
Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 1.14/day in the week after.
About

Step into the role of a sinister Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.
By day, meticulously design the labyrinthine layout of your mansion, transforming it into a death trap that no human can escape. As night falls, lure unwitting explorers into your home, where you'll use a deck of terrifying cards to summon spirits, shift hallways, and unleash spine-chilling horrors. Build tension and drive your guests toward madness, all while protecting your Heart room—the core of your malevolent power.
Once their sanity crumbles, harvest their essence to strengthen your mansion, increasing your infamy and attracting even more daring foes, from law enforcement to priests. But beware, the Stone Masons are coming, ready to challenge your reign of terror…


Unlock and collect new cards as you progress. Expand your deck to include tools of terror like bone-chilling screams, phantoms, creaking floors, and shifting walls. Use your cards to scare – or kill – your victims, then extract their essence.

Strategically design your haunted house by placing rooms that serve to protect your Heart room, where your power is concentrated. Construct a maze filled with traps, scares, and unique twists, all tailored to frighten and confuse your visitors. Utilize special rooms with unique powers to aid in your hauntings.

As humans navigate your mansion, increase the tension by playing haunt cards directly on them and within different rooms. Slowly drive them to insanity. Once their fear reaches critical levels, use the right haunts to push them to the brink of madness. Will you let them escape?

Once you've driven the explorers mad with fear, extract their essence to grow your mansion. Use it to unlock new rooms, expand your haunting powers, and attract more dangerous—and rewarding—targets. Grow your haunted domain into a nightmare that consumes all who enter.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun and thematical, and while I haven't gotten that far, I'd love if you could add (or if there is) a slasher card. A stalker creature that drains both sanity and deals damage.
+++The dev is very responsive towards feedback. Very unique deck/building builder hybrid. Atmosphere is on point! Great sound design, artwork, etc. Challenging without being overly punishing. Only really a few minor balancing and UI quibbles, but overall it's a game worth your money.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Dutch, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept is good. Playing it is fun, at first... But it's got such poor execution. Numerous instances of cards, effects, etc. just simply not working the way they should. This should be an early-access title.
Short review, for now. But the game is good. A deck building game combind with stratigic dungeon design.
Шляпа. Нет внятного развития колод, улучшение карт, или еще чего либо, дерьмовый прогресс за сессию. Со временем за прохождения открываются только усложнения, что не дают разнообразия геймплея, смысла в них не вижу. Надоедает через пару сессий.
Addictive, and challenging, lots of little things you can do to try and win
Скучная.
不耐玩,一個是很難特定出套牌流派 另一個是那個隨機開門進入的時不時直接出在我終點附近,就是整人而已,等同強制受傷 太多限定一定要單人在單個房間才能施放的卡,但後期動不動就是一票人出來,處理手段不多 整體來說就是平衡有待加強,雖然想揉合空間擺放&卡牌元素,但卡牌本身設計不佳就失去意義
Me lo compré, me puso a jugar y se me olvidó hasta cenar
Ce serait plutôt une évaluation "moyenne". En fait, le concept est très bon, mais l'exécution a je pense mis de côté une partie de la vision ou de l'atmosphère nécessaire. Du coup "on reste sur sa faim", alors qu'environ 3 semaines suffirait peut-être à changer des conditions atmosphères comme les polices de caractère, certaines textures dans les messages, et travailler encore un peu l'ambiance. Suite à ces manquements nous ne sommes pas trop "dans le bain" d'être cette maison hantée, très rapidement les actions se répètent, alors que les fondations sont là, c'est bien un habillage qui n'est pas encore suffisamment adroit. C'est fait à de multiples moments, avec des polices de caractère peu atmosphériques, des directions un peu confuses dans le déblocage de l'histoire, un oubli de mieux remplir son rôle. Même les actions sur les cartes : elles évoluent dans une bonne direction, mais se jouent sans effet vraiment observable de façon graphique ou atmosphérique. Du coup nous avons des salles moyennement atmosphériques et on repère des visiteurs qu'on abat de façon relativement similaire avec des personnages peu présentés. Je pense que le jeu n'est en fait qu'à moitié réalisé, en ce sens. Côté mécanique également, l'incitation à tuer au lieu de rendre fou (pour un petit gain d'Essence) et le revers de bâton des gens qui s'enfuient quand ils voient des morts n'est pas suffisant. Le piochage de cartes etc manquent d'atmosphère. Les salles et les personnages qu'on cible sont trop en "petite 3D" pour qu'on s'y intéresse suffisamment. Etre une maison hantée devrait réellement faire partie de la vision, et cela s'est arrêté presque à mi-chemin, même si en fait, le plus gros du travail est fait ! Pour parler de review à proprement parler, vous avez des salles, des cartes en main (d'autres dans le talon de pioche) et des visiteurs. Les visiteurs vont passer de salle en salle et vous allez leur balancer "des tourments dans la face" avec vos cartes pour réduire leur santé ou leur esprit. C'est presque dommage d'être sur un "deckbuilder" dans le sens où vous avez peu de cartes dans le talon, que vous allez en plus optimiser, et que vous allez donc faire souvent des rotations avec les mêmes cartes. Cela manque aussi de "véritables ennemis" plus importants !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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