
Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 1.14/day in the week after.
About

Step into the role of a sinister Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.
By day, meticulously design the labyrinthine layout of your mansion, transforming it into a death trap that no human can escape. As night falls, lure unwitting explorers into your home, where you'll use a deck of terrifying cards to summon spirits, shift hallways, and unleash spine-chilling horrors. Build tension and drive your guests toward madness, all while protecting your Heart room—the core of your malevolent power.
Once their sanity crumbles, harvest their essence to strengthen your mansion, increasing your infamy and attracting even more daring foes, from law enforcement to priests. But beware, the Stone Masons are coming, ready to challenge your reign of terror…


Unlock and collect new cards as you progress. Expand your deck to include tools of terror like bone-chilling screams, phantoms, creaking floors, and shifting walls. Use your cards to scare – or kill – your victims, then extract their essence.

Strategically design your haunted house by placing rooms that serve to protect your Heart room, where your power is concentrated. Construct a maze filled with traps, scares, and unique twists, all tailored to frighten and confuse your visitors. Utilize special rooms with unique powers to aid in your hauntings.

As humans navigate your mansion, increase the tension by playing haunt cards directly on them and within different rooms. Slowly drive them to insanity. Once their fear reaches critical levels, use the right haunts to push them to the brink of madness. Will you let them escape?

Once you've driven the explorers mad with fear, extract their essence to grow your mansion. Use it to unlock new rooms, expand your haunting powers, and attract more dangerous—and rewarding—targets. Grow your haunted domain into a nightmare that consumes all who enter.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game; lots of fun terrorizing the do-gooders.
Something different this way comes........
Very wonderful system, well designed map, and mechanics that are fun to experiment with and replay on each run of the game. Equal parts relaxing and brain-activating for a passive but enjoyable brain-stretching fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Dutch, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Hours played at review time, across 101 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun and thematical, and while I haven't gotten that far, I'd love if you could add (or if there is) a slasher card. A stalker creature that drains both sanity and deals damage.
Я купился в первую очередь на идею сыграть за проклятый дом, остальное вторично, хотя и неплохо сделано. Играется быстро, несмотря на то что игра пошаговая - карту туда, карту сюда, хоп, шлеп, и нету человеков. Скучать не приходится. Хотелось бы побольше строительства: комнат много не построишь, а комнаты с особыми эффектами по большей части бесполезны, их число ограничено, да еще и приходится выбирать между комнатами и проклятьями. Попадались баги типа карты "WIP", которая крашит игру, если ее разыграть. Ну можно не разыгрывать - сбрасывать, жертвовать. Возможностей обойти ошибки хватает, так что критичными их не назовешь.
Deck of Haunts renverse le slasher : vous incarnez la maison hantée, piochant des cartes pour piéger, terroriser et éliminer les intrus avant qu'ils ne trouvent vos secrets. Le mariage deckbuilder + gestion spatiale de votre maison hanté fonctionne bien, avec une tension croissante entre agrandir son manoir et garder ses proies enfermées. Un peu répétitif sur la durée et l'interface manque de lisibilité, mais l'idée est assez bonne pour mériter le détour. Bref un bon jeu avec un prix sympa
Short review, for now. But the game is good. A deck building game combind with stratigic dungeon design.
Шляпа. Нет внятного развития колод, улучшение карт, или еще чего либо, дерьмовый прогресс за сессию. Со временем за прохождения открываются только усложнения, что не дают разнообразия геймплея, смысла в них не вижу. Надоедает через пару сессий.
The concept is good. Playing it is fun, at first... But it's got such poor execution. Numerous instances of cards, effects, etc. just simply not working the way they should. This should be an early-access title.
+++The dev is very responsive towards feedback. Very unique deck/building builder hybrid. Atmosphere is on point! Great sound design, artwork, etc. Challenging without being overly punishing. Only really a few minor balancing and UI quibbles, but overall it's a game worth your money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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