
Submerge yourself in one of the most immersive VR experiences to date! Explore uncharted waters, witness vivid marine life, collect ancient artifacts, upgrade your gear, and enjoy the underwater adventure in Virtual Reality!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Although I very much support developers porting their games to VR, this is an example of a port that still needs a lot of work with regard to controls. From the controls, you instantly notice that this is a port. These feel too arcadey, janky, twitchy and overly sensitive because they aren't physics based in any way and changing the sensitivity isn't going to change this. You see something on the ocean floor 2 meters below you? With soft and subtle handmovements you try to push yourself downward. The movements arent registered. You try the same thing again, but with a bit more force. The game launches you forward with the speed of the Apollo 11 and you slam into the ocean floor and lose some health. You bounce off and you're 2 meters too far away from your object again, this time on the surface of the ocean floor. You try to do the same, but you overshoot the object you're trying to get to again. You will do this untill you are half-dead. All the other swimming movements feel like they are basically key-board inputs ported to VR; janky, unsubtle and weird. Also; this is NOT a roomscale game! You wont be able to 'walk' through the water. If you start walking in real life, you will just stay fixed in place. Developers, if you want to have an example of good swimming mechanics in a VR game, look no further than the latest versions of Vivecraft (Freediver: Triton Down is somewhat ok control-wise).
[h1]Experienced on the Oculus Rift with Touch Controllers[/h1] You can watch my review & gameplay here: https://youtu.be/v4Z0dTlBCQs If you're expecting Freediver: Triton Down or theBlu then you will be sorely disappointed. This game is not near the quality of those games. It is true that this game does have dive or swim mechanics using your avatar hands to swim underwater. However, they are just not polished or as immersive as the ones on Freediver. In fact, this game is more of a HOG (hidden object game) than it is is a diving simulator or underwater exploration game. The visuals are okay, but not great. They are a bit on the cartoonish side, although the game did run relatively fine on my 1060 GTX (note: there was usually some warping around the edges while loading up scenes). The physics were odd as you bounce off larger objects, like the dolphins swimming underwater. The sounds were just passable. There are at least 5 environments and the dangers increase as you progress. You may get attacked by a shark as you are looking for hidden objects or trying to heal sea creatures. You can use your gun to either heal or cause damage. You can also use a knife to attack or clear nets. You can scan the ocean floor to make some objects easier to locate. Dealing with the sharks though is relatively easy once you get the hang of spotting them quickly, plus you have an audio clue when they are near. Unfortunately, you can tell that this game was not built from the ground up for VR. Several of the interactions are simple point and click interactions. Even using the knife feels very odd, lacking the normal physics or collision detection you'd expect from a more polished title. Despite my criticisms, this game is relaxing and enjoyable for what it is. If you're looking for a more meditative experience, then this may be the game for you. There are even some underwater secrets to discover. [b]Rate 6/10. I recommend if you like HOGs and casual, relaxing gameplay. Otherwise, I would say pass on this.[/b]
With awful movement system and mediocre visuals Deep Diving VR is a very shallow experience. Seriously though, for a game that is 90% movement, having such a janky controls is a fatal flaw.
A deep sea VR diving game that looks great in VR, main problem is the controls I was using Vive wands and it was not to good compared to other Diving games in VR. The controller instructions at the start didn't seem to line up with in game controller setup. It got frustrating after a while, also something doesn't feel right with movement it doesn't feel like enough resistance when swimming. Video review here where I go into more depth with this game: https://youtu.be/6bF9qR9Fm_o?t=41 Buy on sale if wanted and the DLC of 2 more maps seems a bit steep and may be better just added to main game.
i7-8700K@4.9Ghz/1080Ti/Valve Index Суперсемплинг - 40% (при таком значении разрешение ниже чем у первого Вайв) Самые низкие настройки. Только так я добился хотя бы стабильных 45 fps.
4c/4t 3.7GHZ gtx1080 メモリ24g oculus quest2 link 5ghz帯ac接続 Deep Diving VR Adventure Bundleを 430円で購入。 結論から言うと、『不評』の意味が分からない。 【シミュレーター】の方とは別で考えた方がいいと思う。 正規の値段である、2870円(DLC込み)でも多分、自分は 納得しただろうし、遊んでると思う。 グーグルさん翻訳で不評レビューの大部分は 『操作性』『パフォーマンス』。 『パフォーマンス』に関しては、当環境でとくに 問題は感じません。『操作性』についても、 ややクセはあるものの、遊泳の特徴とも感じられるので、 許容範囲(後述)。 内容・システムなど ステージ探索型、アクションアドベンチャー。 それぞれのステージに決められた数ある取得物、 魚などを発見していく。浮上した時点で、発見、 取得した数に応じて、経験値がもらえ、レベルが上がる。 レベルが上がると、潜水時間や、ソナーの範囲、 リチャージ時間が増え、新ガジェットなども解放される。 全10ステージ。(恐らくDLC込) 最初のステージ(狭め)でコンプリートまで 30分(3~4回の潜水)。 グラフィック・操作性 グラフィックはお世辞にも褒められたものではないですが、 及第点。PSVRのサメのやつの方が奇麗。水面から差し込む 光などないし、のっぺり気味。だけど、自由に泳げる。 操作性は普通にコントローラーでも、手の動きでも操作できます。 コントローラーだと、見ている方向に進める設定もあるので、 コントローラーだけでも操作は可能。ただ、方向転換が スムーズ動作のみなので、ちょっと酔う。また、スティック↑で 見ている方向に進むので、少しでもスティックが↗とか倒れていると、 水平が崩れます。 自分の場合は水平がまあまあ崩れたら、頭上の水面と並行に なるようにジェスチャー操作で微調整してます。 単純作業の繰り返しと言われれば、そうかもしれない。 グラフィックもまああれだし、操作ももう一歩かもしれない。 ただ、オキュラスストアでoculus quest2に最適化したら 2990円でもおかしくないかなと思う。 VRゲームに何を求めるかによるけど、一回一時間程度、 ちょっとずつやるゲームだとすれば、セール時430円は破格です。 自分は『不評』に踊らされ、1年弱ウィッシュリストに 入れたままだったのを謝りたい。
Controls are utter rubbish. When you do get swimming, you swim like a torpedo and get punished for knocking into rocks. I couldn't find a way to pick anything up either. The game insists on adding vignettes to movement.
The game is really not as bad as the reviews are saying. It is a pretty good and relaxing experience. I am playing this after finishing the game Freediver Triton Down and wanting more diving. Playing this on quest 2 with Virtual desktop and it is a really immersive game and the environment are beautifull. With some good headphones, you feel like you are underwater. The control could be better but with a combination of joystick for moving forward and gesture for going upward and downward, it works pretty well. At a discount price, you should buy it if you like diving and miss the underwater world.
Save me from the default controls. Seemed like a good idea at first... when i first swam forward it felt great. But everything beyond that is not intuitive and feels horrible. The game looks good. Objects that you can interact with seem repetitive. It seems like an interesting idea. Pick it up on sale and give it a shot, but I definitely don't recommend picking up at full price. Will recommend for sale price. Can't bring myself to put in a bad review for VR games that seem to have heart.... Hopefully they make improvements.
The game does not support Valve's knuckles. I got the game as part of a bundle, so I did not know that... Still amazing that Valve allows games that do not work with their own hardware, but here we are... again :(
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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