
A strategic space tower-defense game. Enemies detect, warn, and try to bypass defenses, forcing you to adapt. Combine diverse towers and face unique maps for varied battles. With tense sci-fi atmosphere, it delivers a fresh experience beyond traditional tower defense.
Modeled estimate, not a reported figure. How we estimate →
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About
In the depths of space, enemy forces are swarming toward your base.
As commander, you must build and upgrade defensive installations within limited space and resources to withstand wave after wave of attackers. A dynamic tower-defense experience: enemies won't charge blindly — they detect, warn, and try to bypass your defenses, forcing you to constantly adapt your deployments.
Varied towers: towers with different functions can be combined freely to craft the strategy best suited to repel the enemy.
Strategic map design: each map features unique routes and nodes, and your choices directly affect the battlefield.
Escalating challenge: as waves progress, enemies grow stronger and smarter — you must upgrade your technology to survive.
Tense space atmosphere: with sci-fi visuals and immersive audio, the combat experience is intense and gripping.
Here, placing a single tower won't guarantee victory — you must think globally and respond flexibly. Only the wisest commanders will hold the last line of defense.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Traditional Chinese, Korean, Russian
Reviews
[h1]获得成就:击败RTX5080[/h1] 正如评测页面所展示的,我的电脑配置虽然不是顶配,但也绝对不算低配,我实在想不通,头想破了也想不到为什么,为什么我的电脑会带不动这个游戏。 游戏中,每一关前,玩家需要先看一段对话式的剧情,增加代入感,然后正式进入游戏,放置防御塔来阻击进军的敌人......再然后没了 本作的游戏性就很一般,游戏流程于我而言非常催眠,是少有的,能给我哄睡着的游戏。首先游戏的剧情可有可无,我感觉根本不用加,加了反而是大大的扣分项——理由是,剧情对话时游戏的响应速度会慢的离谱,我点完一句话,往往要等上30秒才会出现下一句话,极度折磨,极度影响游玩心情,对话好不容易载入关卡时,也有概率卡死和闪退,毫不夸张的说,我花了10分钟才进入第一关。 除此之外,游戏的策略深度也几乎没有,玩家能做的只有在一个差不多的时候,在一个差不多的地方,放下数量差不多的防御塔,然后静静等待敌人一步一步一步一步走一步停一步地慢慢挪过去(某种意义上,这非常考验玩家的禅心),好不容易接敌后,敌人便会集体停下,集体攻击攻击范围内的第一个防御塔,随后以此类推逐个突破,玩家就会惊喜的发现自己的防线没有任何用处。 综合下来,结合游戏具体表现,请原谅我无法给出推荐。 如果制作者依旧有继续开发的打算,我建议开发者优先调整游戏局内节奏与平衡性,现在的版本实在是太无聊了。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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