $252.7K | 822 | 75% | $19.99 | |
| $253.4K | 574 | 99% | $19.99 |