
Defense Builder is a sci-fi tower defense game. Players can build various defense towers to resist enemy attacks. There are as many as 36 types of available units, and it features a highly free economic system and defense system.
Modeled estimate, not a reported figure. How we estimate →
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About
Lasers, missiles, machine guns, artillery, unmanned aerial vehicles, and so on, each have obvious advantages and disadvantages.
For instance, a heavy machine gun tower has a firing rate of 100 rounds per second, but its dispersion is extremely large.
Missiles have high damage and can be tracked, but their slow trajectory makes them prone to damage overflow.
You can choose the appropriate combination to complement each other's strengths.
Rich defense system
Unlike traditional tower defense games, this game places more emphasis on direct confrontation rather than simple passing interception.
The Vampire Tower has a high blood intake. As long as you attack and suck blood, you can take a large amount of damage.
Interception towers can intercept trajectories and even rebound trajectories.
The shield tower can block attacks.
Killing enemies won't earn you resources, but you can obtain them in more ways.
1. Occupy mining machines.
2. Recover the Vampire tower attack to mine from enemies.
3. Interception towers can convert intercepted shells into resources.
4. Resource power stations can convert nearby electricity into income in a way similar to farming.
5. When the support station (a building providing manual skills) is idle, it will passively obtain resources.
Wait a moment.
Before the game starts, you can choose different modification options for each type of tower. Different combinations have different effects.
Some have a higher cost but become stronger.
Some people sacrifice some attributes in exchange for making others stronger.
The leisure difficulty is very simple. Don't worry about not being able to pass.
When you have played many times and become familiar with the characteristics of various towers, you can increase the difficulty or add different buffs to the enemies.
There is also a pseudo-endless mode where you can challenge infinitely enhanced enemies.
Each type of unit has a unique specialized upgrade of up to 10 levels. Max-level units will be much stronger than initial units. (DPS may be dozens of times higher.
In the later stage, with hundreds of units competing against each other, even without considering the gameplay, just watching the battles is very enjoyable. (At least that's what I think myself
Of course, I still hope that players can take advantage of the characteristics of different towers to challenge high difficulty levels. After all, this is a strategy game.
1. Meat pigeon mode
Gradually unlock units and upgrade technologies by using technology points.
You can redeploy the units after each wave ends.
Each wave of enemies is random and has random factors. You can deploy your defense line according to the situation.
It is suitable for beginners to get familiar with the characteristics of various units.
2. Level mode
Accumulate resources to defeat the final Boss.
The enemy is fixed.
3. Survival Mode
Enemies are randomly refreshed, and large-scale enemies will be refreshed at regular intervals.
Suitable for challenging high difficulty and repeated play.
QQ group: 698789213
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
先不说游戏问题,一打开就先锁分辨率。你是什么上世纪PS移植游戏吗?
内容太少了,有太多竞品可以替代游玩,特别是资源采集+模拟经营+塔防的原RTS衍生游戏可玩度比这个高得多。实在要买推荐打一折时候入手。
先不说游戏问题,一打开就先锁分辨率???没4K不赔玩???改分辨率的时候发现没有其他选项????不全屏窗口你没4K屏幕你就玩几把,这什么玩意???还不更新的?这问题,就没人觉是问题??设置选项点开了你不选就关不了???这什么设定? 当天下午就更新了,可以调节了,但是依然不推荐,,可以观望,不建议入坑
很一般啊,真的很一般。现有内容太少了。 塔的定位有缺失,狙击塔只能对地很僵硬,需要一款远射程对空点杀的高级塔,现在只能码导弹塔。但导弹索敌有问题,经常锁近处炮灰,弹道又贼慢,经常导弹飞半路上敌人死了,导弹直接射空一轮,建议把丢失目标后重新索敌的功能加上。 肉鸽模式每波次重复度过高,地形千篇一律,建议加入单路口,多路口之类的地图。 视野限制有点没意义,炮塔有射程限制,有建造区域限制就够了,再卡玩家视野没意思,现在也没有有效开视野手段。 肉鸽模式的资金和科技点消耗建议分开,现在点科技就没钱造塔,还要留科技点防止下回合开局没钱,前几回合没得选只能码塔不点科技,后面点出经济类升级又瞬间经济爆炸无须思考。这个资源消耗博弈没做好,建议直接变成独立资源,点科技就耗科技点。每回合启动资金也别和科技点挂钩,设定一个逐渐增长的固定值就ok了。你定位是爽游就不要搞复杂了,让玩家爽铺爽射。你定位是策略游戏就把机制平衡做精致点,现在的策略性很一般,最优解一下就找到了,缺少针对敌人,针对地形的策略性。 好评是看作者更新勤快给的,现在单论质量只配差评,过几个月再回来看看,到时候给最终评价
海量bug,一局一小时,50分钟都是垃圾时间,莫名其妙没有怪,再浪费你半小时,避雷避雷
不好玩,玩法少
价格偏贵,等打折可以入手,还需打磨
视角太难受了,不能按键移动,这俯视视角不能调整也看的超级难受,还是个半成品,希望改进吧
我就想问问怎么开始游戏,开局点完科技之后按关闭的按钮没有反应。 生存模式开局二十秒报错
游戏玩起来差强人意 不推荐
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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