
Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.
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About

Step into the role of a sinister Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.
By day, meticulously design the labyrinthine layout of your mansion, transforming it into a death trap that no human can escape. As night falls, lure unwitting explorers into your home, where you'll use a deck of terrifying cards to summon spirits, shift hallways, and unleash spine-chilling horrors. Build tension and drive your guests toward madness, all while protecting your Heart room—the core of your malevolent power.
Once their sanity crumbles, harvest their essence to strengthen your mansion, increasing your infamy and attracting even more daring foes, from law enforcement to priests. But beware, the Stone Masons are coming, ready to challenge your reign of terror…


Unlock and collect new cards as you progress. Expand your deck to include tools of terror like bone-chilling screams, phantoms, creaking floors, and shifting walls. Use your cards to scare – or kill – your victims, then extract their essence.

Strategically design your haunted house by placing rooms that serve to protect your Heart room, where your power is concentrated. Construct a maze filled with traps, scares, and unique twists, all tailored to frighten and confuse your visitors. Utilize special rooms with unique powers to aid in your hauntings.

As humans navigate your mansion, increase the tension by playing haunt cards directly on them and within different rooms. Slowly drive them to insanity. Once their fear reaches critical levels, use the right haunts to push them to the brink of madness. Will you let them escape?

Once you've driven the explorers mad with fear, extract their essence to grow your mansion. Use it to unlock new rooms, expand your haunting powers, and attract more dangerous—and rewarding—targets. Grow your haunted domain into a nightmare that consumes all who enter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Dutch, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short review, for now. But the game is good. A deck building game combind with stratigic dungeon design.
Very fun game! A unique spin on the rogue-lite deckbuilding genre that doesn't feel forced! Short review because I don't feel there needs to be much said. It is fun, unique, and worth a shot! Can easily get into the gameplay without spending too much time on tutorials, so even if you end up finding it not for you, you should have time to refund.
The concept is good. Playing it is fun, at first... But it's got such poor execution. Numerous instances of cards, effects, etc. just simply not working the way they should. This should be an early-access title.
Its a fun little deckbuilder
Pretty fun and thematical, and while I haven't gotten that far, I'd love if you could add (or if there is) a slasher card. A stalker creature that drains both sanity and deals damage.
游戏难度梯度设计的不合理,不是说不让人类升级,但是在16天之后有多个特质精血双高的人类也太多了。本来这游戏给费用的卡就少,混池能拿到费用卡的几率就更低了,导致后期人类变肉之后经常不够费用导致暴毙。 说回人类,这牧师和修女的设计就有问题吧?只要同一间房有人就无敌,然后还一直抱团走,导致每局游戏都要留意选能移动人类的卡,然后那🐶史石匠也是,流程固定有天来十个石匠,每个人还都能一回合走两次,还不怕尸体,在心室还每回合额外扣一点血,纯折磨人来的 卡牌之间配合的太少了,而且伤害流基本就是个弟弟 房间卡多半都是废物,效果很多都是一次性的,还贵 每次游玩重复度也高,随机时间就那么几个,还有开商店这种凑数的 总之就是不推荐买来玩
好玩,还有工坊。
很特別的卡牌類遊戲
Gioco carino ci sto giocando assiduamente da diversi giorni, purtroppo ha delle pecche come la stupidità delle proprie creature, se volete vincere ogni run basta spammare tinker room e le trappole, per il resto migliorerei un po' il modo di costruzione delle stanze che a volte puoi trovarti problemi e ricominciare spammando "Undo" però si il Krampus che si bugga nella sua stanza anche no xd, comunque carino e spero in nuove carte e bug fixes
The pathfinder trait ruins this game like ambushes ruin fire emblem. I really wasn't sold on the sheer number of enemies with this trait to the point they are the vast majority
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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